Hi All, I've been on SciFi-meshes off and on for something like 15 years (I'm not sure as my membership predates the great crash of 2006). But I shelved modelling for several years as general life got in the way. At any rate, I've gotten interested in it again recently and have been pleasantly surprised by the advancements since then in my software of choice, Blender. I guess you could say I'm a slow learner, but have enjoyed delving back into the forum and look forward to picking up more.
For a long, long time I've wanted to take a shot at one of Jim Martin's concept drawings for the USS Defiant. I like the Defiant we got on DS9, but love the aggressiveness of one of his almost-but-not-quite-finished sketches (seen about 2/3 down
this page).
I've currently started on some of the major forms, with three components at the moment. I think for next steps I'll work on some of the details that don't involve messing with the main forms, like the bussard collectors and some weapons components, before returning to the main mesh for some geometry cleanup. Then hopefully I'll start working on some more detailing there. I'm taking it a little slow as I'm hoping to take this one further and more detailed than I have before.
Posts
Great start on the ship. I like this concept, it reminds me a lot of a 24th century Romulan Bird of Prey, but Starfleet style.
By the way, if you reorder your modifiers, put the mirror modifier in the stack above the subdivision surface one, you won't get that weird thing going on along the spine. Just a little tip.
Not sure how you've set your model up, but if the modifier stack order isn't the solution it's likely that you have faces on the inside of the model, running down the centre line, that need deleting. If that's not it either, then I have no idea.
Im a very expjeriencdd Blender user myself, and I STILL get that same problem when i try to mirror. I snap the mesh down, clean it every way I can think of, and still i get that melt point issue. I keep meaning to do a search and figure it out, but i have just gotten in the habit of transferring changes across the axix manually. If you figure it out, please post your solution in your thread!
Defiant render 4.PNG
Deflector looks great. What cool lines this design has.
Yeah, Blender has improved BUNCHES in the las two updates. Everything is easier to find and many things just work better. Like Booleans. Oh, man has boolean cuts been made soooo much better...
Anyway, I've now got some impulse engines and the hull extension to hold them. I tweaked the rear of the nacelle struts a little, making them a little narrower top to bottom. They just seemed too clunky before. And, I've added the first shapes for the fore weapons modules.
Defiant render 6.jpg
I really dig that elongated design.
Really, I always felt it looked too small for being a starship...but it looks cool.
It´s good to see a new incarnation of this ship coming to life. The last one I remember was built by Ebolii in the year... 2004, maybe? :cool:
Same here...been a memeber since 07...good old days,
Thanks Starship, yeah I've been and on-again off-again modeler since about 2000. I think my original membership predates '06, but I seem to remember a site crash that required rejoining.
Just a few small updates tonight with some small additions of some smaller forms on the nacelles. Also, I wasn't happy with the scale of the segments on the bay doors, so I've made those a lot smaller.
Defiant render 7.jpg
That said, I'm having some trouble with some of my paneling and I'm wondering if anyone has seen this in blender and if you have any suggestions. I'm getting weird faces in the cut-out around the ridge at the outer edge of the nacelles. the panel is created by snapping the shape to the surface of the wing, applying a solidify modifier, then a bevel modifier, then sub-d. All of the panels so far are created this way, but this is the only area with this weird artifact.
See if you can loop edges on either side of those inside corners and have them head out across the mesh surface.
Maybe these simple objects should help, blue is the control mesh Green is the result.
Aside from that, the model is looking really good.