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3DStar Trek Interiors

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  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    I'm not that fan of the green to be honest, but it's so ingrained in my memory that it somehow looks right...

    I'm returning to the last of this batch of Galaxy commissions, the 2376 version of the bridge. I've modified the colors somewhat, changed the door labels as Rusty had suggested, and upgraded the LCARS to the latest software version available. ;)

    tadeo-d-oria-c2-01.jpg?1550819093
    For all my finished Trek fan art, please visit my portfolio
  • JMP11JMP1151 Posts: 130Member
    I’m honored that another Galaxy class bridge will be based off of my post Dominion War Challenger concept! I really like the sky blue color used in the updated LCARS.
  • Rusty0918Rusty0918267 Posts: 453Member
    BTW, here's how the Galaxy looks in 2376:
    uss_galaxy___battle_group_omega_refit___2376_by_rusty0918_dcxojg5-fullview.jpg

    I got inspired about the Mikori design for the Astreus.

    I'd like the X-Y panel circular components of these consoles to be updated, like the one that's present on this console: https://lcars.fandom.com/wiki/Transporter_Room_LCARS_Display_and_Console_(TNG) - with the little arrowheads instead of the hash marks.

    Furthermore, as with the blue lighting columns: I'd like them replaced with alert indicator columns like what we see on the Voyager bridge, like what's to the left of the ready room door here: http://voy.trekcore.com/gallery/albums/1x01a/caretaker_0206.jpg. Also remove the light columns between the side stations and the door alcoves.

    Don't forget the fire extinguishers and the keypads not to mention those side LCARS from the 2365 version of said bridge.

    As with lower part of the viewer, I was thinking a chaser light strip like what we see on the Prometheus's bridge in VOY's "Message in a Bottle."
  • StarscreamStarscream231 Posts: 1,049Member
    Just a word of advice @Rusty0918: It's As for.

    When you say "as with" it has completely different connotations, which can lead to confusion. ;)
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    I've added in the keypads (which are the same model as on the Ent-E) and extinguishers, plus changed the LCARS d-pads to the ones Rusty mentioned. I've also removed the vertical blue lights, though I haven't added the alert indicator LCARS there yet.

    tadeo-d-oria-c2-02.jpg?1550895506
    Lizzy777
    For all my finished Trek fan art, please visit my portfolio
  • Rusty0918Rusty0918267 Posts: 453Member
    As with the alert indicators, I don't want them at the places by the railings on the port and starboard by the side stations, since it clashes with the handrails there. I would also like keypads under the equipment lockers on both sides of the bridge.
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Okey then, I've done the four alert indicators for the back of the bridge, and removed the two on the front. Make sense to not have them there. :) I've also added the equipment locker keypads. They do look a bit weird on the bottom, but there's no place to put them on the side as they were on Nemesis.

    Shall I do the Prometheus style light strip below the viewscreen then? Or leave the current "box"? Other than that and the light fixtures below the conn/ops consoles, I think I've got everything. Rusty, please let me know if I'm missing something. :)

    tadeo-d-oria-c2-03.jpg?1550909824
    tadeo-d-oria-c2-04.jpg?1550909826
    Lizzy777lennier1
    For all my finished Trek fan art, please visit my portfolio
  • Rusty0918Rusty0918267 Posts: 453Member
    OK next up you need to flip Connn and Ops so they're at opposite positions again (Conn on port, Ops on starboard).

    I want the PRometheus style light strip, but I'd also like the LCARS on both sides of the viewer just like you did for the 2365 bridge.
  • StarscreamStarscream231 Posts: 1,049Member
    @Rekkert the pedestals for the command seats look a little plain in view of the other seating all having chrome; have you considered a more metallic texture?

    I'd also suggest nixing the dull gold metal LCARS printing, in favor of a suitably silver hue.

    Other thoughts:
    The chrome lining on the wall padding works a lot better with this color palette than it did in the Ent-E colors! There it looked gaudy and needlessly ostentatious, whereas here it evokes some of the TWOK aesthetic.

    Though the LCARS colors mostly work with the bridge tones, it has the side-effect of making it your coldest looking bridge yet... Brings to mind taking a breath of cold air after swallowing a gallon of mint icecream! :lol: I'd maybe suggest making the alert indicators more like the Voyager colors, to add a splash of warmth and contrast.

    Removing the port/starboard alert indicators leaves those areas looking comparatively plain. Maybe try a half-sized alert panel?

    I actually think the unlit console supports look good as they are - it's a little evokative of Voyager's dark inset areas.

