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Lizzy's WIPs

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Posts

  • Lizzy777Lizzy777213 PNWPosts: 392Member
    I was bored and dealing with a bit of art block. So I kitbashed two of my models together.

    0HFOh0W.jpg
    What? Me, worry?
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    Locking mech is textured for the most part. Just the center part and the end cap left to go. Then final touches before it's ready for vray.

    QN5lXQZ.jpg
    ashleytinger
    • Like - ashleytinger on May 29, 2019.
    What? Me, worry?
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    Mapping and textures are done for the cannister. Now I just need to work out a bunch of other settings. I won't bother too much with lighting until I start on the containment lab.

    hvedssX.jpg
    What? Me, worry?
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    Vray render with the metroid inside of the can. I feel like I still have a lot of work to do before I'm happy with how it looks.

    ZHcRuaE.jpg
    ashleytinger
    • Like - ashleytinger on June 7, 2019.
    Freak
    • Like - Freak on June 8, 2019.
    What? Me, worry?
  • evil_genius_180evil_genius_180551 Posts: 8,186Member
    That's really nice, I especially like the materials.
    Lizzy777
    • Like - Lizzy777 on June 8, 2019.
  • FreakFreak392 Posts: 3,326Member
    Nice cannister.
    Lizzy777
    • Like - Lizzy777 on June 8, 2019.
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    That's really nice, I especially like the materials.
    Freak wrote: »
    Nice cannister.

    Thanks, guys! Here's some more. I think I'm pretty much done with this part. Also I think I'm getting the hang of VRAY render engine, and using material settings specifically for said engine.

    rVjDMhC.jpg

    Now to design the containment lab. The next logical part would be the...console? The forcefield containment unit, um, thing? I have no idea what it'd be called really. Right now I'm visualizing how I'd design it and make it totally different from existing art. And yet stil lrecognizable as the scene from the splash screen to Super Metroid.
    Freak
    • Like - Freak on June 18, 2019.
    ashleytinger
    • Like - ashleytinger on June 18, 2019.
    evil_genius_180
    • Like - evil_genius_180 on June 18, 2019.
    What? Me, worry?
  • ashleytingerashleytinger174 Central OhioPosts: 276Member
    Yes, please get that bug ugly thing contained. Our lives depend on it!

    Seriously though, that looks absolutely outstanding. You're really got that look down.
    Lizzy777
    • Like - Lizzy777 on June 18, 2019.
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    Yes, please get that bug ugly thing contained. Our lives depend on it!

    Seriously though, that looks absolutely outstanding. You're really got that look down.

    Thanks! I still feel like there are some improvements I'd like to do. But I'm now at the point where I know I need to move on or I'll get bogged down in the details. And if I do that, I'll most likely lose interest in the entire project.

    So onward I go!
    What? Me, worry?
  • evil_genius_180evil_genius_180551 Posts: 8,186Member
    The container came out great, I'm looking forward to seeing the rest of the lab. :)
    Lizzy777
    • Like - Lizzy777 on June 18, 2019.
  • Lizzy777Lizzy777213 PNWPosts: 392Member
    The container came out great, I'm looking forward to seeing the rest of the lab. :)

    Here's some first looks, then!

    So I decided to tackle the containment lab's forcefield. But I didn't want to do a simple color gradient fade. I wanted something a bit more complex. And while playing Stellaris, I got a flash of inspiration.

    That flash being when weapons fire is absored by shields in Stellaris. With that in mind, I tried my first attempt at making a shield.

    y33fF0m.jpg

    Not only was that not quite what I was after. I wasn't sure about the color scheme. Also no matter how I fiddled with the settings, I couldn't quite get the right combination of luminosity and transparency that I was after. I wanted a brilliant glow, but I also didn't want it completely obscuring the object that's supposed to be the focus of the overall scene.

    So I added a dark band around the middle.

    Kyj1Ykm.jpg

    It's close, but not quite there yet. Also I needed to disable the shadows on the cylinder object so the canister wouldn't be cast in darkness from exterior lights. And since I wasn't quite hooked on neon green with a glowing hex border, I decided to change tact and replicate more of what I saw in Stellaris.

    tbgfVa2.jpg

    I LIKE IT! Also... I FORGOT TO TURN OFF OBJECT SHADOWS! Ah well. That's what test renders are for, right? And yet the green stuck with me. So I thought, how about a holographic projector? Like say, a projection of the Metroid itself? So I made a material for that idea.

    tpXd3wJ.jpg

    And now I have some ideas on how to make the Containment Lab scene more of my own. Instead of a pair of large 2D monitors next to the force field generator. How about a holographic projector, and adding Okudagram style interface (just without the LCARS) to the base? I'll work that but out later on. And why stop there? How about a datasphere hologram like what we saw with the JARVIS system in Tony Stark's lab in Iron Man 2?

    Ooooo... So many ideas.... I'm feeling pretty good about this next bit. Lets see if I can bring out what I have in my head to the screen.

    ashleytinger
    • Like - ashleytinger on June 24, 2019.
    What? Me, worry?
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