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3DGalaxy Class Redux

Hunter GHunter G1491 Posts: 499Member
edited November 16 in Work in Progress #1
Thumbnail:
1r7uLyM.png

It's that time again! Starting with the concept:
qKcsbUP.png

From here I'm blocking out the shapes, so I can ensure that the overall proportions are good. It won't match the concept completely, since I'll be tweaking and adjusting it to look good in 3D
94CAOKv.png
ynWLeN6.png

Post edited by Hunter G on
SCE2AuxStarCruiserashleytingerpubliusrtrekkiLizzy777wibbleBolianAdmiralsrspicerAel'sand 5 others.
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Posts

  • SCE2AuxSCE2Aux383 Posts: 77Member
    I already know I am going to love this. I really like both the Galaxy Class and your particular design style.
    Hunter G
  • publiusrpubliusr397 Posts: 1,547Member
    Can’t wait!
    Hunter G
  • Hunter GHunter G1491 Posts: 499Member
    I'm excited for this one! Actually I'm being commissioned by someone who wants to in turn have a physical model of this design built. I'm curious what you anyone here thinks would be a good price to charge.

    I don't want to gouge the customer, but I don't want to undersell my work. This will be at a very high level of detail, and it will take a large amount of hours.
  • Lizzy777Lizzy777984 PNWPosts: 691Member
    Hunter G wrote: »
    I'm excited for this one! Actually I'm being commissioned by someone who wants to in turn have a physical model of this design built. I'm curious what you anyone here thinks would be a good price to charge.

    I don't want to gouge the customer, but I don't want to undersell my work. This will be at a very high level of detail, and it will take a large amount of hours.

    I know full well the pain of underselling work. Early on I did a job that I should have charged AT LEAST 5x what I had considering how much work I needed to put into it.

    Check online to see what the average rates are and adjust accordingly. Some sites say $30/hr, others average it out to $50/hr USD. Some make more, others less. Freelance targets range an average of $300/day. Again, some more, others less.

    10 years ago I was charging $200 to $500 for small-scale, low- to medium-detail printables for hobbyists. However, there were several models that were lined up from one of my customers (14 in total) so the overall payment was much larger. Others just ordered one or two and called it a day.

    Today I get paid a lot more per model for company work.

    Also, realize that your skill is only one factor that someone would need to consider. Printing out the model can also bite into their budget. The larger the print, the more it'll cost.
    ashleytingercaveat_imperatorHunter G
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • BolianAdmiralBolianAdmiral967 Torrance, CaliforniaPosts: 2,383Member
    Off to a wonderful start!
    Hunter G
  • StarshipStarship371 São Paulo - BrasilPosts: 1,911Member
    edited September 20 #7
    Great start!
    I´m anxiouslly waiting the development B)
    Post edited by Starship on
    Hunter G
  • Ael'sAel's82 FrancePosts: 67Member
    Hunter G wrote: »
    It's that time again! Starting with the concept:
    qKcsbUP.png

    From here I'm blocking out the shapes, so I can ensure that the overall proportions are good. It won't match the concept completely, since I'll be tweaking and adjusting it to look good in 3D
    94CAOKv.png
    ynWLeN6.png

    Ok, this is wild, can't wait to see more !
    JESpubliusrHunter Gsrspicerwolfman
    AW Fanon Wiki — — — DeviantArt — — — AW Discord (EN)
  • JESJES152 Posts: 91Member
    I've always like this one. Are you going for an AU, or Post-Dominion War model?
    Hunter G
  • lennier1lennier1725 Posts: 1,228Member
    edited September 24 #10
    Not too keen on how the back section of the neck leaves the saucer (the way the hulls flow together was always one of my favorite parts of Probert's design), but I usually love your work, so I'll definitely follow this with interest.
    Post edited by lennier1 on
  • anthscoanthsco344 Raleigh, NCPosts: 58Member
    This will look fabulous in Daz3D.

    Nice work so far.
    Hunter G
  • Hunter GHunter G1491 Posts: 499Member
    JES wrote: »
    I've always like this one. Are you going for an AU, or Post-Dominion War model?

    I consider it a retcon, as if it's always looked this way (just for fun). The difference in proportions and shape would be too different to be a refit of any kind.
    lennier1 wrote: »
    Not too keen on how the back section of the neck leaves the saucer (the way the hulls flow together was always one of my favorite parts of Probert's design), but I usually love your work, so I'll definitely follow this with interest.

    Well it's a good thing this is just the blocking stage!
    anthsco wrote: »
    This will look fabulous in Daz3D.

    Nice work so far.

    Thanks! It's actually being modeled in Blender.

    And thanks @Lizzy777 ! I did end up figuring the cost out with the customer. :)

    Lizzy777
  • Hunter GHunter G1491 Posts: 499Member
    I haven't gotten far, I am having major art block right now. It seems I open the file only to turn the model around over and over trying to think about what to do next. At least I may have figured out the geometry of attaching the saucer
    0N7LmY8.png
    xg6eO32.png
    adjunct37betaashleytingerBolianAdmiralStarCruisercaveat_imperatorLizzy777JESsrspicerAel'sRory1707
  • anthscoanthsco344 Raleigh, NCPosts: 58Member
    anthsco wrote: »
    This will look fabulous in Daz3D.

    Nice work so far.

    Thanks! It's actually being modeled in Blender.

    [/quote]

    I understood that. Was going to try my hand at converting it to OBJ once you release it.

    Hunter G
  • adjunct37betaadjunct37beta179 Seattle, WAPosts: 53Member
    Watching this progress so closely! This is SO exciting!
    Hunter G
  • Hunter GHunter G1491 Posts: 499Member
    edited November 16 #16
    Looks like I've neglected this site!

    I've had to redo the saucer/neck/engineering hull connection about 5 times, but I think I got the right curves on it now. I think I can call the blocking (infinite tweaking) stage done. Ignore the flat shading, I haven't added any support loops yet, only edge creasing
    1r7uLyM.png
    93Kkqz8.png
    Post edited by Hunter G on
    rojrenStarCruiserBolianAdmiralashleytingerRory1707RekkertAel'sLizzy777wibblecaveat_imperatorand 2 others.
  • BolianAdmiralBolianAdmiral967 Torrance, CaliforniaPosts: 2,383Member
    This is looking great…
    Hunter G
  • Rory1707Rory1707174 Posts: 178Member
    Great start my friend!🖖🏾
    Hunter G
  • Hunter GHunter G1491 Posts: 499Member
    I was scared to apply the subD, but it seems it turned out ok. At least I learned from my mistake with the 1701 and saved a copy before applying
    5NGxens.jpg
    Rory1707StarCruiserLizzy777wibbleevil_genius_180
  • Wishbone_AshWishbone_Ash267 Posts: 246Member
    I like the direction the neck/saucer interface is heading but I feel the deflector is still too similar in shape to the original. Maybe go for a slightly more angular shape? I know Andy Probert deliberately designed the deflector and warp engines to have a similar oval shape when viewed from the front, so maybe do the same thing with the more angular cross sectional engines and your deflector?
  • evil_genius_180evil_genius_1802203 Posts: 10,085Member
    I like the direction you're going with this, it will be interesting to see how your version differs from Probert's original design.
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