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Lizzy777 wrote: »
Not quite sure what you're trying to do (since I too hate unwrapping). But maybe this is what you're after?
How to Flatten UV Islands (Blender Tutorial)
I'll have to try that thanks!
MadKoiFish wrote: »
I forget what app your using but in max uvw unwrap you can adjust the polies in the 2d view so I just manually readjust the distance of the stretched out edges so the preview map will align in the viewport.
following is a visual example of what I mean. Also keep in mind it all sort of works in reverse to what you expect. There might be relax tools you can use too max though haws rudimentary tools and most of it has to be done by hand that I know of. EG I cannot constrain a relax to a particular direction. Hell max does not even have a grow selection tool just a broken loop tool.
and yes technicly you want your unwrap to be in the proper aspec ratio something max does not respect as direct uv unwrap leaves you with the map scrunched into a "fit" mode. Eitherway all pointless if you are not using max BUT I hope it might help some with ideas and what might be avalible with what you ARE using.
kaden wrote: »
Loop tools might have something, but I am not sure if it works in the uv editor. ... No it does not
Hunter G wrote: »
Ok, I'm wondering if any of you modelers have insight on this.
Hunter G wrote: »
I am able to adjust the mesh manually in 2D view, It's just really tedious with the n-ons haha. I'm not sure if Blender has a "relax" option, but I might be able to find an addon or something that does something similar. Thanks for the ideas! If worst comes to worst I'll just have to spend the time and manually do it