I just started designing a new spaceship for a video game im making. Its a orbital cannon that's supposed to shoot giant lasers at a planetary surface from orbit. I would like to get some feedback on the design and new ideas. Its easier to make changes from the beginning.
I bought some other ships from the Unity asset store that will be in the same fleet as this one. So I am trying to match the aesthetic.
https://assetstore.unity.com/lists/progenitor-fleet-15468
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One concern I had is the ship looks too bulky and sci fi'ish to have solar panels on it, since solar panels are related to real spaceships and satalites. It feels like it should appear more fragile or have more of a satellite appearance.
Whats b5?
I think he is referring to Babylon 5 Station, (itself)..
As I said it looks very similar to them.
I want to give the impression of a doomsday weapon, but doesn't have any armor or other weapons to defend itself. It will have to be escorted by a fleet.
I am wondering, what ru using for a temp lighting / current lighting.?
Im using blenders ambient light lighting, with no directional light.
I am the opposite...I guess everyone had their strengths.
http://up-ship.com/blog/?p=21754
http://up-ship.com/blog/?p=37000
http://up-ship.com/blog/?p=29354
I like this orbital cannon, I would change a couple of things (I'm no better at modelling than you, but you wanted suggestions!!) - namely making the scaffold more shaped. Square looks out of place. You could go full circular, but something like a Hexagon cross section or Octagon would give it a 'more detail' feel without blowing your brains out calculating angles.
I would also work on shrinking the gun, or making it multi barrelled or something. The BFG-Barrel design makes me think the whole construct is just the weapon and a barrel suggests projectile, which makes me think recoil of epic proportions. If It's building some sort of laser, you could consider replacing the barrel with a large 'lens'.
The extra detailing on the fins is nice, but be sure to consider how all the extra rigging and cables are going to move when you animate and fold this up. With Gravity and Friction both being not so much of an issue in high orbit, they might not need a -tremendous- amount of support and stabilisation. Perhaps just bulk up the connection hinges?