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  • Chris2005Chris2005568 Posts: 3,078Member


    Slowly getting the look I'm going for in my upcoming project... :)
    Lizzy777JESpubliusr
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  • markmasseymarkmassey442 StaffordshirePosts: 572Member
    I've just watched this video 9 times....... why????
  • srspicersrspicer298 Posts: 274Member
    Outstanding work!
  • Chris2005Chris2005568 Posts: 3,078Member
    I think I have my overall look for the project, now it's a matter of getting all of the necessary materials. I plan to use Marc Bell's glorious Romulan D'Deridex once it's completed. More to come. 😃



    Here is the original project I did years ago:
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  • markmasseymarkmassey442 StaffordshirePosts: 572Member
    Great work Chris, your new one easily shows how much you've improved... there's nothing wrong with the original one you did.... you can just see that you've leveled up since then :)

    only thing id say is would it be worth upping the fill light a little on the enterprise.. just to brighten those shadowy areas slightly?
    scifieric
  • Chris2005Chris2005568 Posts: 3,078Member
    markmassey wrote: »
    Great work Chris, your new one easily shows how much you've improved... there's nothing wrong with the original one you did.... you can just see that you've leveled up since then :)

    only thing id say is would it be worth upping the fill light a little on the enterprise.. just to brighten those shadowy areas slightly?

    Yea, the original pass out of Max comes out rather bright, so I tone it down a little, I might up it just a tad.
    scifieric
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  • Chris2005Chris2005568 Posts: 3,078Member


    With the release of Marc's Warbird, my first full shot is relatively completed, just a teaser for now folks. 🙂 The final final shot will have the warp engines casting lights. 😛
    RekkertLizzy777
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  • RekkertRekkert2812 Buenos Aires, ArgentinaPosts: 2,183Member
    edited January 2021 #2229
    Love what you're doing with the lighting and post processing in these.
    I always liked the dynamic shots 'The Defector' had, very unique for TNG (also must have been really expensive lol).
    Post edited by Rekkert on
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • Chris2005Chris2005568 Posts: 3,078Member


    Slowly making progress on this... between work, gaming, etc. I rarely have time to do a lot of 3D stuff since it does take a lot of computer time.
    Lizzy777
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  • Chris2005Chris2005568 Posts: 3,078Member
    With the release of Marc's gorgeous TOS Enterprise... I thought I'd revisit this. :D I last did this way back in 2012.

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  • trekkitrekki567 Posts: 1,135Member
    Very nice. Marc makes very good objects. 😎
  • Chris2005Chris2005568 Posts: 3,078Member


    I last did this episode's shots way back in 2011.
    Lizzy777Loopholeeagledocf15
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  • Chris2005Chris2005568 Posts: 3,078Member
    There may be one more teaser after this... don't want to give away all my cards at once. :P

    The starbase interior pass took the better part of 12 hours to render, as I had originally just used the same lighting setup I did for my STIV Ending, but it felt too flat and not very "atmospheric" inside... so I did some lighting effects and stuff to add some depth. I also upped the bump/normal mapping so the walls have more detail and adjusted the curves on the diffuse texturing so the colors had more contrast. :D



    Also, the previous teaser shots I've done so far:



    I took someone's advice in the comments and thus the second version of the shot.
    scifiericProviFXeagledocf15Lizzy777LeoBerlincaveat_imperator
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  • AcemanAceman337 Posts: 269Member
    Stunning work.. Top shelf stuff, kudos.
  • Chris2005Chris2005568 Posts: 3,078Member


    Slowly coming together...
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  • Chris2005Chris2005568 Posts: 3,078Member
    So, I was trying to create my own, but it wasn't looking that good, so I decided to do some fancy shit with the one from the movie, as the effect itself isn't that bad, so I created this, rather than have 2 shots with a cut, I just created one long shot that spans both of them. :D

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  • Chris2005Chris2005568 Posts: 3,078Member
    With Redshift finally having a hobbyist/individual license option that's affordable, I switched to Redshift and wow!

    So, I've been slowly tweaking models using Redshift, so with my current project the DS9 credits, I've been tinkering with Chris Kuhn's mindblowing Defiant which was retextured by Marc Bell. So, I replaced the deflector with a more miniature accurate design and added the refection and reflection to it, and just recently did the same thing with the bussards, made it refractive with the texture, then put a fully illuminated oval shaped half-sphere behind it to give it a hot spot with depth as the camera angle moves. :D

    263349794_1525413647842985_4661880363478884075_n.jpg?_nc_cat=107&ccb=1-5&_nc_sid=ae9488&_nc_ohc=FbQfIQiRyU0AX-UozGX&_nc_ht=scontent-atl3-2.xx&oh=d617305ceb231f2a8618f90b3be9bdd1&oe=61D45567

    263386927_632339458110356_3724584295674180425_n.jpg?_nc_cat=107&ccb=1-5&_nc_sid=ae9488&_nc_ohc=v-Z8ydp0-UAAX9I80hT&_nc_ht=scontent-atl3-2.xx&oh=189c13c4dc4a29bd0288db2978a327fb&oe=61D54A92
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  • markmasseymarkmassey442 StaffordshirePosts: 572Member
    I love this thread.... Glad to see you're still adding to it :)
  • Chris2005Chris2005568 Posts: 3,078Member
    This is the second full shot I've released using rendered elements using Redshift. I'm still blown away by the speed and quality of this renderer.

