@ashleytinger: Haha, what do you think those drawers at the bottom of the extruded panel are? People need to remove their shoes before stepping on the carpet.
I've added in the transporter computer terminal. In the end we went for a look based on the bridge consoles, to merge the two rooms somewhat.
The doors have labels now, given there are two of them it makes sense to have them indicate which is the exit. As on the blueprints, the door on the left leads to the corridor, while the one on the right goes into a little storage area for equipment.
Also, I've added the bigger labels inside the transporter pad area. The text in them is obviously a callback to the TOS movies and their transporter "CAUTION" signs.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
@evil_genius_180: Thanks! The basic shape is a model, placed just on top of the surface it's supposed to be on, with shadows disabled. It's then UV mapped and I apply a material with the texture sheet on it.
Some final touches, I've done the remaining okudagrams and modified the back wall to be the same dark orange as the door details. This adds that bit of color that we felt was needed, while also mirroring the similar dark wall behind the Enterprise-D transporter console.
Some final touches such as the carpet might still be changed, but overall the room is now done.
For all my finished Trek fan art, please visit my portfolio
@evil_genius_180: Thanks! The basic shape is a model, placed just on top of the surface it's supposed to be on, with shadows disabled. It's then UV mapped and I apply a material with the texture sheet on it.
Nice, thanks for the explanation. Do you sue the shrink wrap modifier to get it onto curved surfaces?
@evil_genius_180: No, usually I just cut the necessary shape out of a copy of the curved surface it's gonna go on. For small labels such as the ubiquitous "finger size" red stickers, I don't even curve them; they're small enough that it's not noticeable. And having them all be exactly identical allows me to use instanced meshes, saving a lot of space. Just on this room there are 59 copies of these, for example.
@BolianAdmiral: Thanks! I'm quite a fan of them myself, a bit more colorful and "fun" than the earlier TUC ones.
Here's the finished transporter room! We did several tests on the carpet and in the end decided on a greenish blue (the exact same shade as the Enterprise-D carpet), I think it complements the LCARS nicely.
For all my finished Trek fan art, please visit my portfolio
@Rekkert
May I ask you a question?
What camera lens/FOV are you using? Because when I do interior stuff it often feels like I am stuck in a childrens playhouse, even though it should be absolutely correct in terms of dimensions.
@ZoidZilla: Sure! I use Blender's default perspective camera, but I increase the FOV to 90º, to get a more "human eye" view. Indeed, the default 35mm view is not at all adequate for rendering wide shots of interiors.
Been progressing on two somewhat related commissions. Both are based on the USS Ross bridge model, and both are for Sovereign-Class ships!
The first one is the USS Lexington NCC-1709-B, made for @Rusty0918. The color scheme has been modified to use a colder pallet, and the front stations were replaced by TNG ones, modified to fit the late-TNG aesthetic. The command seats were replaced with a Hathaway layout on top of a platform, though with the Captain's chair placed to the right, as on Voyager. The lights were also modified, having a dimmer overall illumination.
The light columns were modified so that they're no longer columns but rather part of the bulkheads, directly connected to the walls; and the perimeter LCARS will be somewhat modified as well to make room for a horizontal red alert indicator on the top panel (hence why there are no LCARS there right now). There are more changes to come but the overall layout is there.
The second commission is for the same client who requested the USS Sun Wukong and USS Temeraire bridges, and it's for the USS Swiftsure NCC-77682. This one keeps the color scheme from the Ross, but replaces the front facing stations with a single Defiant-style helm console. The side consoles will be somewhat modified as well, adding a small front facing console similar to what the Enterprise-D bridge had in Generations.
At the back, the changes are far more drastic. The whole aft portion of the bridge has been opened up and made into a lower level, with four more stations flanking a glass MSD. Several details (most notably the carpet, steps and ceiling) still need work, as you can see. The rest of the bridge will be kept identical to the Ross.
For all my finished Trek fan art, please visit my portfolio
I love the steps down on the aft portion. I'm not sure about the engineering-style handrails, though... IMO, they look kinda odd on a bridge, but I'll have to see how everything looks when finished. As always, stunning work.
Personal I don't think the Defiant Con works on the second one with a bridge this large.
Yeah, I tend to agree... if it were me, I’d separate it, like on the Ross bridge, but that’s me. But it’s not my bridge, so... lol. Like I said above... I’ll wait to see how everything looks finished.
