Thanks folks, I realize the bear isn't exactly the most realistic (not that they do exist out there on the net), but it served it's purpose. I plan on "typing" each of these quarters, and eventually, with a little luck, try my hand at some "cutaways", so I can get better angles of my renders as well as seeing the whole thing at once. SU doesn't have, to my knowledge, a good section tool that can create good cutaways, so I'll wing it if I have to, but in the meantime, I'll press forward with detailing out bathrooms and then move on to the larger quarters for the officers, since my previous models didn't really come together like I had hoped. Then again, this being within the WIP section, things can and will change.
One thing that's missing is some kind of privacy barrier. I suppose that could be done with some kind of forcefield or hologram. There's no in-bunk entertainment either like the latest naval berths do, although starfleet ships do have such extensive lounges that might not be necessary.
One thing that's missing is some kind of privacy barrier. I suppose that could be done with some kind of forcefield or hologram. There's no in-bunk entertainment either like the latest naval berths do, although starfleet ships do have such extensive lounges that might not be necessary.
Hmmm, privacy barrier? Are you referring to a curtain? I considered that, but with the curvature of the upper surface of the bunk, it's not exactly something easy to resolve. As for in bunk entertainment, these compartments are purely for berthing, and as you pointed out, there are lounges and such for that sort of thing...or perhaps the usage of a PADD too. Since that plan is to show the different compartment types, as you "rise in the ranks", there is more to offer.
Ok, so here are a few renders of the bathroom of the 8-man quarters. I want to make one thing clear though: I know less than zero about Trek bathrooms. These renders are my own interpretations of what a bathroom would look like. I also created my own interpretation of a sonic shower as well (more improved over the previous version seen before). I know someone will also comment about the strange "toilets" in the stalls. Well, again, it's about interpretation, and for what it's worth, I envisioned a fixture that can serve both a standing and seated position
Ok, I really have no logical explanation for the future toilet or how we all evacuate in the 24th century, but hey, at least the crew has somewhere to...well, go. The stalls don't have doors, in favor of a forcefield (saves space and more efficient). The panel on the stall wall will open and close the forcefield and of course, flush the toilet too.
Wouldn't holographic doors be better than transparent forcefields?
Possibly. I was watching DS9 last evening, the episode "Resurrection", and in it, there was a holographic wall used to contain the Orb of Prophecy...seems legit that the same thing could be used for bathroom stalls.
Again, I know less than zero about designing Trek bathrooms, but I had to create something, rather than just having doors off of rooms saying "Head", and nothing to show for it.
Come to think on it, we've seen a few baths and showers in TNG, Voyager, and Enterprise, but I don't remember seeing an actual toilet on screen.
I'm assuming "Waste Extraction" doesn't mean that someone stands on a specialized teleporter pad and is...um...relieved.
I was thinking the same thing, only site-to-site so you can stay at your post uninterrupted.
Seriously though I do like your down-to-Earth take on a starship bathroom. Maybe tile would be a more practical choice for a floor than carpet?
I think Starfleet OSHA might have something to say on the subject, so for safety reasons, carpet is less of a hazard. Besides, aren't all rooms self-cleaning in the 24th century?
Seriously though, i figured I'd get a lot of bathroom jokes, by posting these renders. I'll refrain in the future and stick with mysterious "Head" doors instead.
Love the new main door and layout, works a lot better IMO.
Well thank you kind Sir. yes, I have discovered a LOT more that works better now. I finally overcame some previous issues with my other engine room design, some of it with basic planning to how my objects were created. My signage was a big hump to overcome and honestly, they worked out much better (I'll get some close up shots of them at some point, there's a neat "easter egg" in one). I know this view is a bit played out, due to several renders before from this vantage point, but I had to start somewhere. My light usage is more efficient and effective than before too.
I'm shutting down this thread, or at least, no longer posting to it. It got off track, and I have some other irons in the fire right now, so I'll just leave everyone with this.
Posts
Day Renders
Evening Renders
Hmmm, privacy barrier? Are you referring to a curtain? I considered that, but with the curvature of the upper surface of the bunk, it's not exactly something easy to resolve. As for in bunk entertainment, these compartments are purely for berthing, and as you pointed out, there are lounges and such for that sort of thing...or perhaps the usage of a PADD too. Since that plan is to show the different compartment types, as you "rise in the ranks", there is more to offer.
Ok, I really have no logical explanation for the future toilet or how we all evacuate in the 24th century, but hey, at least the crew has somewhere to...well, go. The stalls don't have doors, in favor of a forcefield (saves space and more efficient). The panel on the stall wall will open and close the forcefield and of course, flush the toilet too.
I'm assuming "Waste Extraction" doesn't mean that someone stands on a specialized teleporter pad and is...um...relieved.
My wife actually postulated the exact same thing yesterday when she asked if I was designing a bathroom. lol
Possibly. I was watching DS9 last evening, the episode "Resurrection", and in it, there was a holographic wall used to contain the Orb of Prophecy...seems legit that the same thing could be used for bathroom stalls.
Again, I know less than zero about designing Trek bathrooms, but I had to create something, rather than just having doors off of rooms saying "Head", and nothing to show for it.
It getting installed on Tuesday.
I was thinking the same thing, only site-to-site so you can stay at your post uninterrupted.
Seriously though I do like your down-to-Earth take on a starship bathroom. Maybe tile would be a more practical choice for a floor than carpet?
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
I think Starfleet OSHA might have something to say on the subject, so for safety reasons, carpet is less of a hazard. Besides, aren't all rooms self-cleaning in the 24th century?
Seriously though, i figured I'd get a lot of bathroom jokes, by posting these renders. I'll refrain in the future and stick with mysterious "Head" doors instead.
Well thank you kind Sir. yes, I have discovered a LOT more that works better now. I finally overcame some previous issues with my other engine room design, some of it with basic planning to how my objects were created. My signage was a big hump to overcome and honestly, they worked out much better (I'll get some close up shots of them at some point, there's a neat "easter egg" in one). I know this view is a bit played out, due to several renders before from this vantage point, but I had to start somewhere. My light usage is more efficient and effective than before too.
Computer...exit.