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Using Vector Graphics in Max as Topographical Maps
I have recently begun a project to accurately map 3.5 acres of land. I have acquired a vector graphic that is taken from SRTM and GPS data, so it is precise. I want to use it to create a 3D topography in Max accurate to the foot. The essence of the idea is to use the vectors to create splines that I can then create a Terrain feature from. Is it possible to either extract the vector data directly to Max to form splines, or do I need a script for such an operation? If there is a script anyone knows of that can do this, please let me know!
Thank you all for any leads!