I do have an additional request regarding the Lex-B bridge here. Could the aft station (MSD) be updated so that it's not just two flat panels but more divided like the Ent-E bridge and your Budapest bridge?
You see how there's a lower part of the display that's two sections and the upper part that's two sections. I'm talking about the station look itself, not the LCARS.
@Freak: Oh, I agree about that lonesome helm haha, hopefully once the new side consoles are in, that area won't look as empty.
Work's still rather slow due to my Internet and electricity coming and going, but as today the quarantine is being somewhat lifted (just for some workers, and for letting people go out to exercise), hopefully that will see the services somewhat returning to normal.
On the Lexington, I've added the Ent-E style aft console, plus started work on the MSD. As you can see it's a bit more compact than the usual, because there's space below it for the red alert indicators. The Sovereign graphic itself is based on the post-Nemesis MSD done by @Suricata, which will be reproduced here in my style with his permission. Of course once finished, the ship graphic will also be used on the Swiftsure.
Speaking of which, I've worked a bit more on the new aft area on that bridge, adding some more details to the steps. On the sides of the bridge, I've extended the platforms where the side chairs sit (making the ramps smaller) in order to add the new console on the front station. The ones added there are placeholders in order to convey the general idea, but I'll be making new consoles with a more pronounced L shape to fit into the space a bit better.
For all my finished Trek fan art, please visit my portfolio
Oh, I know. You do what your clients want. I was merely complimenting Rusty on his excellent taste. I usually do like the stuff he commissions you to build.
Finishing touches on the Lexington. I've modified and added back the rest of the LCARS, while also adding in keypads for all doors. The front facing door on one of the alcoves leads into an armory, and thus that door has a more complex keypad for entry. I've also added a replicator, and swapped the top viewport for a holoprojector. Also, the light columns ended up keeping the pattern they had for the Ross.
Also, speaking of the Ross, the incredibly talented Kaitlin Bruder was recently commissioned to draw a portrait of the command staff of Clear Skies on the bridge of the Ross. I just wanted to share this as I love the end result, and I find it surreal that a design that's completely my own (even if heavily based on a canon aesthetic) ended up being reproduced by another artist.
Post edited by Rekkert on
For all my finished Trek fan art, please visit my portfolio
Okey, the Lexington-B bridge is finished! Quite a few changes were done since the previous post: the ceiling structure and other bits were recolored the same dark metallic grey as the horseshoe; Nemesis-style handrails were added to the perimeter consoles; acess panels were included to the aft alcoves; several of the LCARS were changed or rearranged; and light spots were added above the viewscreen and consoles.
For all my finished Trek fan art, please visit my portfolio
The Bridge has turned out really nice.
I like the addition of the seat for the horseshoe console.
Less like to have a crewmember fly over it and into the Captain lap when the ship is shucked.
Posts
I've added in the transporter computer terminal. In the end we went for a look based on the bridge consoles, to merge the two rooms somewhat.
The doors have labels now, given there are two of them it makes sense to have them indicate which is the exit. As on the blueprints, the door on the left leads to the corridor, while the one on the right goes into a little storage area for equipment.
Also, I've added the bigger labels inside the transporter pad area. The text in them is obviously a callback to the TOS movies and their transporter "CAUTION" signs.
Some final touches, I've done the remaining okudagrams and modified the back wall to be the same dark orange as the door details. This adds that bit of color that we felt was needed, while also mirroring the similar dark wall behind the Enterprise-D transporter console.
Some final touches such as the carpet might still be changed, but overall the room is now done.
Nice, thanks for the explanation. Do you sue the shrink wrap modifier to get it onto curved surfaces?
@BolianAdmiral: Thanks! I'm quite a fan of them myself, a bit more colorful and "fun" than the earlier TUC ones.
Here's the finished transporter room! We did several tests on the carpet and in the end decided on a greenish blue (the exact same shade as the Enterprise-D carpet), I think it complements the LCARS nicely.
- Mike Oldfield
May I ask you a question?
What camera lens/FOV are you using? Because when I do interior stuff it often feels like I am stuck in a childrens playhouse, even though it should be absolutely correct in terms of dimensions.
@ZoidZilla: Sure! I use Blender's default perspective camera, but I increase the FOV to 90º, to get a more "human eye" view. Indeed, the default 35mm view is not at all adequate for rendering wide shots of interiors.
