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3DTroop Transport

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  • StarriggerStarrigger475 Posts: 698Member
    edited September 2022 #542
    Tinkering around with Blender and Importing my Sketchup models

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    The last image is of the Personnel Drop Pods, each one can carry 12 people to the surface.
    SCE2Aux wrote: »
    ... Supply Ship render has a starfield background plate that a bit is brighter than the darkest shadows on the model, which I feel detracts from the realism a bit... I'd love to see more of that supply ship!

    Agreed, darkened up the starfield.
    Post edited by Starrigger on
    Lizzy777ashleytingerStarCruiserwibblescifieric
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    A couple more

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    Lizzy777srspicerStarCruiserwibblescifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    These are awesome ,look like old fashioned model shots.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Working on the frame texture

    4qisgpqsbjya.png
    Lizzy777StarCruiserwibblescifieric
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    Close up

    dttmalwblfvj.png
    Lizzy777StarCruiserpubliusrwibblescifiericashleytinger
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    More work on the Material..
    Currently trying to construct an edge detection module group that detects inside and outside edges separately and works well in both EEVEE and CYCLES. I am very close.

    My tests from both EEVEE (3sec render) and CYCLES (30 min render) with procedural edge wear.

    CYCLES:
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    EEVEE:
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    Initial verdict..
    Best overall look - Cycles

    Best handling of AO - EEVEE

    Eevee was able to recognize that when there were objects next to each other to not include AO, I have not found a way to remove AO like that in Cycles yet, any thoughts appreciated.

    I have seen several ways to detect edges in Blender but this way seems to be quite effective.
    If anyone is interested in the node tree, let me know.


    Lizzy777wibbleStarCruiserscifieric
    Come on over to my place CGI Worlds
  • wibblewibble1122 Weimar, GermanyPosts: 493Member
    Starrigger wrote: »
    If anyone is interested in the node tree, let me know.

    I'm very much interested.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    edited September 2022 #549
    Using Blender 3.2

    AO needs to be set for this to work in Eevee render mode

    j11nktczc9a4.png

    Edges Group
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    Inputs and Outputs:

    Inputs
    • Radius is the size of the edge wear 0 to 100 0 = no wear 100 = widest wear
    • Noise is the amount of noise you want to add to the edges
    • Grad(ient) Outside is the amount of blending applied to the outside edges - 0 is the most blended (no edge wear) 10 is the sharpest edge wear
    • Grad(ient) Inside is the amount of blending applied to the inside edges - 0 is the most blended (no edge wear) 10 is the sharpest edge wear
    • Surf(ace) Noise is a tool to add additional random wear to a mesh. It's not needed but I felt it was nice to wrap all of it up

    Outputs
    • Outside Mask for outside edges
    • Inside + Outside Mask that has both edge types - perhaps for screw and bolt threads that has similar wear
    • Inside Mask for Inside edges
    • Noise Mask for allover random surface wear

    Tree (part I)
    l9iux42nh83j.png

    Tree (part II)
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    Entire Tree
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    Parts list (Nodes):
    • Noise Texture (1)
    • Musgrave Texture (1)
    • Math (4) set to Multiply
    • Ambient Occlusion (2)
    • ColorRamp (1)
    • Invert (3)
    • Mix (1)

    Here it is hooked up:
    t33o754psy0y.png

    Producing these two without modifying when I switch over to Eevee from Cycles

    Cycles viewport:
    clapdgjr6ruq.png

    Eevee viewport:
    qgtjnt8b2q73.png

    Post edited by Starrigger on
    Lizzy777scifieric
    Come on over to my place CGI Worlds
  • wibblewibble1122 Weimar, GermanyPosts: 493Member
    Thank you for sharing.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    wibble wrote: »
    Thank you for sharing.

    You are very welcome.
    scifieric
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    Reconfiguring the Hauler, a little more usable then the original.

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    wibbleevil_genius_180StarCruiserLizzy777srspicerscifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    "Okay, okay, gimme a hand, I need you to lift me up to the door."

    Otherwise looks solid, nice to see you around.
    scifieric
  • publiusrpubliusr550 Posts: 1,746Member
    I see this in the same world as THE BLACK HOLE
    scifieric
  • StarriggerStarrigger475 Posts: 698Member
    That would be interesting publiusr...

    Blue, I'm surprised you cant jump that high..