    Great modelling, as ever!
  • Rusty0918Rusty0918267 Posts: 453Member
    A half sized alert panel may work well for there. Oh, and don't forget the forward emergency hatch!
    Starscream
  • StarscreamStarscream231 Posts: 1,049Member
    The forward hatch is the one bloody thing I forgot to ask Rekkert for on the Constellation; I've been kicking myself ever since! :lol:

    I've been an advocate of having such a hatch on canon designs ever since reading TOS novel "Black Fire" years ago, wherein the Enterprise bridge gets bombed by a terrorist. The whole saucer separation and mini pre-TMP refit are other intriguing parts of the novel (though the hairy alien women and Spock as a space pirate leave a lot to be desired...)
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Oops, I forgot about flipping the conn/ops consoles, done!

    I agree with Starcream on making the LCARS metal color silver, it would flow a lot better IMO. Likewise, I was gonna suggest myself to balance the coldness somewhat, either by making the alert indicators more orange (as they were in TNG, they were that color precisely to balance out the green/blue season 1 LCARS), or to change the blue floor lighting to an orange or yellow (as again, the Ent-E floor lighting was blue precisely to balance out the dark and warm colors). What are your thoughts Rusty?

    I'm not familiar with the Black Fire novel. Sounds... unique...

    I've changed the viewscreen to add the Galaxy and Prometheus bits, plus did the remaining alert indicators, the hatch, and the conn/ops ribbed support lights.

    tadeo-d-oria-c1-03.jpg?1550975026
    tadeo-d-oria-c2-05.jpg?1550975028
    For all my finished Trek fan art, please visit my portfolio
  • Rusty0918Rusty0918267 Posts: 453Member
    I don't see much of a problem with balancing it out. Let's try having more orange in the alert indicators. Did you get my request about the side and aft stations having "spinner" LCARS controls on each of the stations?
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Yes, I'm aware of the request, I just haven't done it yet; it should be the last item to do here. :)

    I've swapped the LCARS for the TNG orange on the alert indicators (thus keeping continuity with both the 2360 and 2365 versions of the bridge). What do you think?

    tadeo-d-oria-c1-04.jpg?1550986100
    For all my finished Trek fan art, please visit my portfolio
  • Rusty0918Rusty0918267 Posts: 453Member
    That should work fine.
  • StarscreamStarscream231 Posts: 1,049Member
    The indicators certainly alleviate the coldness of the bridge, though personally I think I'd have just inverted the ratio of beige vs blues.

    And @Rekkert yes, Black Fire is unfortunately something of a mixed bag! The fixation some writers had on Spock back then is a bit nauseating...
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    edited February 2019 #1819
    EDIT: @Starscream: I missed your comment. I tried doing that first, but the beiges this LCARS combination uses aren't particularly pleasing when they're the primary color. It simply didn't look good IMO.

    Great! Here are the final touches, with the spinners added on the LCARS. :)

    tadeo-d-oria-c2-06.jpg?1550996477
    tadeo-d-oria-c2-06.jpg?1550997413
    Post edited by Rekkert on
    Lizzy777Starscreamlennier1
    For all my finished Trek fan art, please visit my portfolio
  • StarscreamStarscream231 Posts: 1,049Member
    No worries - I was sitting mid-type for ages as I got sidetracked! :lol:

    Shame a more beige one doesn't work; looking at the consoles more closely I suspect it's the result of that mustard color -- admittedly it'd be pretty obnoxious if used in large quantities! :D
  • Rusty0918Rusty0918267 Posts: 453Member
    You know it's interesting with all the blue, since in this time, the captain of the Galaxy is a female with long cotton-candy blue-colored hair (her species is known as Shrostian, and their main feature is their exotic colored hair).
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Actually the main issue wasn't the deep mustard, that color is pretty identical to the orange I ended up using. The problem were the other two yellowish color, they're way too pale, they didn't add any warmness to the room.

    Here are the finished renders!

    tadeo-d-oria-c1-01.jpg?1551064018
    tadeo-d-oria-c2-01.jpg?1551064020
    tadeo-d-oria-c3-01.jpg?1551064029
    tadeo-d-oria-c4-01.jpg?1551064033
    tadeo-d-oria-c5-01.jpg?1551064030
    tadeo-d-oria-c6-01.jpg?1551064041
    tadeo-d-oria-uss-galaxy-bridge-2376-cutaway.jpg?1551064040
    Lizzy777ashleytingerGuerrilla
    For all my finished Trek fan art, please visit my portfolio
  • StarscreamStarscream231 Posts: 1,049Member
    I do see how that might be, @Rekkert. The only problem with all-orange though is that it looks like the ship is at Yellow Alert... An adjusted mix of mostly yellows (maybe some medium tones rather than too many of the dark or light) with some blues would have avoided this, while still providing contrast - especially if paired with a gold-hued viewscreen slider (Icy blue sliders worked on Prometheus, because they were offset by the LCARS and creamy-white bulkheads). :)