Been progressing on two somewhat related commissions. Both are based on the USS Ross bridge model, and both are for Sovereign-Class ships!
The first one is the USS Lexington NCC-1709-B, made for @Rusty0918. The color scheme has been modified to use a colder pallet, and the front stations were replaced by TNG ones, modified to fit the late-TNG aesthetic. The command seats were replaced with a Hathaway layout on top of a platform, though with the Captain's chair placed to the right, as on Voyager. The lights were also modified, having a dimmer overall illumination.
The light columns were modified so that they're no longer columns but rather part of the bulkheads, directly connected to the walls; and the perimeter LCARS will be somewhat modified as well to make room for a horizontal red alert indicator on the top panel (hence why there are no LCARS there right now). There are more changes to come but the overall layout is there.
The second commission is for the same client who requested the USS Sun Wukong and USS Temeraire bridges, and it's for the USS Swiftsure NCC-77682. This one keeps the color scheme from the Ross, but replaces the front facing stations with a single Defiant-style helm console. The side consoles will be somewhat modified as well, adding a small front facing console similar to what the Enterprise-D bridge had in Generations.
At the back, the changes are far more drastic. The whole aft portion of the bridge has been opened up and made into a lower level, with four more stations flanking a glass MSD. Several details (most notably the carpet, steps and ceiling) still need work, as you can see. The rest of the bridge will be kept identical to the Ross.
Personal I don't think the Defiant Con works on the second one with a bridge this large.
Yeah, I tend to agree... if it were me, I’d separate it, like on the Ross bridge, but that’s me. But it’s not my bridge, so... lol. Like I said above... I’ll wait to see how everything looks finished.
e.g. https://vignette.wikia.nocookie.net/memoryalpha/images/e/ef/Enterprise-E_MSD.jpg/revision/latest?cb=20190712234730&path-prefix=en
And check the attachment:
You see how there's a lower part of the display that's two sections and the upper part that's two sections. I'm talking about the station look itself, not the LCARS.
@evil_genius_180: That one's all on Rusty.
@Freak: Oh, I agree about that lonesome helm haha, hopefully once the new side consoles are in, that area won't look as empty.
Work's still rather slow due to my Internet and electricity coming and going, but as today the quarantine is being somewhat lifted (just for some workers, and for letting people go out to exercise), hopefully that will see the services somewhat returning to normal.
On the Lexington, I've added the Ent-E style aft console, plus started work on the MSD. As you can see it's a bit more compact than the usual, because there's space below it for the red alert indicators. The Sovereign graphic itself is based on the post-Nemesis MSD done by @Suricata, which will be reproduced here in my style with his permission. Of course once finished, the ship graphic will also be used on the Swiftsure.
Speaking of which, I've worked a bit more on the new aft area on that bridge, adding some more details to the steps. On the sides of the bridge, I've extended the platforms where the side chairs sit (making the ramps smaller) in order to add the new console on the front station. The ones added there are placeholders in order to convey the general idea, but I'll be making new consoles with a more pronounced L shape to fit into the space a bit better.
Oh, I know. You do what your clients want. I was merely complimenting Rusty on his excellent taste. I usually do like the stuff he commissions you to build.
@Rekkert - at this point so far so good!
@evil_genius_180: Indeed! I was just making sure the credit went to the appropriate person.
@Rusty0918: Glad you think so mate!
More progress on the MSD, I'll be moving on modifying the other LCARS screens next.
Also, speaking of the Ross, the incredibly talented Kaitlin Bruder was recently commissioned to draw a portrait of the command staff of Clear Skies on the bridge of the Ross. I just wanted to share this as I love the end result, and I find it surreal that a design that's completely my own (even if heavily based on a canon aesthetic) ended up being reproduced by another artist.
And, of course, the Lexington bridge is awesome, great job as always.
Okey, the Lexington-B bridge is finished! Quite a few changes were done since the previous post: the ceiling structure and other bits were recolored the same dark metallic grey as the horseshoe; Nemesis-style handrails were added to the perimeter consoles; acess panels were included to the aft alcoves; several of the LCARS were changed or rearranged; and light spots were added above the viewscreen and consoles.
I like the addition of the seat for the horseshoe console.
Less like to have a crewmember fly over it and into the Captain lap when the ship is shucked.