The subscription thing is a bunch of BS to get you to keep paying money for your software. Also, it comes from the line of thinking that you don't own software, you just rent it. That's Microsoft's thinking, it's in their 90 page end user license agreement that nobody reads. Though, for some stuff, it does make sense. Max and Maya are great examples. They used to sell for around $3500 for each version. That's a one time price for a use it forever license. Switching to the sub plan allows you to try them for $205 a month. If you don't like it, you can just stop paying and your subscription will expire. So, it's good for that.
Well, Its a tough one. I guess it comes down to how often youre upgrading your software. But Max, Maya and Houdini all go for 250 a year now.. but of course you have to keep renewing. And i really hate this new subscription model jibberish. But then again Lightwave is 1000 straightup or 500 to upgrade. So the other guys have definitely made themselves competitive for the single/freelance users
Yeah, I just saw your post on that Autodesk deal. I didn't know about that. It's certainly better than $205 a month, $1620 a year or $4,375 for 3 years. Houdini is actually free if you don't use it for commercial endeavors. Their paid versions start at $269 a year.
I don't upgrade my software all that often, I'm still using Lightwave 2018. It's working for me. I upgraded during a sale, it was about $350 or $400 for the upgrade. They run those specials from time to time. Prior to LW 2018, I was running LW 10.
I always liked the hypervoxels in lightwave, was great for effects like fireballs and space stuff! I used it way back in '99‐'05 around the time they started to talk about Core. I think v7 was the last one I used. Started on v5 thanks to a friend of my dads giving it to me and I fell in love! I use 3ds max now cuz that's what my various employers have used over the years...
I messed with the hypervoxels several years ago. They are pretty cool.
Wowsers. You jumped from 2010 to 2018? You had to notice a few differences, the biggest we have already discussed to death - "Physcially-based Rendering"
Yeah, but it's really inaccurate. So much so that it's actually bugging me. But, I knew this would happen. That's my V2 Constellation, it was with the V3 that I got way closer to screen accuracy. I have to decide what I'm going to do with it. I may do a partial rebuild. I may just say "screw it" and do a total rebuild.
Though, I'm tempted to just build a new TMP Connie and then use that for kitbashing purposes. I miss my old TMP Connie. And, I'm never getting that mesh back.
It's my version of an old design that's been around for ages. I think the nacelles and upper pylons are actually off of my V1 Constellation class. The rest looks like bits from one of my Phase II ships and some stuff I built specifically for this model. It just needs new textures.
It's my version of an old design that's been around for ages. I think the nacelles and upper pylons are actually off of my V1 Constellation class. The rest looks like bits from one of my Phase II ships and some stuff I built specifically for this model. It just needs new textures.
Yeah, note to everyone (myself included.) Back things up to the cloud. Local backups can have problems.[/quote]
Yeah, I lost a Huey I was making once that way...of course right after I got the buttons and switches of the cockpit done. "Hey! Why is my file 0 kb??!!" Every few years I think...I should start that up again...I just can't...
I wish we’d see more fan designs, or even more studio kitbashes that made use of the Constellation’s thicker saucer. I always felt there ought be other ships that had that feature.
The Miranda class saucer seems to be the more popular one for kitbashing purposes. But, various other parts of the Constellation class do make it into projects, both official and unofficial. For example, the Freedom class uses the neck and one of the greebles from the Constellation class.
I'm glad you're able to recover some of your older assets, Chris! However, I think you suffer from some of the same compulsions that I suffer from. You'll be rebuilding it more accurately soon! LOL!
I'm glad you're able to recover some of your older assets, Chris! However, I think you suffer from some of the same compulsions that I suffer from. You'll be rebuilding it more accurately soon! LOL!
Thanks Eric. In the case of the Intrepid, that's not really possible. I used orthos of the filming model to build it, so it doesn't get much more accurate. As for the Constellation, I can't motivate myself to work on other people's designs right now, so that isn't happening either. Some of the others I've taken a look at (but not posted) are my own designs. I have to decide what I'm doing with those.
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Yeah, I just saw your post on that Autodesk deal. I didn't know about that. It's certainly better than $205 a month, $1620 a year or $4,375 for 3 years. Houdini is actually free if you don't use it for commercial endeavors. Their paid versions start at $269 a year.
I don't upgrade my software all that often, I'm still using Lightwave 2018. It's working for me. I upgraded during a sale, it was about $350 or $400 for the upgrade. They run those specials from time to time. Prior to LW 2018, I was running LW 10.
I messed with the hypervoxels several years ago. They are pretty cool.
Unfortunately I don't make cool spaceships for a living, it's usually much more mundane :-D
Yeah, but it's really inaccurate. So much so that it's actually bugging me. But, I knew this would happen. That's my V2 Constellation, it was with the V3 that I got way closer to screen accuracy. I have to decide what I'm going to do with it. I may do a partial rebuild. I may just say "screw it" and do a total rebuild.
Though, I'm tempted to just build a new TMP Connie and then use that for kitbashing purposes. I miss my old TMP Connie. And, I'm never getting that mesh back.
It's my version of an old design that's been around for ages. I think the nacelles and upper pylons are actually off of my V1 Constellation class. The rest looks like bits from one of my Phase II ships and some stuff I built specifically for this model. It just needs new textures.
Yeah, note to everyone (myself included.) Back things up to the cloud. Local backups can have problems.
https://forums.scifi-meshes.com/discussion/10000724/intrepid-type
As indicated in that thread, .fbx will be coming in the near future. I'd do it now if not for that thing where I need to go to work.
I like this design.
Yeah, note to everyone (myself included.) Back things up to the cloud. Local backups can have problems.[/quote]
Yeah, I lost a Huey I was making once that way...of course right after I got the buttons and switches of the cockpit done. "Hey! Why is my file 0 kb??!!" Every few years I think...I should start that up again...I just can't...
Another GREAT model, Chris!
Yeah, it was in some of the comics.
Thanks Eric. In the case of the Intrepid, that's not really possible. I used orthos of the filming model to build it, so it doesn't get much more accurate. As for the Constellation, I can't motivate myself to work on other people's designs right now, so that isn't happening either. Some of the others I've taken a look at (but not posted) are my own designs. I have to decide what I'm doing with those.