@ChiefBrex: Thanks! The Y split on the railing is based on the similar design on the Enterprise-E consoles, though it was also seen on the USS Dauntless on Bridge Commander, which I'm sure you're familiar with given your nickname. Do you have a link to this bridge design of yours?
@BlueNeumann: Thank you! Do you mind if I ask what ship you were reading about?
I've added in the aft alcoves, which are re-purposed versions of the port-forward TNG bridge alcove, with the alert status indicators removed, and with the Ent-E style fabric on the walls. I've also worked on the LCARS, adding in the Nebula graphics on the remaining consoles, including the MSD.
For all my finished Trek fan art, please visit my portfolio
Yeah, I was thinking of the Excalibur, Mac Calhoun's ship. I never really had a solid idea for the layout of his bridge, but this colour and lighting scheme is exactly what was in my head. Maybe fused with some Voyager stuff, I don't know (not the biggest fan of that bridge), swapping out the helm/ops console and maybe the viewscreen.
The Titan bridge was also really throwing me for a loop, I had no idea what to do with, considering all the characters involved,
To say nothing of trying to figure out the layouts for my own bridges, which probably shouldn't follow the Trek mold.
@ChiefBrex: Thanks! The Y split on the railing is based on the similar design on the Enterprise-E consoles, though it was also seen on the USS Dauntless on Bridge Commander, which I'm sure you're familiar with given your nickname. Do you have a link to this bridge design of yours?
I've been thinking of adding it to my WIP thread. Only thing is, I haven't finished it, because I need help with the LCARS panels.
I really like this bridge. It has a more militaristic look to it, which makes sense given the post Dominion War timeframe. The colors and lighting are really striking, and I like those glass panels.
@BlueNeumann: Ah yes, Excalibur. I was so disappointed when the comics showed just the TNG bridge for that ship, something more "post-TNG" in aesthetics would definitely fit in better.
Thanks for the comments @evil_genius_180, @ashleytinger and @Brandenberg, it's really amazing how much difference it can make to just change the lighting. The setup itself is really simple (just emissive materials), but the removal of most of the light panels ended up creating a far more interestingly lit room.
After trying out some different versions, we swapped out the floor for a wooden version. This was part of the original idea when @slybrarian sent me the commission. The logic here is that it's not actually wood, but that it's super simple to change out what the floor material looks like, and it's at the Captain's discretion. This was inspired by the Probert concept bridge, though it's a lot less shiny on this bridge.
For all my finished Trek fan art, please visit my portfolio
Not only does Worf get a seat, he gets a display that doesn't require him to look down all day and hurt his neck.
Very pleased with how using a non-matte texture for the floor is turning out, and also the lighting. We were worried that removing most of the overhead lighting in favor of just the central might be too dark, but instead it's really brought out the LCARs and secondary sources.
"Apologies, Captain. Ensign Crusher expressed to me that the curvature in the bridge design would be ideal for shredding. However, our practical tests reveal that it is only 63% acceptable for wheel-based activity. I have begun contemplating alterations which would allow further acc--"
Yeah,, more like on an episode of This Old Starship with Bob Villa:
"Hello folks and welcome to This Old Starship where today, we transform this 24th century bridge into a mix of pre-modern and post-modern style. We'll slowly take up the carpeting and re-floor the deck with some sustainable wood decking then give it a slight whitewash feel. It may not seem practical by Starfleet standards, but it will give off a warm and comfortable feel for the bridge crew on their next 5-year journey."
After some slight further tweaks (mostly indeed increasing the contrast between the two floor tones, and swapping the forward alert status indicator for a bio-neural circuitry... thing), the bridge is now done!
For all my finished Trek fan art, please visit my portfolio
I've been gone a while, mostly in and out of the hospital for most of the past few months, plus my laptop needed to be fixed, but I've tried to pop in when I can. Great work on the "Parallels" and Probert concept bridges!
Dude, the Zephyr's bridge is sexy. My favorite shot is the one from the captain's chair. Reminds me of playing Star Trek: Bridge Commander. You did a phenomenal job on that bridge!
@BolianAdmiral: Sorry to hear that man, thanks for the kind works and hope things get better for you soon.
