Hello folks. I haven't posted here in a while, but now that we have a new home, I decided to come back. For the good folks that are on our Discord channel, you'll have seen me posting my progress on this project that I started about a year and a half ago, thought I have been on and off about it. Last I had worked on this was back in October. When I got back to it a couple of weeks ago, I decided to start over as the model just had a few nagging issues, and wasn't very accurate in places. I found some really nice blueprints, that are way better than what I was using before and those have helped me getting to basically the same point I was before in a much shorter time span.
About the project itself, the goal is to build a high resolution model of the Enterprise that can hold up in close range. No budget on polygons so I'm going a bit crazy in a few places
While I'm trying to be as accurate as possible, a few minor details might get reworked to either improve the resolution, or to make the internals of the ship work, which brings me to my secondary goal. After I am done with the exterior, some interiors will be made as well. I don't think I'll do full interiors, but anything that has a window or can be seen from the outside in some other way (IE: Shuttle Bay) will be made. That will probably be low polygons as the objective is to give the windows depth. Anyway, enough text. I'll post renders of the model in the next post.
Posts
Some details:
And finally, right now I'm working on the bridge:
I also have a couple of side projects, but I'll post about those later. Comments, critique and suggestions welcome
Frequent updates at our Discord channel!
Frequent updates at our Discord channel!
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
May I ask where you got the superior blueprints?
What sort of setup are you planning on using for the Deflector? These days, with PBR, I always try to emulate the actual physical models as much as possible - eg, putting a transparent, refractive material on the buzzards and then a 'light' inside them. I'm not sure how the actual model's Deflector worked, but i'm assuming it's similar?
Thanks! Nacelles are complicated until you understand how they are built. They are still tricky, but it makes it quite a bit easier.
Thank you both! Yeah, I'm using Jim Slade's. He worked out a lot of shapes and issues that other blueprints don't show correctly. Here's a link: Constitution Class Refit blueprints
Frequent updates at our Discord channel!
I was already using a setup like that on the old version. I decided to go ahead and do the shader on the new one. Also gave me an excuse to model the rectangles in the dish.
And here's how I built it:
The shaders are a bit more complicated. The cylinder is just a light of course. The dish glass is using SSS and roughness in the refraction channel to get the dispersion looking right. The glass is not colored though, so that when the light is off it'll look like the studio model. The housing is a slightly metallic blue. I can control how much the edges of the dish will light up by controlling the IOR in this one.
Frequent updates at our Discord channel!
Thanks
I wasn't feeling well yesterday, so I didn't get much done. I finished almost all details on the bridge structure. Missing windows and the hatch doors. I'm going to hold on those for now though. I'm trying to not get bogged down on a single area too long to not lose motivation. I need to plan the windows properly anyway, as I kinda want them all to be the same size. I think impulse engines are next.
Frequent updates at our Discord channel!
Frequent updates at our Discord channel!
Wonderfull work all around!
Thanks! Life is ok. Hit a rough patch a couple of years ago financially. Still recovering. Things aren't easy in this country of ours. Excited to be back though
Frequent updates at our Discord channel!
https://www.trekbbs.com/threads/publiusrs-starship-designs-large-images.260404/
Second image down.
The impulse engines are close to done. Just need to make the panels and that should be it:
And the hull panels:
As you can see, each panel is separate from the other. My intention is to build the ribs of the ship as well. Should give some nice detail if I ever decide to blow it up Also, you'll notice that I created some hull lines that doesn't exist in the studio model. I'm planning on keeping them. I think it gives a better idea of assembly.
To be honest, that looks a little silly, and would be a lot of work to try as the secondary hull would have to be made from scratch.
Frequent updates at our Discord channel!
Frequent updates at our Discord channel!
I'm also starting to try and figure out some smaller details, like the docking ports. In the engineering, the placement is completely wrong as the travel pod can't dock correctly at all (ignore the low poly mesh. That was just to test proportions):
I don't want to put the port in a different place though, as it won't look like the Enterprise otherwise, so I came up with this solution:
It'll require the travel pod to have an extensible docking tube, but that doesn't sound like an impossibility. Either way, this solution lets me do a slanted door as well if I just want a similar look to the model.
Frequent updates at our Discord channel!
Thank you both Nothing special on the details though. Just a lot of boring cleanup.
Frequent updates at our Discord channel!
Thanks! I can't wait to do the windows and then get her textured
Thanks man! High praise coming from you
Frequent updates at our Discord channel!
Some more progress over the past few days. I've been battling a cold, so I've been slower. Still, I managed to work on the neck today. I also finished a few other things over the past few days.
The neck lines are not final. I might remove them...or not. Not sure yet.
Frequent updates at our Discord channel!