that ship actually did start out as a Cardassian freighter however,so you might find better luck for it under it's original studio model name "Groumall".
Also there was a cool concept art variation that gave it the cardassian stingray head, i think it's on Jon Eaves's block somewhere.
that ship actually did start out as a Cardassian freighter however,so you might find better luck for it under it's original studio model name "Groumall".
Also there was a cool concept art variation that gave it the cardassian stingray head, i think it's on Jon Eaves's block somewhere.
Wow! don't even remember seeing this freighter in the show, but then again it's been a while since I've watched it. Great modeling and attention to detail!
It's in a convoy of 3 freighters guarded by one Klingon Bird of Prey during the Dominion War. General Martok is in command of the BOP and Worf is with him, dealing with the fact that his son Alexander has come on board to impress his dad. The episode is called "Sons and Daughters" Season 6 Episode 3.
It looks good. However, in relation to the overall size of the components, the latches look kind of small. They're holding some huge containers in place.
Just getting started on the texturing. I enlarged the latches to as big as they currently could be. I will have to alter the shape to make them bigger. I haven't textured them yet. I need to move the clearance lights on the fins to the outer edge. Don't know what I was thinking.
Big improvement with the latches. (see what I did there? )
The first grime pass looks decent, though very uniform. It might actually be advantageous to have the cargo containers have more grime, as they're removable and could be take down to a planet. Assuming the freighter doesn't land and is loaded in orbit, (I figure that's why the pods are removable) it would make sense for the containers to be dirtier, as they'd potentially sit on a planet for a time and get dirtier. Another idea would be to have the pods have varying shades of green, suggesting that the modular pods might come from different sources and just get attached to whatever freighter when it's time for a cargo run. Just some ideas. I don't know what level of detail you want to go into with that stuff.
The first grime pass looks decent, though very uniform. It might actually be advantageous to have the cargo containers have more grime, as they're removable and could be take down to a planet.
Assuming the freighter doesn't land and is loaded in orbit, (I figure that's why the pods are removable) it would make sense for the containers to be dirtier, as they'd potentially sit on a planet for a time and get dirtier.
And of course knocked around more. I did give a thought to "Klingon graffitti?"
Another idea would be to have the pods have varying shades of green, suggesting that the modular pods might come from different sources and just get attached to whatever freighter when it's time for a cargo run.
Just some ideas. I don't know what level of detail you want to go into with that stuff.
I'm going all out. It's too much fun. This is what I love about Klingon Ships (or perhaps non-Federation ships) is that they're more beat up and used looking.
Battlestar Galactica. I've always liked the Colonial Movers ship, which is one of the ships cool enough to appear on both the original and reboot series:
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that ship actually did start out as a Cardassian freighter however,so you might find better luck for it under it's original studio model name "Groumall".
Also there was a cool concept art variation that gave it the cardassian stingray head, i think it's on Jon Eaves's block somewhere.
Current Projects:
Ambassador Class
Thanks @evil_genius_180
I think I have the side structures on the back fins under control.
https://www.youtube.com/channel/UCqRhLEHgwgTKxsalM5YznYQ
Formerly furswift
Just getting started on the texturing. I enlarged the latches to as big as they currently could be. I will have to alter the shape to make them bigger. I haven't textured them yet. I need to move the clearance lights on the fins to the outer edge. Don't know what I was thinking.
The first grime pass looks decent, though very uniform. It might actually be advantageous to have the cargo containers have more grime, as they're removable and could be take down to a planet. Assuming the freighter doesn't land and is loaded in orbit, (I figure that's why the pods are removable) it would make sense for the containers to be dirtier, as they'd potentially sit on a planet for a time and get dirtier. Another idea would be to have the pods have varying shades of green, suggesting that the modular pods might come from different sources and just get attached to whatever freighter when it's time for a cargo run. Just some ideas. I don't know what level of detail you want to go into with that stuff.
Yes, that's what I thought too.
And of course knocked around more. I did give a thought to "Klingon graffitti?"
Just like modern containerized cargo.
I'm going all out. It's too much fun. This is what I love about Klingon Ships (or perhaps non-Federation ships) is that they're more beat up and used looking.
I don't know why, but I keep thinking of Colonial Movers from BSG.
Appreciated. Thanks.