    Does this help? The bottom section drops down another 2 - 3 feet.

    xwuw0z9o6ge3.png
    Lizzy777StarCruisersrspicerscifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    498d540f-e2cf-4dee-9af7-f225c4034f6c_text.gif

    Okay, that ladder works well. I like how there's two levels of it as well.
    scifieric
  • StarriggerStarrigger475 Posts: 698Member
    Some new stuff... Still playing with importing into Blender

    febjdrlubh41.png

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    scifiericashleytingerStarCruiserLizzy777wibbleevil_genius_180
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    Tinkering with another Sketchup model, moved to Blender

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    evil_genius_180Warp Propulsion LaboratoryashleytingerStarCruiserLizzy777publiusrscifiericwibble
    Come on over to my place CGI Worlds
  • rojrenrojren2298 Louisville, Kentucky USAPosts: 1,970Member
    Nice design. I like the layering.
    Starriggerscifieric
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Starrigger wrote: »
    Tinkering with another Sketchup model, moved to Blender

    b47kuj22zrd4.png

    2ii497hxcu5y.png

    k0sbfaw02450.png

    jrzezcdsu2v6.png

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    2r0ndgkvaknd.png

    That's awesome. I love the design and the materials.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Thanks, guys, I'm glad you enjoyed the images.

    I am making progress with my attempts at UV and Materials here is some more stuff

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    evil_genius_180ashleytingerStarCruiserLizzy777scifiericwibble
    Come on over to my place CGI Worlds
  • HelotHelot391 Posts: 164Member
    Blender envy, sigh. Have to agree with other comments, I would be convinced these are studio model shots.
    Starriggerscifieric
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    Blenvy.

    They all look fantastic! Missed this thread, man.
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Thanks again guys.

    Another ancient ship brought out of the vault...

    Put the little hopper ship in the landing bay for scale...

    Blue, you and I need to sit down and write out the story for these ships...

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    evil_genius_180StarCruiserLizzy777scifiericwibble
    Come on over to my place CGI Worlds
  • publiusrpubliusr550 Posts: 1,746Member
    That is lovely
    Starriggerscifieric
  • StarriggerStarrigger475 Posts: 698Member
    Thank you publiusr...

    For anyone interested in a good listen..

    https://www.audiobooks.com/promotions/promotedBook/695300/starrigger?fbclid=IwAR0RbCcqBZNCQnrKH5uPppvAB_Zbo0u4MyVP6LyRbeJ8evuzOyyt3nUs4Ms

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    This is the first book in the trilogy from which my user name and avatar are from...
    I do not, however think this "cover" comes close in excitement and originality to the original one done by James Gurney

    https://gurneyjourney.blogspot.com/2010/06/starrigger.html

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    Some guy named John Berkey did the sequel cover for Red Limit Freeway (I had not known this, or maybe I did, and somehow forgot...)

    With James again doing the third.. Paradox Alley

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    scifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    "Is this a giant starfish?"
    "No, it's Patrick!"

    LOVE the long cargo things, you can carry a whole city in one of those things. Makes colonization a heck of a lot easier. Drop the cities with Starfish One, drop the people with Starfish Two.
    scifieric
  • StarriggerStarrigger475 Posts: 698Member
    "Is this a giant starfish?"
    "No, it's Patrick!"

    LOVE the long cargo things, you can carry a whole city in one of those things. Makes colonization a heck of a lot easier. Drop the cities with Starfish One, drop the people with Starfish Two.

    Dying here... =)

    It's the SS "Pa'T Rick" From the movie "Poseidon Adventure MMDXXX" Starring Robert Schwamm und Sandy Wangen

    Maybe I should make two that looks like salt and pepper shakers... then we could just sprinkle stuff around the planet from orbit..
    scifieric
    Come on over to my place CGI Worlds
  • BlueNeumannBlueNeumann615 Posts: 1,275Member
    I believe the Daleks have a copyright claim on anything that looks like a pepper shaker in space.
    scifieric
  • StarriggerStarrigger475 Posts: 698Member
    I believe the Daleks have a copyright claim on anything that looks like a pepper shaker in space.

    Maan... All the good stuff is already taken!
    scifieric
    Come on over to my place CGI Worlds
  • StarriggerStarrigger475 Posts: 698Member
    The mining ship, Home of the "Moles". Every time I moved it I found another view I liked...

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    evil_genius_180scifiericLizzy777StarCruiserwibble
    Come on over to my place CGI Worlds
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