    I like the fact that you've included BNG packs in the consoles, btw -- it's another element they messed up on the canon Ent-E bridge by not bothering to include them, so it's nice that at least someone is aiming for a bit more cohesion!
  • ViperViper1686 Posts: 717Administrator
    I love your interiors :) Very nicely done. I think the floor texture could be improved as they kinda look like a noise map right now. Also, I think some quick color grading would help. Totally a taste thing. Here's a quick edit (If it bothers you, let me know and I'll remove it):
    5vl0xuw7zbyj.jpg
  • StarscreamStarscream231 Posts: 1,049Member
    Gotta be honest, I prefer @Rekkert's render myself...
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    @Viper: Thanks! The carpets do have a texture, it can be seen clearly near the light sources close to the floor (like in the bottom right corner of the image you posted), however it's kept very subtle as essentially that's the way it was shown to be on the Trek sets. It does have a noise map style texture mixed in emulate the random color discrepancies that carpets likewise had on the show. :)

    Oh, no problem at all with you modifying the render. This is a conversation I had with IRML as well, it basically comes down to what I want the renders to look like. I aim for realistic colors as if you were on the "set", while your edit (that could arguably be said to look cooler) looks like it was shot through a camera and was filtered.

    It's certainly a taste thing, but I prefer the style I currently use. :) When Blender introduced Filmic as its default color management tool, I played around it heavily to get to the grading I use.
    Starscream
    For all my finished Trek fan art, please visit my portfolio
  • ViperViper1686 Posts: 717Administrator
    edited February 2019 #1827
    Yup, gotcha. As I said, totally up to personal taste and what you want to achieve with the image. As for the carpet, you are correct of course. I would take a more scientific approach and try to get the shader to behave like real carpet. The change in coloration has to do with the way the fibers are disposed and that changes as people walk in the carpet. This is just a fancy way of saying I would do the coloration change via roughness map instead of diffuse. If you are already doing that, disregard :tongue: Or if you feel it would be overkill :)
    Post edited by Viper on
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    edited February 2019 #1828
    Okey, new commission started! :) Very early stages of course, but this is the USS Frontier, a Galaxy-Class ship from BolianAdmiral's stories.

    A lot of stuff here is temporary and will get replaced, but broadly speaking the layout is in place.

    tadeo-d-oria-c1-01.jpg?1551322582
    tadeo-d-oria-c1-02.jpg?1551322584
    Post edited by Rekkert on
    Lizzy777JMP11
    For all my finished Trek fan art, please visit my portfolio
  • BolianAdmiralBolianAdmiral1115 Torrance, CaliforniaPosts: 2,567Member
    Wow, that looks great so far! I love the orientation of the step levels! Now that I see how they are adjoined to the step, let's keep the TNG-style XO/Specialist consoles, as I do prefer how they look, plus I like the GEN-style "seatlet" next to them.

    Some background, just for those of you who might actually have been following the story I was posting here on the forum - in the very original version of the story, which was posted way back when, on the Trek BBS, the Frontier WAS a Galaxy-Class ship. It was Deks who talked me into switching her to a Sovereign-Class. However, the more I thought about it, I decided to go back to the original idea of having her be a Galaxy, because one, the ship is in completely unknown space, so they'd need a ship with more weaponry. Also, because her mission was one of colony-scouting and setup, they needed a ship with more room for related supplies. Finally, the ship was also meant to potentially "show the flag" and put on a good face for the Federation, with any first contact scenarios that may arise, so they wanted a ship with a bit more prestige associated with it.

    So, my idea here, is to basically depict a Galaxy-Class as it would have been built right around the time of the 1701-E. The Frontier is both the newest Galaxy-Class ship, as well as the newest ship, period, to be built after the Big Borg Battle.
  • StarscreamStarscream231 Posts: 1,049Member
    Interesting! I've not really been a fan of the enforced "Galaxy-cheap" module DS9 had to use, but since we're stuck with the Odyssey... :lol:

    Some thoughts so far:

    1) The red carpet is a bit daunting - it's making the bridge look a bit like fresh meat (psychologically not a good idea, at least for humans)!
    2) It'd be better to replace the angled console buttresses at the ends of the consoles IMO, as they're a bit severe. Maybe a very simple, rounded buttress that leans inwards towards the ceiling? This would provide an intermediate shape between those angled dividers remaining between consoles, and the thick, rounded walls either side of the main exits.
    3) The grilled lights under the consoles clash with the XO/Specialist lit pedestals a bit -- I'd suggest either making them plainer, or adding grills to the latter. :)
    4) I like the doorsigns, though I think they'd ideally be metallic by that point...


    Interested to see your Frontier's exterior too, @BolianAdmiral, as most fanmade Galaxy refits have always looked a bit harsh and unrefined to me (not that the canon refit was any better! Hahahaha)
  • ashleytingerashleytinger2014 Central OhioPosts: 1,246Member
    I like it but I think my only suggestion would be far more rounded corners on the steps so that they flow instead of looking like they had to be made cheap.
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