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3DUSS Akula

HermidHermid1 Posts: 0Member
edited March 2018 in Work in Progress #1
I have not done 3D artwork in a while and I decided to get back into it back a few months ago. So I decided I would do one of my favorite ships from Star Fleet Command the Akula Class Destroyer.


Akula_wip2d.pngAkula_wip2e.pngAkula_wip2f.pngAkula_wip2g.png
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Post edited by Hermid on
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  • Polaris 004Polaris 004199 Posts: 752Member
    Cool. Love that class. Looks like you are using Blender?
  • HermidHermid1 Posts: 0Member
    Cool. Love that class. Looks like you are using Blender?

    Its probably one of the best kit bashed ships, next to the centaur class

    Yeah I am using blender, Blender has came along way in the last 10 years. I am thinking of getting a student license for Maya 3D, and doing a couple of professional online courses for it.
  • HermidHermid1 Posts: 0Member
    Quick Update. Started on the bridge.
    bridgewip_1.jpg
    112144.jpg
  • Polaris 004Polaris 004199 Posts: 752Member
    Nice. Bridge is looking good. Also like the greeble work back at the pylon connection.

    I use Blender too. I've always been grateful for it, but in the last few years it has become MUCH easier to use.

    Building TMP era nacelles takes a great deal of persistence and, for me at least, hours and hours of trial and error. Yours look great!
  • HermidHermid1 Posts: 0Member
    Nice. Bridge is looking good. Also like the greeble work back at the pylon connection.

    I use Blender too. I've always been grateful for it, but in the last few years it has become MUCH easier to use.

    Building TMP era nacelles takes a great deal of persistence and, for me at least, hours and hours of trial and error. Yours look great!

    The TMP era nacelles were a big pain for me to do as well, it took me 6 tries at them to get it looking mostly right and I still have some fine detailing to do on them as well., It wad getting to the point where I was spending to much time on them.
  • WideFootWideFoot83 Posts: 81Member
    Hermid wrote: »
    The TMP era nacelles were a big pain for me to do as well, it took me 6 tries at them to get it looking mostly right and I still have some fine detailing to do on them as well., It wad getting to the point where I was spending to much time on them.

    I've found that nacelles in general are surprisingly difficult. I'm not sure what the workflow is for Blender, but in SketchUp, I find that nacelles almost seem like a separate entitiy altogether, which I strap to the rest of the model. I need to spend a lot of time matching styles and density of detailing to the rest of the ship.

    Yours look excellent! And, I especially like the way you've managed the sweep of that tall central pylon through the saucer
  • HermidHermid1 Posts: 0Member
    I've been doing alot of overtime at work the last week, so I have not had much time to work on it. I've gotten most of the bridge section complete, aside from a few little details, I've also started experiment with using displacement modeling to add in the hull plating on a saucer section it still looks kinda rough. I'm probably going to model some of the interior of the ship as well such as the officers lounge.

    Akula_wip2I.jpg

    Akula_wip2J.jpg
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  • publiusrpubliusr550 Posts: 1,746Member
    I want the Yamato super battleship as well.
  • Polaris 004Polaris 004199 Posts: 752Member
    I couldn't get that method of deflector gridding to work on my ships, either. I tried it a few different ways, but that was a while ago. Blender's different now, maybe you will be able to get it to work... Can't wait to see more updates!
  • HermidHermid1 Posts: 0Member
    Model is nearly done other then some small details., now I have to start on the texturing
    Akula_wip3d.pngAkula_wip3e.png
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    eagledocf15
  • eagledocf15eagledocf15357 Houston Texas Posts: 46Member
    Any updates to this! Thanks
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