this took me a long time to finish but here are some testing renders of my take on Enterprise D. My goal was to make it as much close to the six-foot model as possible. I must say that I would not be able to get the main hull shader to this final stage without some great advice from @lewisniven, @Tallguy and @vfxart. Thanks guys!!!
Ok that is absolutely spot on, amazing work. Now I need to go back and improve mine, gee thanks!
OMG, thank you so much for such a great feedback @lewisniven. I love your work and to be honest, I do believe your shader still looks much better than mine
My D is unfinished. I had the most trouble with the neck and cobra head sections. What references did you use for those?
Thank you @backstept. You are absolutely correct; the neck and cobra head are the most difficult part to do right. I tried to be as much as precise to the studio model, using below pictures as references, I think I managed to get very close to the look of the studio model, but still the cobra head (part that is hidden in the saucer section), is too much thick. If you look at below pictures, you will see that somehow the studio model cobra head is very low which I was not able to reproduce completely.
I believe it is because from side view, I modelled the saucer section symmetrically, meaning the front is and back of the saucer has the same angle. But then I noticed, that the back has much lower angle than the front. Lowering the angle allowed them to make the cobra head very thin.
Well isn't this just a beauty! I have a soft spot for the Galaxy Class, and you have certainly done it justice!
Thanks a lot @SCE2Aux. Galaxy class is my favourite too. I am self-taught enthusiast will full-time job. So it took me over 8 months to complete the modelling, then I took a break and last November started working on the mapping. It was a long way but reading all the comments, I am truly glad I took it
At first glance I thought this was based on the 6-foot model but on closer inspection it looks like it actually blends the best aspects of both the 6-foot and 4-foot filming models. (Talking specifically the saucer rim, with the Ten Forward windows brought to us by Greg Jein.) I wish more 1701-D models did that.
At first glance I thought this was based on the 6-foot model but on closer inspection it looks like it actually blends the best aspects of both the 6-foot and 4-foot filming models. (Talking specifically the saucer rim, with the Ten Forward windows brought to us by Greg Jein.) I wish more 1701-D models did that.
Very nicely done!!!
Thank you for your feedback @tnpir4002. You are right that the saucer rim is slightly thicker than it should be. As for the Ten Forward, they actually updated it when they were preparing the model for its final voyage in Star Trek Generations. To be frank, if you closely look at the deflector dish on my model, it is also larger in hight than the 6-foot model one.
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Thanks! I am using 3DS Max and Photoshop.
Thank you very much.
Thanks @evil_genius_180. I do appreciate your feedback.
Thank you so much @vfxart. Looking at your work you words mean a lot.
Thanks @commandersozo, I do appreciate your kind words.
OMG, thank you so much for such a great feedback @lewisniven. I love your work and to be honest, I do believe your shader still looks much better than mine
My D is unfinished. I had the most trouble with the neck and cobra head sections. What references did you use for those?
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Thank you @backstept. You are absolutely correct; the neck and cobra head are the most difficult part to do right. I tried to be as much as precise to the studio model, using below pictures as references, I think I managed to get very close to the look of the studio model, but still the cobra head (part that is hidden in the saucer section), is too much thick. If you look at below pictures, you will see that somehow the studio model cobra head is very low which I was not able to reproduce completely.
I believe it is because from side view, I modelled the saucer section symmetrically, meaning the front is and back of the saucer has the same angle. But then I noticed, that the back has much lower angle than the front. Lowering the angle allowed them to make the cobra head very thin.
Thanks a lot @SCE2Aux. Galaxy class is my favourite too. I am self-taught enthusiast will full-time job. So it took me over 8 months to complete the modelling, then I took a break and last November started working on the mapping. It was a long way but reading all the comments, I am truly glad I took it
Thanks @adjunct37beta, really appreciate your feedback.
Hi @BolianAdmiral, thanks a lot for your kind words!!!
Many thanks @MikkiKashiwagi.
Appreciate your feedback @Tallguy. The "fat one" is my favourite
Disclaimer - background picture is downloaded from Google and is not my work.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Very nicely done!!!
Thank you for your feedback @tnpir4002. You are right that the saucer rim is slightly thicker than it should be. As for the Ten Forward, they actually updated it when they were preparing the model for its final voyage in Star Trek Generations. To be frank, if you closely look at the deflector dish on my model, it is also larger in hight than the 6-foot model one.