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Lizzy's WIPs

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Posts

  • Lizzy777Lizzy777231 PNWPosts: 398Member
    I was bored and dealing with a bit of art block. So I kitbashed two of my models together.

    0HFOh0W.jpg
    Brandenberg
    • Like - Brandenberg on June 29, 2019.
    What? Me, worry?
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    Locking mech is textured for the most part. Just the center part and the end cap left to go. Then final touches before it's ready for vray.

    QN5lXQZ.jpg
    ashleytinger
    • Like - ashleytinger on May 29, 2019.
    Brandenberg
    • Like - Brandenberg on June 29, 2019.
    What? Me, worry?
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    Mapping and textures are done for the cannister. Now I just need to work out a bunch of other settings. I won't bother too much with lighting until I start on the containment lab.

    hvedssX.jpg
    Brandenberg
    • Like - Brandenberg on June 29, 2019.
    What? Me, worry?
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    Vray render with the metroid inside of the can. I feel like I still have a lot of work to do before I'm happy with how it looks.

    ZHcRuaE.jpg
    ashleytinger
    • Like - ashleytinger on June 7, 2019.
    Freak
    • Like - Freak on June 8, 2019.
    Brandenberg
    • Like - Brandenberg on June 29, 2019.
    What? Me, worry?
  • evil_genius_180evil_genius_180625 Posts: 8,342Member
    That's really nice, I especially like the materials.
    Lizzy777
    • Like - Lizzy777 on June 8, 2019.
  • FreakFreak433 Posts: 3,405Member
    Nice cannister.
    Lizzy777
    • Like - Lizzy777 on June 8, 2019.
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    That's really nice, I especially like the materials.
    Freak wrote: »
    Nice cannister.

    Thanks, guys! Here's some more. I think I'm pretty much done with this part. Also I think I'm getting the hang of VRAY render engine, and using material settings specifically for said engine.

    rVjDMhC.jpg

    Now to design the containment lab. The next logical part would be the...console? The forcefield containment unit, um, thing? I have no idea what it'd be called really. Right now I'm visualizing how I'd design it and make it totally different from existing art. And yet stil lrecognizable as the scene from the splash screen to Super Metroid.
    Freak
    • Like - Freak on June 18, 2019.
    ashleytinger
    • Like - ashleytinger on June 18, 2019.
    evil_genius_180
    • Like - evil_genius_180 on June 18, 2019.
    Brandenberg
    • Like - Brandenberg on June 29, 2019.
    What? Me, worry?
  • ashleytingerashleytinger194 Central OhioPosts: 299Member
    Yes, please get that bug ugly thing contained. Our lives depend on it!

    Seriously though, that looks absolutely outstanding. You're really got that look down.
    Lizzy777
    • Like - Lizzy777 on June 18, 2019.
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    Yes, please get that bug ugly thing contained. Our lives depend on it!

    Seriously though, that looks absolutely outstanding. You're really got that look down.

    Thanks! I still feel like there are some improvements I'd like to do. But I'm now at the point where I know I need to move on or I'll get bogged down in the details. And if I do that, I'll most likely lose interest in the entire project.

    So onward I go!
    What? Me, worry?
  • evil_genius_180evil_genius_180625 Posts: 8,342Member
    The container came out great, I'm looking forward to seeing the rest of the lab. :)
    Lizzy777
    • Like - Lizzy777 on June 18, 2019.
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    The container came out great, I'm looking forward to seeing the rest of the lab. :)

    Here's some first looks, then!

    So I decided to tackle the containment lab's forcefield. But I didn't want to do a simple color gradient fade. I wanted something a bit more complex. And while playing Stellaris, I got a flash of inspiration.

    That flash being when weapons fire is absored by shields in Stellaris. With that in mind, I tried my first attempt at making a shield.

    y33fF0m.jpg

    Not only was that not quite what I was after. I wasn't sure about the color scheme. Also no matter how I fiddled with the settings, I couldn't quite get the right combination of luminosity and transparency that I was after. I wanted a brilliant glow, but I also didn't want it completely obscuring the object that's supposed to be the focus of the overall scene.

    So I added a dark band around the middle.

    Kyj1Ykm.jpg

    It's close, but not quite there yet. Also I needed to disable the shadows on the cylinder object so the canister wouldn't be cast in darkness from exterior lights. And since I wasn't quite hooked on neon green with a glowing hex border, I decided to change tact and replicate more of what I saw in Stellaris.

    tbgfVa2.jpg

    I LIKE IT! Also... I FORGOT TO TURN OFF OBJECT SHADOWS! Ah well. That's what test renders are for, right? And yet the green stuck with me. So I thought, how about a holographic projector? Like say, a projection of the Metroid itself? So I made a material for that idea.

    tpXd3wJ.jpg

    And now I have some ideas on how to make the Containment Lab scene more of my own. Instead of a pair of large 2D monitors next to the force field generator. How about a holographic projector, and adding Okudagram style interface (just without the LCARS) to the base? I'll work that but out later on. And why stop there? How about a datasphere hologram like what we saw with the JARVIS system in Tony Stark's lab in Iron Man 2?

    Ooooo... So many ideas.... I'm feeling pretty good about this next bit. Lets see if I can bring out what I have in my head to the screen.

    ashleytinger
    • Like - ashleytinger on June 24, 2019.
    evil_genius_180
    • Like - evil_genius_180 on June 29, 2019.
    What? Me, worry?
  • BrandenbergBrandenberg214 Posts: 721Member
    Can't wait.
    Lizzy777
    • Like - Lizzy777 on June 29, 2019.
  • evil_genius_180evil_genius_180625 Posts: 8,342Member
    Nice, I like the force field. :)
    Lizzy777
    • Like - Lizzy777 on June 29, 2019.
  • srspicersrspicer179 Posts: 72Member
    Wow, time travel!! Lots of great work here, congrats!!!!
    Lizzy777
    • Like - Lizzy777 on July 1, 2019.
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    edited July 21 #226
    The first rule of the NDA Club is that you do not talk about the NDA Club.

    Wait, let me read the fine print again to see if I can actually talk about the NDA...

    Okay, I've been a bit busy lately and am gearing up for another job, so I haven't been able to work on my Metroid project or finish my mech. However I did get pics a few weeks ago showing the end result of a comission I did a few months ago!

    Scrolling back through this thread, you may have seen me post this image:

    YkOygjl.jpg

    And now from a very happy customer who commissioned the project (and the folks at Iron Wind Metals who did the casting) the Balgaire mini has been completed! This wee beastie stands at a mighty 40mm tall and is a compliment to the Red Hunter figure I've done earlier.

    JmAheii.jpgRdRkhAU.jpg73MtbIn.jpgeEgAM5N.jpg

    NDA aside, I also have another commission lined up from the same person that I can most likely post here sometime after GenCon. That's when I'll get some new reference images to build the Snow Fox, (or whatever name it will be by the time production is finished).

    So come post-GenCon, I hope to start posting progress images for one of my upcomming jobs. As for the other? We'll just have to wait until product release.
    Post edited by Lizzy777 on
    Brandenberg
    • Like - Brandenberg on July 21, 2019.
    evil_genius_180
    • Like - evil_genius_180 on July 21, 2019.
    What? Me, worry?
  • Lizzy777Lizzy777231 PNWPosts: 398Member
    Progress renders from start to completion can be seen HERE: https://imgur.com/a/MODlocG
    Brandenberg
    • Like - Brandenberg on July 21, 2019.
    What? Me, worry?
  • evil_genius_180evil_genius_180625 Posts: 8,342Member
    That's really cool. I love seeing stuff 3D printed. :)
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