I need more Kelvin timeline ships for my project, so I figured why not make a Salcombe! We don't get a good look at this thing at all in Beyond. It's seen VERY briefly in the background, but it's a really cool design. So I wanted to create a high quality VFX model that can give us a better look. Here is my roughing in of the basic hull shapes.
Well, I'm just going off of how it really is, but thank you.
Right, but you said yourself that you don't get a very good view of it, so you're obviously going to have to take at least a few liberties to finish a high resolution model. I haven't watched Star Trek Beyond in a while, so I can't remember how good a view of it we get, besides that screenshot you posted.
Either way, I like the design and you always do nice work.
Well, I'm just going off of how it really is, but thank you.
Right, but you said yourself that you don't get a very good view of it, so you're obviously going to have to take at least a few liberties to finish a high resolution model. I haven't watched Star Trek Beyond in a while, so I can't remember how good a view of it we get, besides that screenshot you posted.
I will be taking no liberties from the film version, and I'll just leave it at that.
Haven't posted in years, but this project demands acknowledgement. Always loved what we could see of this ship in ST:Beyond and someone having a go at fleshing it out just sings to my choir, so to speak.
Sure, there's no aft, ventral view or much of the nacelles shown in the movie, but I have faith in where you'll go with this from your great work so far.
Some obviously trustworthy artistic license, following JJverse styling ques, and this beauty will be ready for a bottle of Dom Pérignon against the bow.
I will be taking no liberties from the film version, and I'll just leave it at that.
See, I know how you roll and I was just trying to get you to admit you had a reference that wasn't widely available. I'll consider that a confirmation.
Just a little progress here. I hoped to have more by this point, but I am still going through the growing pains of learning to model as I do this. It took me 4-5 attempts to model the "grate" piece between the saucer split. The topology was a nightmare. Anyway, there is a bit of progress, so enjoy.
Well that's actually what the geometry looks like in the Enterprise and Kelvin studio model domes, so I figured it would be the same for the Salcombe. You can even see this clearly on the Enterprise in this Korean poster for Beyond.
I see now that the detailing around the ventral sensor dome is pretty faithful to the Abramsverse Enterprise design, so "no liberties taken" as such, but, if there is access here to reference material unavailable to us mere mortals...then cool Always trust the instincts of an evil genius
Well, tonight I finally roughed in the rear underside of the secondary hull and pylons. I knew these forms would be really tricky for someone like me who isn't a veteran modeler so I kept putting it off. Nonetheless, I was able to do it. And with that, ALL forms are now roughed in. This is the general body shape. Nacelles are temporary placeholders (but accurate) by Alexander Klemm.
Also, I'm really a big fan of this design now that I'm seeing it in all its glory. It ticks a lot of the right boxes for me as far as what I like in a ship design.
Also, I'm really a big fan of this design now that I'm seeing it in all its glory. It ticks a lot of the right boxes for me as far as what I like in a ship design.
It's pretty interesting for sure. I'm still not used to the upside down shuttle bay doors, but I guess when you think about it, it could work. The platform for the shuttles would simply be on what what used to be the "ceiling" and visa versa.
It's pretty interesting for sure. I'm still not used to the upside down shuttle bay doors, but I guess when you think about it, it could work. The platform for the shuttles would simply be on what what used to be the "ceiling" and visa versa.
Yeah, it's not something that's typically done in Star Trek, that's for sure. They have an occasional call-out to artificial gravity fields and whatnot to add realism to it, but not too many instances of something being completely flipped like that.
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Well, I'm just going off of how it really is, but thank you.
Right, but you said yourself that you don't get a very good view of it, so you're obviously going to have to take at least a few liberties to finish a high resolution model. I haven't watched Star Trek Beyond in a while, so I can't remember how good a view of it we get, besides that screenshot you posted.
Either way, I like the design and you always do nice work.
I will be taking no liberties from the film version, and I'll just leave it at that.
Sure, there's no aft, ventral view or much of the nacelles shown in the movie, but I have faith in where you'll go with this from your great work so far.
Some obviously trustworthy artistic license, following JJverse styling ques, and this beauty will be ready for a bottle of Dom Pérignon against the bow.
See, I know how you roll and I was just trying to get you to admit you had a reference that wasn't widely available. I'll consider that a confirmation.
That's looking fantastic.
Well that's actually what the geometry looks like in the Enterprise and Kelvin studio model domes, so I figured it would be the same for the Salcombe. You can even see this clearly on the Enterprise in this Korean poster for Beyond.
https://t1.daumcdn.net/cfile/tistory/215A7B3357D173800A
Nice
And yes, that is an inverted shuttlebay door.
Also, I'm really a big fan of this design now that I'm seeing it in all its glory. It ticks a lot of the right boxes for me as far as what I like in a ship design.
It's pretty interesting for sure. I'm still not used to the upside down shuttle bay doors, but I guess when you think about it, it could work. The platform for the shuttles would simply be on what what used to be the "ceiling" and visa versa.
Yeah, it's not something that's typically done in Star Trek, that's for sure. They have an occasional call-out to artificial gravity fields and whatnot to add realism to it, but not too many instances of something being completely flipped like that.