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3DStar Trek VI: The Undiscovered Country: Captain's chair

seanrseanr1097 Brooklyn, NYPosts: 594Member
edited September 2020 in Work in Progress #1
3jyxw2rr5fob.png

Should have started this thread a couple days ago, but I've been working on this as a standalone object since it's in two bridges (I'm generally doing that with all the more complex movable objects):
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Post edited by seanr on
BolianAdmiralLizzy777

Posts

  • seanrseanr1097 Brooklyn, NYPosts: 594Member
    Wrapping up:
    otyu8g4b53k9.png
    pz6a6gdedw6i.png
    4f6yjt2oqgbh.png
    BolianAdmiralLizzy777
  • seanrseanr1097 Brooklyn, NYPosts: 594Member
    edited September 2020 #3
    Certainly not perfect, but I'm calling this final for now.
    3jyxw2rr5fob.png
    I actually made one more edit after that render but neglected to re-render it before pulling it into the Excelsior set. :/

    Request: if anyone has any references for the armrest controls, I would greatly appreciate that. I've been able to find no shots showing them.
    Post edited by seanr on
    BolianAdmiralFreakLizzy777Brandenberg
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    Holy God, the fabric texture looks perfect!
  • seanrseanr1097 Brooklyn, NYPosts: 594Member
    Thanks! 100% procedural. If you're a Blenderhead, the material is in use in the HAG Capisco download over in the releases forum. It's not as simple as just reusing it on any object - you do have to set up all your seams correctly and unwrap the mesh. There's quite a bit of trial and error involved, but I'd say its worth the effort for that reaction. =) ;)
    BolianAdmiral
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    "Blenderhead" I like it! Extremely nice work.
  • seanrseanr1097 Brooklyn, NYPosts: 594Member
    "Blenderhead" I like it! Extremely nice work.
    I can't claim credit for that one. I forget where I originally saw it. Thanks!
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