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CyberMonkey's Star Wars stuff

CyberMonkeyCyberMonkey3 Posts: 9Member
edited April 2019 in Work in Progress #1
Hello everyone!
New to this site (as a member) and new to 3D modelling. My background is in visual effects and this year I decided to properly learn 3D modelling.
I might have bit off more than I can chew but for the past couple days I've been trying my hands on one of my all time favourite ship designs, the Hammerhead class cruiser. So far I've done the major panels on the head and parts of the body. Now I dont think I'll be able to pull of some of the crazy good panelling that gets posted here, but hope I can add much more detail with bump/displacement maps.
Also so far I've been working with the Maya smoothing in mind, beveling the edges without a chamfer to get (smooth) hard edges. Not sure if this is the way to go, or how others do it so some wisdom is appreciated^^
Just for the thumbnail, move along...
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ht6tx0wn94cl.jpg

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Post edited by CyberMonkey on
Lizzy777
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Posts

  • ViperViper1686 Posts: 717Administrator
    Welcome! Is the intention to do the Rogue One version? If I remember correctly, that one has a rounder appearance on the front. I also see a few mesh errors that you might want to look at. Not a bad start though!
  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Cheers! I'm doing the original Knights of the old Republic version, the ship in which you play the first mission, probably one of my all time favourite designs. In search for reference material I havent seen any one else do it, so I thought that might be a fun first spaceship project.
    Yeah I assume the errors are because of how some edges go, havent figured that out entirely yet^^
  • ViperViper1686 Posts: 717Administrator
    Ah, yes. How could I forget, heh. KOTOR is one of my top games of all time :tongue: Good choice. Anyway, post a few wireframes, maybe I can help you figure out the errors.
  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Oh yes it is, fun fact, my laptop as a kid couldnt run the first game, so for the longest time I played a bootleg version of the second^^ Anyway, thanks a lot!
    The third one is the whole model with the Maya smoothing applied.
    n88d6qv8g4yr.jpg
    1bct7zfq4mcc.jpg
    r42b972f4vky.jpg
    lzmp9gkocfzf.jpg
  • Looks like a good start.

    In Lightwave I use the function "rounder" (didn´t know if a Function with this name exists in Maya). I use the chamfer function just for splitting edges. It´s possible to round edges with chamfer, but I guess that is not it´s primary job.
  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Thanks ulimann! Yeah I'm doing that with the bevel modifier, it adds edges to either side of the... edge.
    Now I've run into the problem of adding indentations into the curved hull, not sure what causes the problem, I attached two images below.
    gq9cf18qhsf2.jpg
    lzvib9kwq51z.jpg
  • ViperViper1686 Posts: 717Administrator
    So here are a few comments. I would add the green edge loops and remove the red ones. That should improve a lot of the shading issues. You do have a problem in the orange edge though as the faces adjacent aren't planar. That tends to create shading errors, especially when you are this low poly. If they have to be non planar, you'll need to create some kind of transition using chamfer for instance, or assigning them different smoothing groups. Not sure how to do that in Maya though.

    kvj9nijw7gcm.jpg

  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Thought I'd update this post. I took a break from modelling and decided to move into some animation and compositing stuff. Inspired by Howard Days amazing recreation of the original Star Wars look I set out to do some experimenting as well.
    My first start was to take Ansels amazing Star Destroyer model and set it up in Arnold, adding some basic grunge textures and doing some shader stuff to bring out the edges and creases. I then I used Red Giant film emulation to get most of the way to the original film negative look, images in the spoilers (to not clutter the post).
    n1lnotzyebnq.png
    11tsut6yn7yg.png

    Also did the same thing to the Acclamator class, also found on SciFi 3D.
    bc7vl3nn6y6g.png
    5cfgl60ml2m1.png
    mb9wmzwjwbyr.png

    There is still room for improvement, the engines for example use emission from a shader, which is quite bad in terms of getting clean result, for actual good renderings I'll exchange those with mesh lights.

    I've also been working on an animation, recreating the intro shot of Return of the Jedi, it is 4 hours into rendering as I write this, so should be done in 10 hours or so :p

    But I did do a comp test yesterday and while Howard still has the crown on the look, I think I'm getting close!
    yjmy7ucwh01k.jpg




    Lizzy777
  • Howard DayHoward Day632 Posts: 434Member
    Duuuude, that's looking badass! Excellent work. I dunno if it's useful for you, but I posted a method of doing nibbled star wars panels in an automated way on my blog - www.hedfiles.net might help speed you on your way!
  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Thanks, means a lot! And I'll check it out, help is always appreciated :D
  • CyberMonkeyCyberMonkey3 Posts: 9Member
    Alright, put the video together now, all in all it took more than 20 hours to render, ignore the beginning for now, gotta smooth that out and still add a planet in the distance. I've also made a simple Lut of my grade if anyone wants to play around with it, I advise to use curves before the lut since it'll wash out the whites for that film look, hope you find it useful somehow :)

    Also Youtube just destroyed the quality, gonna try uploading with a different codec once I get to the final stage.



    Lizzy777
  • BlueNeumannBlueNeumann631 Posts: 1,287Member
    Verrrrrry cool.
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