Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DSeaQuest

omnipotentomnipotent624 SwedenPosts: 464Member
edited May 18 in Work in Progress #1
0slywdo3goeo.png

After being inspired by Mustang's amazing interior build Link and getting enough nostalgia vibes/member berries to start rewatching the show and maybe having enough experience to pull off such a unique organic shape by now i have started wrestling some polys and bullying some verts and this is where i left it last night.

(And again making a thread for it so i'll comitt to finishing it same as my Odyssey build thread)

dylnhza0tk6g.png
gcwfvku6koko.png
l8uraqccw3y2.png
41xkdvcgv1lr.png
mtdti97ty2v2.png
4anklj3k1sfc.png



Post edited by omnipotent on
lennier1FreakLizzy777Mustang13Camaro68Warp Propulsion Laboratory
Tagged:
«1

Posts

  • FreakFreak1081 Posts: 4,357Member
    Like like your off to a good Start.
    omnipotent
  • markmasseymarkmassey426 StaffordshirePosts: 556Member
    nice wireframes..... looks pretty solid to me.....
    omnipotent
  • JeffrySGJeffrySG321 Posts: 477Member
    I'm not familiar with the ship but the design looks really nice. I always find shapes like this to be a nice challenge! Looking forward to updates.
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited December 2020 #5
    Some progress after bullying it some more, the transition from the hull to the docking bay back to a hull again is proving to be... challenging (read fkin annoying*) im also trying to look at as much ref as possible in order to determine if the tops and bottoms of the secodary hulls are mirrored or not or if there are any specific diffrances to prevent me from mirroring them but i think that regardless mirroring them will def be easier even if it may not be 100% accurate. :dizzy:
    dbfz8edw6j22.png
    jcgxqu5qey9s.png
    h4fkfooif2sz.png
    Post edited by omnipotent on
    Mustang13Camaro68Lizzy777
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Freak wrote: »
    Like like your off to a good Start.
    :+1:
    markmassey wrote: »
    nice wireframes..... looks pretty solid to me.....
    its one hell of a organic design for sure :dizzy:
    JeffrySG wrote: »
    I'm not familiar with the ship but the design looks really nice. I always find shapes like this to be a nice challenge! Looking forward to updates.

    the show is worth a watch if you havnt seen it before, and yes stay tuned for more ;)
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    The top and bottom of the middle secondary hull and docking sphere can probably be mirrored. But the rear secondary hull is likely supposed to be bent up above the center line. Its a pain that it was designed that way:
    w11gjffyxxt4.jpg


    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited December 2020 #8
    The top and bottom of the middle secondary hull and docking sphere can probably be mirrored. But the rear secondary hull is likely supposed to be bent up above the center line. Its a pain that it was designed that way:
    yeah pretty much what i can see aswell from what i have ref wise is that the lower part of the rear secondary hull angles up further back as seen here:
    jaey3mwpcnxx.png
    however on the Show MSD it seems it isnt a weird up angle instead it the tapering towards the rear starts earlier on the ventral side then it does on the dorsal side but the centerline bend doenst apear to be pronounced:
    vyx879bmmaj5.png
    so if im aiming for anything it is most likly a blend with whatever i can make work and this MSD look while saving alot of hassle by mirroring and in the end she will still undoubtedly look seaquest-y and only the most hardcore nerds will notice and on a personal note id prefer it to have a clean line from bow to stern rather then this out of the blue stupid off angle screwing with the linearity of the design from a side POV. :) (maybe i'll rename the thread seaQuest - 2020 instead just to cover my bases)

    Anyway here is a shot which shows what i intend to mirror and from where i'll start the mirror. (ofc there will be some hands on to make it work but it should work as intended)
    8nzzhsqixz1y.png
    Post edited by omnipotent on
    Lizzy777
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    Yeah, I'd go with whatever you can glean from that MSD. It probably used the same 3d model.
    omnipotent
  • markmasseymarkmassey426 StaffordshirePosts: 556Member
    I dont think anyone Is going to be too harsh.. and just on the safe side.. do all your renders in that pretty sense blue fog :) should hide any unsavory geometry:)
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Still tinkering :)

    l9blppyigcfc.png
    bqclfmucykau.png
    1943wkzu0jv7.png
    Lizzy777Freak
  • JeffrySGJeffrySG321 Posts: 477Member
    The base mesh is looking really nice. Are you going to leave it as all one large piece or break it up into sections?
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Some progress.

