I agree. This design isn't at the top of the list of my favorite Enterprises, but I always liked it. And modeling the ship only heightens my appreciation of it.
Ventral wedge and impulse engines are done. The louvers for the impulse engines will be textures.
The reference material I see you working from in your videos is REALLY bad. You'll never get an accurate model using that piece of junk as your base.
Thanks for the heads up . I use movie screenshots and photos of the actual model as primary references. I thought it would be convenient to use the plans as a guide, but I have to constantly second guess them.
I've finished modeling the captain's yacht/quantum torpedo launcher:
I really love this ship, but I really wish Mr. Eaves had put more thought into the battle bridge area and how that part of the secondary hull looks when separated, because the illustrations he has of those areas are pretty Mickey-Mouse, IMO. Like, when the ship is separated, the secondary hull has no real impulse engines, and the ones he did include are really just an afterthought, shoehorned in. But as a whole ship, the design is really nice, so long as it stays in one piece, lol
So I'm starting on the interiors and I had an idea. Instead of blacking out the "off" rooms with a black opaque window material, why not leave them transparent so you can see inside? I'm hoping this will look more realistic and add more visual interest. What do you think?
I really like this. Any thought to rendering the glass, or would that just kill performance too hard? When I eventually do this, I am thinking of varying the light color temperature and brightness subtly to make the lighting less perfectly uniform.
Posts
Ventral wedge and impulse engines are done. The louvers for the impulse engines will be textures.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Thank you!
Thanks for the heads up . I use movie screenshots and photos of the actual model as primary references. I thought it would be convenient to use the plans as a guide, but I have to constantly second guess them.
I've finished modeling the captain's yacht/quantum torpedo launcher:
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
I rendered a flyby animation to test the lighting and specular highlights on my TMP Enterprise Model.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Hope we'll one day see her in a SotL calendar image.
I've been following this build on YouTube. It's coming along great.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Thank you!
So I'm starting on the interiors and I had an idea. Instead of blacking out the "off" rooms with a black opaque window material, why not leave them transparent so you can see inside? I'm hoping this will look more realistic and add more visual interest. What do you think?
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
All lit up!
And here's a quick render of the interior studios I created for the room textures:
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift