Gorgeous! I now have no need to model this myself :-D Awesome texturing work, from what I can see!
Thanks. About 60 custom graphics/decals between the two, repeated like crazy at times, and the pattern and color balance are insane on these. But as much as I like nailing mesh ref, I love the texture stage. Was always my favorite time in games and loved working with the texture artists at LFL. Then the 5 years at Nike almost killed it (texturing on a whole other level, but it got tedious) ;-) but love doing it for asset work.
The more I was tightening things up on other ships the more this was living rent free in my head and the roughness in a few spots *still* bugging me. So I went after that, and had to share an IYKYK. _Had_ to have at least one streak of space algae on my ver and it's not visible in other shots here. ;-)
Anyway, she is pretty officially put to bed til I sort how best ways to render for portfolio, got to study some Trumbull and learn a bit of deeper lighting and fx in UE for that. Dropping in an underside shot as those kit pieces don't get enough love. Or something.
I can't leave this thing alone! OK, hang with me here:
I mentioned that this is a v3. Fine. I got a new bit of ref from a builder and that one image allowed me to push and tweak things in 'mwah' ways. Fantastic. Yet it left one area that I was dissatisfied with, a nagging doubt. Went back to some old ref and... sure enough... in my defense, the images are scans of actual photos and are warped. So- my 'hm, that's probably not right' that I convinced myself to let go is... not right. I took another hour or so to fix that today, will update the textures tomorrow (maybe an hour), etc.
The latest change makes a huge difference with regard to how this asset would interact with others and is a bit cleaner in line. There might be a bit more of a ripple effect, but I won't know til Monday or so. You'd never know I have other projects going at the same time... this thing, I swear... anyone else this errrr... well, if I know it's wrong, I want the chance to make it right and get that out there. Beyond a matter of personal and professional pride. Maybe I just don't get out enough.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Sadly, no. But I'm trying to figure out when I'm going to get to Ticonderoga. More on my side of the continent.
I think that Shatner is going to be there at the beginning of July... might be a thought.... have only been to two conventions he chatted at; one was with Leonard, a great night.
Vegas is a lot closer for me, but the costs are likely going to keep it out of reach, even with friends donating air miles etc.
Thunderstorm fun here today so getting a break from this and the mm, and a few new bits. Thumb-twiddling practically.
Yes, I've seen the photos. I knew the model was out there because of a late image I was shown, but it didn't help or really come in time, save for my own version.
I still got the runaround, ugh, but I'm happy to say that there is only one detail I would cut in and some that I would soften back to where I had them. I can also now see how the final layer of color influences things (transparent hand-applied wash). I doubt I'll be asked to revisit it, but might make changes to mine if there's ever time... still wish my contact had helped me secure a job from it...
Thank you- with some new images, I'll be hitting the texture one more time and cutting a couple of details in... will likely do it after the Stargazer is wrapped up. The job hunt continues, Portland's pretty dry for this sort of thing now, alas... shoulda moved to Seattle!, but the portfolio work continues, so I expect to hit it next week. Not bad, excited to hit another level with it. ;-)
Posts
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Thanks. About 60 custom graphics/decals between the two, repeated like crazy at times, and the pattern and color balance are insane on these. But as much as I like nailing mesh ref, I love the texture stage. Was always my favorite time in games and loved working with the texture artists at LFL. Then the 5 years at Nike almost killed it (texturing on a whole other level, but it got tedious) ;-) but love doing it for asset work.
Anyway, she is pretty officially put to bed til I sort how best ways to render for portfolio, got to study some Trumbull and learn a bit of deeper lighting and fx in UE for that. Dropping in an underside shot as those kit pieces don't get enough love. Or something.
I mentioned that this is a v3. Fine. I got a new bit of ref from a builder and that one image allowed me to push and tweak things in 'mwah' ways. Fantastic. Yet it left one area that I was dissatisfied with, a nagging doubt. Went back to some old ref and... sure enough... in my defense, the images are scans of actual photos and are warped. So- my 'hm, that's probably not right' that I convinced myself to let go is... not right. I took another hour or so to fix that today, will update the textures tomorrow (maybe an hour), etc.
The latest change makes a huge difference with regard to how this asset would interact with others and is a bit cleaner in line. There might be a bit more of a ripple effect, but I won't know til Monday or so. You'd never know I have other projects going at the same time... this thing, I swear... anyone else this errrr... well, if I know it's wrong, I want the chance to make it right and get that out there. Beyond a matter of personal and professional pride. Maybe I just don't get out enough.
Speaking of, anyone heading to STLV in August? Really thinking about it... even with unemployment etc... would be a great five days to recharge.
Sadly, no. But I'm trying to figure out when I'm going to get to Ticonderoga. More on my side of the continent.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
I think that Shatner is going to be there at the beginning of July... might be a thought.... have only been to two conventions he chatted at; one was with Leonard, a great night.
Vegas is a lot closer for me, but the costs are likely going to keep it out of reach, even with friends donating air miles etc.
Thunderstorm fun here today so getting a break from this and the mm, and a few new bits. Thumb-twiddling practically.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Thanks. As we all do I'd guess, occasionally soundtracks are keeping me company while I work and yeah, when 'Spock's Arrival' pops on... ;-)
I still got the runaround, ugh, but I'm happy to say that there is only one detail I would cut in and some that I would soften back to where I had them. I can also now see how the final layer of color influences things (transparent hand-applied wash). I doubt I'll be asked to revisit it, but might make changes to mine if there's ever time... still wish my contact had helped me secure a job from it...
Thank you- with some new images, I'll be hitting the texture one more time and cutting a couple of details in... will likely do it after the Stargazer is wrapped up. The job hunt continues, Portland's pretty dry for this sort of thing now, alas... shoulda moved to Seattle!, but the portfolio work continues, so I expect to hit it next week. Not bad, excited to hit another level with it. ;-)
Thanks again.