Tentatively the Perry class (after the last US Navy frigate class), essentially a cleaned up interpretation of this concept:
My intention is for this Eaves concept to be the ship for this - I've also been wanting to model this thing for many years, so that may actually happen now:
BTW, the deck will have all of that vertical space too - I just haven't cut it out yet (so the rings in my screenshot are essentially where the levels will fall off as viewed from above, done just to get a sense of the spacing of things). I was originally going to make this smaller than 36ft in diameter but opted to stick with the Trek standard for this one after all based on the apparent scale of the Eaves drawing.
No glass anywhere yet; I think you're talking about the metal railings? They're not effective as actual handrails, really, but I like the look.
Sean, the negative space there looks like there's a piece of shaped glass sticking out of the "horseshoe" (actually a great idea), rather than a bent piece of metal.
Chairs are possibly temporary but at a minimum not finished. The materials that need to change for red alert are all connected via a driver to a custom scene property, so I've got a single toggle that can be animated (it's actually a numeric value from 0.0 to 1.0, so the transition can be zero to however many frames long as looks right):
Interesting. I'm really liking those aft alcoves a whole bunch. IDK what i think of the carpet in the middle of all that diamond plate flooring. Maybe if it were on a raised and lit platform, it might look a bit less out of place, but IDK. It's kinda like the overall bridge has a cold and metallic look, and then you have this patch of "warmer-feeling" carpet in the middle of all that. I also am kinda on the fence about the Starfleet arrowhead on the carpet, for two reasons. One, that kind of thing just strikes me as overly vain for even a quasi-military vessel, and two, the direction of it - from the POV of the CO & XO, they'd be looking at it upside-down. If you're gonna have it on there, I'd imagine they'd want to be looking at it right-side-up. Again, just my own opinions. As always, awesome work.
Great work so far! I like the colors and arch. I do have to that, while it's there in the original, that bar in front of the pit feels like it goes past a trip hazard and into the designers deliberately trying to catch someone's foot and send them plummeting.
Great work so far! I like the colors and arch. I do have to that, while it's there in the original, that bar in front of the pit feels like it goes past a trip hazard and into the designers deliberately trying to catch someone's foot and send them plummeting.
How else would you expect them to produce overly dramatic battle scenes?
At any rate, there has to be something there given the significant drop. It could also be used to vault oneself from the pit to the main deck in one motion.
Great work so far! I like the colors and arch. I do have to that, while it's there in the original, that bar in front of the pit feels like it goes past a trip hazard and into the designers deliberately trying to catch someone's foot and send them plummeting.
How else would you expect them to produce overly dramatic battle scenes?
At any rate, there has to be something there given the significant drop. It could also be used to vault oneself from the pit to the main deck in one motion.
It's for when the Captain has to surrender or utter the proclamation "That'll be the day" when the ship has zero gee. Just hook your toes under that rail and instant Starfleet dignity.
Posts
- Mike Oldfield
Adding the wishbone thing:
- Mike Oldfield
At any rate, started work on the pit:
At any rate, there has to be something there given the significant drop. It could also be used to vault oneself from the pit to the main deck in one motion.
It's for when the Captain has to surrender or utter the proclamation "That'll be the day" when the ship has zero gee. Just hook your toes under that rail and instant Starfleet dignity.