Not too long ago, I started working on the bridge of the TOS Enterprise as part of a plan to model all of the filming sets used in the series. I've blocked in most of the main components of the bridge for now. The models of Spock and Kirk were made in DAZ 3D Studio.
What's your lighting setup for the bridge? I tried to replicate the original set lighting when I made mine, and it did not go too well!
Been pretty busy lately and haven't had much time to work on the bridge. I did manage to get the Captain's chair completed. Some of the controls were made using grainy screen shots as reference. So, if you see anything that isn't correct, please let me know.
very nice, the Captain chair.
Love it !
Did some more work on the Burke chairs. Scaled them up by 8% as they were just a bit too small. Adjusted some of the lighting as well. The major part that I worked on was the Helm and Navigation controls. The astrogator texture was an absolute bear to work on. Found a website called TOSGraphics.com that had a graphic that I used as a guide. There were some parts that I wasn't able to do since I am using an old copy of PaintShop Pro, but tried to get as close as I could. Still have the motorized scanner that pops up at the Helm station, but will do that a bit later.
very beautiful. Can you use GIF animations in C4D as texture?
I don't use C4D, but is it possible it doesn't recognize variable frame times and just plays them all back at a fixed speed? Perhaps try exporting them as videos at a fixed frame rate like 15/30 fps possibly in a format like .mov (with png compression or something) if it supports it.
It's going to look so cool with all of those animated boards in there!
Thanks BlobVanDam. I believe when I created the animated GIF, I told the software that it was to be 24 frames per second. The timing between each frame was in 1/100ths of a second and I guess it averaged the time the best it could. In C4D, you can have the animation sync to each frame or second. I chose frame as it was more granular. At least I think that is how it works. So, at 24fps, each frame would cover .0417 seconds. And if this is true, then I can kind of see how things would appear to sync up.
Other than that, it looks great! :-D
Don't get me wrong, it looks good, way better than I could have done. It's definitely close enough.