@ChiefBrex: Thanks. I quite like "walking" and "siting" on the bridges I do and just look around, would love to do something interactive but you know... lawsuits...
sigh... Life continues to be a pain this season, with IRL events keeping me busy, stressed out, and flat out tired, so that work isn't getting done not even 10% as fast as it should. I'm hoping things will improve in the coming months, as I'm planning on moving out and in with my partner, and that'll hopefully make things easier on a couple of fronts, leaving some abusive and toxic people further away. Still, bills are beginning to be an issue, so I'm forcing myself to do what I should've been doing and getting work done, even if it's small stuff.
Case in point, after my client finally got back to me, I'm continuing work on the Astraeus quarters, adding in some requested artwork on the walls (all screencaps from TrekCore) and other small props, making the room more lived-in.
For all my finished Trek fan art, please visit my portfolio
I've added a big screen in between the doors, styled similarly to the holo-screen Data had at Cambridge in AGT, as this is from the same time period after all.
I've also done the bed. I've modeled it after the TNG version, but updated with the Nemesis colors. Blender makes physics based modeling like the pillow and blanket a breeze to do, and very fun.
For all my finished Trek fan art, please visit my portfolio
Posts
@BlueNeumann: Thank you! Do you mind if I ask what ship you were reading about?
I've added in the aft alcoves, which are re-purposed versions of the port-forward TNG bridge alcove, with the alert status indicators removed, and with the Ent-E style fabric on the walls. I've also worked on the LCARS, adding in the Nebula graphics on the remaining consoles, including the MSD.
The Titan bridge was also really throwing me for a loop, I had no idea what to do with, considering all the characters involved,
To say nothing of trying to figure out the layouts for my own bridges, which probably shouldn't follow the Trek mold.
I've been thinking of adding it to my WIP thread. Only thing is, I haven't finished it, because I need help with the LCARS panels.
Thanks for the comments @evil_genius_180, @ashleytinger and @Brandenberg, it's really amazing how much difference it can make to just change the lighting. The setup itself is really simple (just emissive materials), but the removal of most of the light panels ended up creating a far more interestingly lit room.
After trying out some different versions, we swapped out the floor for a wooden version. This was part of the original idea when @slybrarian sent me the commission. The logic here is that it's not actually wood, but that it's super simple to change out what the floor material looks like, and it's at the Captain's discretion. This was inspired by the Probert concept bridge, though it's a lot less shiny on this bridge.
Worf in his 20s: A Klingon does not NEED to sit.
Worf in his 50s: I will murder you for that chair.
OR
Worf in his 50's : It's a good day to sit
Very pleased with how using a non-matte texture for the floor is turning out, and also the lighting. We were worried that removing most of the overhead lighting in favor of just the central might be too dark, but instead it's really brought out the LCARs and secondary sources.
"Apologies, Captain. Ensign Crusher expressed to me that the curvature in the bridge design would be ideal for shredding. However, our practical tests reveal that it is only 63% acceptable for wheel-based activity. I have begun contemplating alterations which would allow further acc--"
Yeah,, more like on an episode of This Old Starship with Bob Villa:
"Hello folks and welcome to This Old Starship where today, we transform this 24th century bridge into a mix of pre-modern and post-modern style. We'll slowly take up the carpeting and re-floor the deck with some sustainable wood decking then give it a slight whitewash feel. It may not seem practical by Starfleet standards, but it will give off a warm and comfortable feel for the bridge crew on their next 5-year journey."
@ashleytinger: Thank you.
@BolianAdmiral: Sorry to hear that man, thanks for the kind works and hope things get better for you soon.
@ChiefBrex: Thanks. I quite like "walking" and "siting" on the bridges I do and just look around, would love to do something interactive but you know... lawsuits...
sigh... Life continues to be a pain this season, with IRL events keeping me busy, stressed out, and flat out tired, so that work isn't getting done not even 10% as fast as it should. I'm hoping things will improve in the coming months, as I'm planning on moving out and in with my partner, and that'll hopefully make things easier on a couple of fronts, leaving some abusive and toxic people further away. Still, bills are beginning to be an issue, so I'm forcing myself to do what I should've been doing and getting work done, even if it's small stuff.
Case in point, after my client finally got back to me, I'm continuing work on the Astraeus quarters, adding in some requested artwork on the walls (all screencaps from TrekCore) and other small props, making the room more lived-in.
The quarters are looking sweet.
I've added a big screen in between the doors, styled similarly to the holo-screen Data had at Cambridge in AGT, as this is from the same time period after all.
I've also done the bed. I've modeled it after the TNG version, but updated with the Nemesis colors. Blender makes physics based modeling like the pillow and blanket a breeze to do, and very fun.