Started a new modeling project last week. An attempt to a purely original starship class for Trek. Combines some elements of an Oberth class with a smidge of Akira mixed in. The basic thrust of this new model is, after seeing a lot of really great work from Viper and some others, trying to cut panel lines into the mesh directly instead of relying on Normal maps and displacement to do it for me. This is still very early in the process for this one with a lot of the basic geometry blocked out, but I'm going to try to focus on doing small greeble level details for this one. Seeing some folks ship building efforts on here has shown me I need to up my game on the details. Because after all, details are what sell the realism of the model (assuming you can accept the premise of a "realistic" imaginary spaceship in the future, but I digress...).
I will keep uploading pics as I am working through portions of this one. Any and all feedback is welcome, as long as you're not a putz about it.