Hello all,
I've been working in Blender for a couple years on my own, originally with only 3D printing as the goal. My current aim is to become much more proficient with textures, lighting, and camera work with the goal of producing a movie-quality model.
I'll be doing so with my model of the Mercy Class Hospital Ship. I've got the basic shape of the primary and secondary hulls. The nacelles are placeholders. I think my next step will be to model the shapes building up to the bridge module.
Length: 240 meters
Decks: 10-11
Armament: six phasers, two torpedo tubes
Time period: post-Voyager, pre-Star Trek: Picard
Posts
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
WPL, I've been watching your Sovereign videos on YouTube.
Just some noodling I've been doing over the past day: I'm thinking of taking a cue from the design of the USS Archer from Renegades by surrounding the bridge island with a built up area. I've started mentally working on the nacelles, and I'm thinking of two bulges for the bussards that will blend into a single flattened cylinder for the body. Finally, I've decided I'll take advantage of the area where the pylons attach to the body to place the impulse engines.
Very cool! Were there any features you were particularly interested in incorporating into your design? I'll honestly say I haven't given a lot of thought to what makes this design particularly useful for medical use aside from the shuttlebay. Its large size relative to the size of the ship is for medical evacuation, and I intentionally made it large enough to accommodate Danube Class Runabouts. In my mind the shuttlebay is ringed by triage and ER facilities and connects directly to the main sickbay. Other than that, the ship will have landing capability, and some of the flat surface behind the shuttle bay can be used as a field hospital.
The notch at the front has the forward torpedo/probe launcher and will get some sensor palettes/greeblies. Like the bridge, the notch may change. Edit: Yeah, already changed the notch to be curved rather than square.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
I actually like the round nacelles. Cerritos brought the look back.
Are my eyes going funny or are your Nacelles closer together at the front than at the back in that last shot? It's making me dizzy...
Nice work though. Front view looks super nifty and I like what you've done with the secondary hull tapering into the saucer. I don't think I've seen that approach before but it works for me.
I think two things are going on. The first is perspective, and the second is that the nacelles are wider at the front than at the back.
Just a current orthographic shot from the front. I'm continuing to add escape pods, and I've started working on some staterooms. Oh, and as to the above comment about the nacelles, you can see they are canted a tad, which also would add to the illusion.
Same orthographic view, but I've added more windows and cut deflector grid lines on the dorsal side. I've started to have to work in layers due to memory issues.
Always good to see a circular primary hull.
This post mostly serves to show I'm still alive, still working on the project. I finished cutting the deflector grid lines on the dorsal, and I'm getting ready to do the same on the ventral. I've decided where escape pods, M/ARC ejection port, and landing leg doors are going, and I've decided on a basic shape for the under-saucer auxiliary craft. However, looking at it, I need to increase the size on it.