DOWNLOAD - U.S.S. REALTA from Star Trek Fleet Command.
My first ever public mesh release. This is not simply an extracted game mesh. I rebuilt it from scratch as a photorealistic high resolution model. For materials to work properly, Diffuse maps as well as bump should be read in as 2.2 gamma. All Roughness materials should be read in as 1.0 gamma. This will ensure proper rendering using PBR shaders. It should render properly for most shots as it is, but all geometry is subdivideible if you need more mesh resolution.
Formats...
3ds Max 2016 / Vray Next - Native format
FBX
OBJ
Posts
Yes, I modeled it based on the Realta in the video game Star Trek Fleet Command.
It looks like it came straight out of STD.
My first ever public mesh release. This is not simply an extracted game mesh. I rebuilt it from scratch as a photorealistic high resolution model. For materials to work properly, Diffuse maps as well as bump should be read in as 2.2 gamma. All Roughness materials should be read in as 1.0 gamma. This will ensure proper rendering using PBR shaders. It should render properly for most shots as it is, but all geometry is subdivideible if you need more mesh resolution.
Formats...
3ds Max 2016 / Vray Next - Native format
FBX
OBJ
Enjoy!
https://www.dropbox.com/s/js8ks3sw49lplp9/Realta_v01.rar?dl=0
Nice!
Awesome. I hope you enjoy.