    nk9m21h8y3pb.png
    y1idajk9vb8b.png
    Lizzy777Mustang13Camaro68
  • Mustang13Camaro68Mustang13Camaro6899 DetroitPosts: 73Member
    I like what you've done with the edges. Really accentuates the ship's lines.
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited May 15 #15
    can3ok88ea2v.png
    xl54ckc4ff7y.png
    lfmj3xsqz4k6.png
    unknown.png
    unknown.png
    unknown.png
    h5hrvnb25k7j.png



    Post edited by omnipotent on
    Lizzy777Mustang13Camaro68
  • omnipotentomnipotent624 SwedenPosts: 464Member
    I like what you've done with the edges. Really accentuates the ship's lines.
    Aye that was the idea, kinda moved away from the original a bit at the same time and just experimenting now :)

  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited May 15 #17
    chasing that bioluminescence feeling...

    001D.jpg
    002D.jpg
    14a1g0kbn5mx.jpg
    gwgf30v4tja1.jpg

    Post edited by omnipotent on
    Lizzy777
  • omnipotentomnipotent624 SwedenPosts: 464Member
    lhjzr4s92a3n.jpg
    oaiyvp8a03vp.jpg
    n95lls597lxx.jpg
    7pytsmwkuthm.jpg

    Warp Propulsion LaboratoryLizzy777raztovMustang13Camaro68
  • Warp Propulsion LaboratoryWarp Propulsion Laboratory816 BrooklynPosts: 257Member
    Love the atmosphere of these renders. Nice modeling too!
    omnipotent
    Please visit my YouTube channel!
    https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ


    Formerly furswift
  • omnipotentomnipotent624 SwedenPosts: 464Member
    W.S.K.R.S + some running lights.

    wdk2ptyzdc6l.png
    z949rtgn6anu.png
    Lizzy777
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Low sample test :)
    Lizzy777raztovComcosrspicerMustang13Camaro68
  • ComcoComco311 Posts: 1,274Administrator
    So many memories come back seeing this. :) Great work man! :sunglasses:
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Comco wrote: »
    So many memories come back seeing this. :) Great work man! :sunglasses:

    i feel so old :D
    glad you like it ;)
  • omnipotentomnipotent624 SwedenPosts: 464Member
    Full sample 4k



    Left this to burn over night and i def need to increase the motions on the spotlights aswell as add some blinky lights and it should be ready to burn out some more angles, thinking of 3-4 for for a total of 01:00-01:20m of footage for a chunky little video sequence.
    Mustang13Camaro68
  • lennier1lennier1510 Posts: 1,181Member
    SeaQuest and Babylon 5 are the shows that got me interested in CGI in the first place, so it's great to see someone do this justice!
    omnipotentMustang13Camaro68
  • markmasseymarkmassey426 StaffordshirePosts: 556Member
    I'd suggest adding more fog to the underwater scene, make it way more murky.. but its looking ace.. that fly/float by made my day :)
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited May 17 #27
    markmassey wrote: »
    I'd suggest adding more fog to the underwater scene, make it way more murky.. but its looking ace.. that fly/float by made my day :)
    dunjunz5rkza.jpg

    way ahead of ya ;)
    Post edited by omnipotent on
  • omnipotentomnipotent624 SwedenPosts: 464Member
    edited May 17 #28

    Another low sample test with animation changes and Zdepth for fog, getting close now.
    Post edited by omnipotent on
    Lizzy777
  • markmasseymarkmassey426 StaffordshirePosts: 556Member
    Fab!!! looks great, the wskrs really add some life to the scene.. not sure how you'd get it but it just needs that pulsing sound from the engines just to add that final bow..

    Great Work!!
    omnipotent
  • omnipotentomnipotent624 SwedenPosts: 464Member


    final low sample test, slowed down the camera and also made a pretty logo.
    Rendering a polished 4k version over night.


    raztovLizzy777
  • Lizzy777Lizzy777462 PNWPosts: 578Member
    I wonder how that scene would look with some sea life in there. Like a blue whale, or a pod of humpbacks in the background.

    Idle thought aside, that's a fantastic rendition for a sample render!
    omnipotent
    "Cry 'Havoc!,' and let slip the corgies of war!"
Sign In or Register to comment.