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  • LoopholeLoophole34 Posts: 53Member
    Now you gotta do one with the incorrect nose from the intro!
    Standing among giants
  • markmasseymarkmassey442 StaffordshirePosts: 572Member
    the obvious question is how the hell are you going to tackle the wormhole??
  • trekkitrekki567 Posts: 1,135Member
    Very nice animation, how that should go with the wormhole I also wonder !
  • Chris2005Chris2005568 Posts: 3,078Member
    I decided to completely remove all the materials from Raul Mamoru's model and start from scratch to remove all non-Redshift materials, and here's the results so far... still some work to go, mostly re-adding all the lights. I'm using physical lights for the navs inside a refractive dome, which illuminates the glass dome and the hull at the same time, rather than using a separate material and light... and I'm blown away by the results so far. 😮

    269833495_5235895939803963_5189076044192771718_n.jpg?_nc_cat=107&ccb=1-5&_nc_sid=b9115d&_nc_ohc=U5mg3CVhUbkAX8aGhji&_nc_ht=scontent-atl3-2.xx&oh=00_AT-UF_8rIjz12zJNlrtwTQ1SfxGSiQU6p-JLPuGwuPGGhA&oe=61C908F8

    269852254_5235896093137281_5425034636935299190_n.jpg?_nc_cat=102&ccb=1-5&_nc_sid=b9115d&_nc_ohc=o6PzWULs3agAX9Sb3Dd&_nc_ht=scontent-atl3-2.xx&oh=00_AT-TQTJESfwcMaQx_toX2wkzgvYgQm7z8KHM0RCpxjGcew&oe=61C94BDE

    269898065_5235896133137277_8671645382387087644_n.jpg?_nc_cat=103&ccb=1-5&_nc_sid=b9115d&_nc_ohc=ekthxKJhPpMAX-u7vR_&tn=u6HMWHtp2kDkyjts&_nc_ht=scontent-atl3-2.xx&oh=00_AT-poezhMq1MemC_-KlAE7h1yF1j392HPm0raAmnJJpJRw&oe=61C8BBFF
    LoopholeLizzy777
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  • Chris2005Chris2005568 Posts: 3,078Member
    edited December 2021 #2245
    I thank NeonVisual for lending me their wormhole FX, will continue to do some R&D for my own wormhole effects in the future for other angles. :D

    This isn't finished however, this is just a quick current state full video of the title sequence, as you know, I love showing my progress as things go through various iterations. :)

    Unfortunately, for copyright reasons, the music had to be removed, I am looking at alternatives such as remixes or covers people have made to substitute over the original.

    Post edited by Chris2005 on
    Lizzy777trekki
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  • Chris2005Chris2005568 Posts: 3,078Member
    I last did this back in 2014, if the YouTube thing is to be believed... so I think it's time to revisit this one.



    You can see the previous version here:
    Lizzy777trekki
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  • Chris2005Chris2005568 Posts: 3,078Member
    When you gotta piece together explosion VFX so it looks more massive than it really is because the stock elements don't last long enough. lol However, these are the current shots as they stand right now... still much to add to each one.

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  • scifiericscifieric975 Posts: 1,356Member
    Looks like you're having fun!
  • Chris2005Chris2005568 Posts: 3,078Member
    scifieric wrote: »
    Looks like you're having fun!

    Always. :D Especially now that I'm using Redshift, I'm just exhilarated. lol
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  • Chris2005Chris2005568 Posts: 3,078Member


    Someone suggested it, so, I tried making this shot more dynamic than the original... might still tweak it before it's fully finalized, as the alignment of the first version of the shot faked distance and such to match the original shot as best as possible. So, I'm having to adjust paths to match the shot and provide proper motion around the ships and such.
    scifierictrekkiLizzy777
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  • Chris2005Chris2005568 Posts: 3,078Member
    After switching to Redshift as my renderer, I figured doing cinematically accurate shots using the ISD and other Star Wars ships would be easier, because of all the surfaces that cause GI bounces, etc. on a CPU renderer, that was taxing a lot. Here's my first shot using Redshift and a Star Wars ship. Only thing not originally created by me is the model and the background. :)

    Lizzy777
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