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3D-= MKF random trek thread =-

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Posts

  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Welp it came out ehhhh OK I suppose.

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    Lizzy777JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    More doodads and refining of parts.
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    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Absolutely amazing work, as always.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Random small crap and Shuttle ops is in sorta. 2 L shaped stations and a command deck for 2 maybe. It will be a console on rail thing with monitors in the framework and a semi decent view out.
    And yeah I need to adjust may materials so the shadow side does not have such strong contrast in the glossy colors.

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    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
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    figure those insets could be a area where sensors for tracking et could be for the suttle ops and be an area where modules can be pulled and changed out etc. All the consoles and stuff back up to this area with enough room for a access bay to connect things up or change them out.
    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Stuff on those radiator fins or whatever they are.

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    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Mostly just decals and pushing some things about and defining what was once just decal detail. Thinking of maybe going from a pair of phasers to a single unit as it just seems to crowded up there. Sadly this is the only place for them that gives a clear view due to those fins and struts.

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    ashleytingerLizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    edited May 2019 #909
    More hull details and junk around windows as well as the docking collar obs and inspection decks. The upper divided floors are mostly for upper ship ops and inspection. Most operations related to small docking collar ships would I assume be near to fully automated. This is a area where station and drydock supplies and collars would lock in. The stuff flanking the landing "pad" would have ports for transfers of materiel.

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    And yes, I have some smoothing groups to deal with.
    Post edited by MadKoiFish on
    ashleytingerLizzy777BrandenbergJES
    Each day we draw closer to the end.
  • Lee80Lee80193 Posts: 458Member
    It's coming along nicely, I'm loving the details.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    More holes and some details to the hull.

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    ashleytingerLizzy777BrandenbergJES
    Each day we draw closer to the end.
  • ashleytingerashleytinger1989 Central OhioPosts: 1,225Member
    Love the warning details you put in. Not something you'd see right away, but it makes sense.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Adding on more panel details and detaching bits here and there to create unique UVWs. Really need to revise my materials though.

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    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Spent most of the rest of the night arguing with lights. The raised deck next to the pennant keeps getting in the way so a side light typical of TMP era gets lit up along with the pennant. Which I disliked, tuning them to avoid that means they cannot project far enough along to light the lettering. So various attempts later I have a multi lamp arrangement. Ignore the color tone as I will likely tone all ship gizmos to a warmer light. ATM it is just white, I wish I could adjust by temperature vs RGB color. I am using MR gizmos as photometric just obliterate render times and are much harder to avoid unwanted effects near the gizmo itself. I suppose I could use a hidden LUM object but those are generally ambient vs a projected light and do not reach too far without odd blowout or bleed through. There is suppose to be a projection map on these but I am not seeing it so I might have to swap the bitmap.

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    Example I use LUM lights on markers, interior lighting and any glow element on or in the ships.

    AND RRRRRRR at the blotchiness in my materials. I cannot figure out where the heck the noisemap like grime is coming from. Maybe something in scene is broken or referencing a file that is not there. Max 2013 often does not try root directories before returning to old references when saving files. never had much issue with 2010.
    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member

    Update little light emitters and adjustments to the settings to fill the area more.

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    Lizzy777BrandenbergJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Big whoop panels on the flat bits. Mapping is a bit meh and it still has that strange blotching even though I spent time correcting a backfacing issue with the materials (turning on and off of maps causes that issue to oddly VANISH. In the end I will likely eliminate the hull material and clone it manually over to a new one and apply it to every single object by hand UGH.

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    Lizzy777JES
    Each day we draw closer to the end.
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Your work is always inspiring. You have a look.... :3
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Thanks

    Start of grid/panel planning on the saucer.

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    Lizzy777JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Center panels and rim adjustments. Moved the Phasers as the area where they were was too cluttered as well as the flatness of the saucer prevents a workable inner solution.

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    few renders of the whole thing.

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    ashleytingerLizzy777BrandenbergrojrenJES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Sensor pits, not so sure about the innards but thought it was worth a try.

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    Lizzy777BrandenbergashleytingerRekkertJES
    Each day we draw closer to the end.
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    OMG - Really nice work. Its a good looking ship. I love that underside shot - 4 pics above me.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Extruded out lower panels and altered some of the patterns. And most of the panels have unique uvws so no more continuing patterns.

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    just decals windows and some detail bits left here.
    Lizzy777JES
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    More grids and bits.
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    Lizzy777ashleytingerZhor2395BrandenbergJES
    Each day we draw closer to the end.
  • Zhor2395Zhor2395344 MN, USAPosts: 92Member
    Looking really nice
    "It's just like bumper cars...where everyone dies." ~Penny Robinson
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Upper sensors and all paneling in, most of it all has unique uvws so no repeating patterns.

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    Lizzy777BrandenbergZhor2395JES
    Each day we draw closer to the end.
  • BrandenbergBrandenberg1655 CaliforniaPosts: 1,937Member
    Gasp! :)
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Thanks guys,


    Some random hull bits and window placements on the saucer. Do not think I will have any more holes other than the saucer rim. The white access panels though might go hull color to make them not show up as much.

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    ashleytingerJES
    Each day we draw closer to the end.
  • ashleytingerashleytinger1989 Central OhioPosts: 1,225Member
    Looking fantastic!
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    Rough placement of rim windows for now. Decided to go with single deck atm and to try to space them in clusters as they are on the canon ship. The double deck layout would have pushed windows to the dark gray line area of the rim and I just did not want to encroach that far to the edge of that section of the ship. Right of way markers should denote left or right of the ship and front to back. Most of the windows on the saucer will have to wait for all the symmetrical detail in their region to be done before I start cutting them in though.

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    I might be shifting the things upwards some if I do the split grids in this area to match the canon ship.
    Lizzy777JES
    Each day we draw closer to the end.
  • admiral hortonadmiral horton201 Posts: 145Member
    PLease do orthos of your ships they r amazing
  • MadKoiFishMadKoiFish9696 Posts: 5,299Member
    edited June 2019 #931
    Sorry as I have mentioned before I do not do orthos.

    Teh Update:
    Some edging on the grooves and working the lower hull.

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    Post edited by MadKoiFish on
    ashleytingerLizzy777
    Each day we draw closer to the end.
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