Heyooo! Loving the new forum, glad to see it back up and running. So, here's what I've been working on:
A short animated film set in the Star Wars universe, taking place about 3 weeks after the evacuation of Hoth, with the rebels still on the run desperate for resources. A strike/raiding team is sent on a mission to steal some rumored, juicy resources from an Imperial Transport. Here's the first couple of scenes, with temp music, very much WIP.
https://drive.google.com/file/d/1OBSb32hVwimIPcjGTFEP0_tAho_Ec9P2/view?usp=sharing
After investigating the (apparently) derelict Freighter, things rather predictably go wrong.
https://drive.google.com/open?id=1r4Rz8fIWkKtvNAiVO2FwEloYYR8j3wxF
https://drive.google.com/open?id=1GmM36ZMvSKum1ssKK1gWKnZvnT1pY7aM
Then there's quite a bit of swashbuckling combat, we finally get to see some B-Wings kicking some ass, Quite a bit else goes VERY wrong, and our plucky rebel group escapes with some damage and a single casualty.
The B-Wings return to the fleet-in-exile:
https://drive.google.com/open?id=1Jx-_oha9CygGD0mCEHDbEUY9Q644oWD1
So. Got a plan for this one. I've been working on this for a while, picking away at it, and made a ton of progress.
You can see my Big folder of images here:
https://drive.google.com/open?id=1YYEwaa86FQqJidcidhK3_7A7qtWqYu9T
I'll keep you guys posted on updates here, but I'd love to answer any questions you have, or respond to critique.
Enjoy!
Posts
Also, can you give more info on the character? He looks really good
Can't wait to see more
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I love the little details like the cruiser's engines near the hangar being off while the B-wings go inside.
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Coolhand: Oh! yeah, her helmet is way WIP, just threw a texture on it. Gonna be more like the MonCal version, with kill markings and stickers on it when I'm done.
I spent some time last night doing #A(original),#B(4-engines), and #C(2-engines) variations of Randy Cooper's original Corellian Gunship. I finally made weapons, dishes, proton torpedo launchers, etc. This will make finishing the Bigger Corellian Frigate easier. I also finally actually just gave them an interior with lights, switches and seats and crap, and watching that parallax shift around as the thing spins is just lovely.
They're currently the equivalent of "unpainted" and I'd love suggestions on how they could be painted - colors, examples, etc.
Enjoy!
https://drive.google.com/open?id=1-JZpDRBaQcd4X01oKTb8FXoJ3YMMyz22
https://drive.google.com/open?id=1N42rQvQ61EiVq3AnRg4nHQq1eLfIDcsT
https://drive.google.com/open?id=1XBeHVN1xSysjBjIhVVZi916o-GxtjeJm
As for the character, I guess it might be overkill. I did some tests with texturing.xyz and it definitely looks really nice, but you can't see the effect in a mid distance shot. Only close up portraits. But she needs proper textures. Did you model her yourself? Or are you using a 3rd party model?
Frequent updates at our Discord channel!
Anyhow, here's a 4K turnaround of the original, Type #A: https://drive.google.com/open?id=1sOdMdkeDOpL08i47P2tfE4e8WHjg0pOx
God, it looks good! Very happy with it. So, I'm rendering the turnaround of the Type #B right now, and it's also looking pretty good - in Blue and orange.
And I also made a Type #D last night, with 3 engines.
Enjoy!
I've come to the same conclusion. I've tried doing organic stuff a few times, but I get tired quickly. I'd rather build technical stuff that requires precision And I also like rendering more. BTW, I know this is generally considered blasphemy, but I had relatively good results with the latest Daz stuff. Not sure about the rig though as it doesn't play very well with max. I would post what I've done, but I don't want to hijack your thread and I'd rather not get thrown tomatoes
Also:
Frequent updates at our Discord channel!
Here's the 4K versions of those tests:
https://drive.google.com/open?id=10TeAIioglsdGFCEn87Wix1hjHG3cP5TR
Viper - you can see I directly did your Orange Collar in the Type #D. It looks stellar!
And an old, pre-feedback version of the Type-B Gunship. https://drive.google.com/open?id=1v9kEt1oKGL-zK23JBj1BjFaUGoq9NX7g
Pixelmagic - Okay, cool - I can definitely run through that at some point. The renders out of MAX are very simple - I do it in 3 passes, RGBA, Glare, and Global Illumination. I Then comp those back together in AE, doubling the Global Illumination to simulate more bounce light than reality, etc.
Anyhow, progress continues! I'm working on the first B-Wing combat shot right now. hopefully it goes fast.
Enjoy!
Frequent updates at our Discord channel!
Bwing combat test:
Also, I sent you a PM through the forums. Not sure if e-mail notifications are working.
Frequent updates at our Discord channel!
Here's an update!
Frequent updates at our Discord channel!
https://drive.google.com/file/d/1ZZwo0fNvcC_fbx0HnPfrcRIvEUxPxsOP/view?usp=sharing
And here's the script for what I'm going to be working the next few nights on:
Star Wars Side Project Script Ver 1.1
Strike force hypers in, 3 X-wings, 2 B-wings and a GR-75 Transport. The right-most X-wing is noticeably out of position.
Blue Leader: “Sigh. Blue Rookie, Form up.”
RB: In Rodian (Sorry, Lead)
BL: “You'll learn. Hmmrpgh, all groups, we're approaching the intercept point for the Imperial Freighter.”
DL: "Blue Lead, I've got it on long range."
D2: "It looks...unpowered. No engine signatures."
Also, from your animation, it's not clear that the x-wing is out of formation, but I guess you know that already
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Dialog.. Not bad, One thing I always find frustrating, is that when alien races are talking in allot of films, there is so much processing of the voice, I have no idea what they are saying... In this case I had to read the scripting to know. Maybe just my bad hearing though.
Animation.. The drop out of Hyperspace is spot on. I am finding something wrong with the implied size of the transport though... It seems to be far too maneuverable, keeping up with the small adjustments of the fighters, giving it the feel that it is the same size, perhaps delaying it's jump just a little more, and having it over shadow the fighters could improve that?
Coolhand: Oh, yeah - good call. I moved the frieghter waaaaaaay back into the distance, and killed the relative parallax with the stars. Looks much more convincing as a distant object.
Starrigger: I will try and clean up the audio - it's first pass with..just me. and I'm no VO artist.
On the GR75 scale - it's a lot smaller than people think - it's 90m long. I will delay the jump some, and try and make it feel a bit more ponderous.
Anyhow, last night I got the Rook in, and started on his custom rebel Rodian helmet.