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3D-= MKF random trek thread =-



  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    More panels and decals and the start of mapping out the spine panels.
    Colors are just for contrast. These will retain the same materials patter and the forward sensor superstructure.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Panels etc in and second render shows the dome thing sans all the occluding bits hidden. (those parts are still in subdiv)
    not fully sure if this is how I want that dome to look. But eh for now lol.
    Lizzy777ashleytingerLoopholeBolianAdmiralWarp Propulsion LaboratorylewisnivenJES
    Each day we draw closer to the end.
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    I’m really liking how the bottom is developing…
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Rear housing collapsed and starting in the panel and detail work. The raised areas might not be raised in the final work as for now they are just separate objects placed for spacing.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    edited May 31 #2316
    Aft torp details.
    Actual launcher housing is up for debate as it is just pulled from my older ships. I know I tend to match TMP vs TNG stuff in the fine details of the tubes themselves as anything of detail for TNG are the detailed images by Eaves for the Sov. Well, least that I can remember.

    oh yeah on the housings ignore the materials. I could swear I wiped those when I imported the object in.

    Just adding this image instead of a new post. Addition of the stage 1 panels.
    Post edited by MadKoiFish on
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    These might be windows but they are a bit close to those torp tubes.
    Each day we draw closer to the end.
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    Hmmm… judging by the size of the girl, I think those windows could work… they look like they’d actually be on the deck right above the launchers.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    That is part of my issue is having a windowed room so close to the launchers. I try to avoid them. EXP as these would be large ones compared to the rest of the ship. Granted much of the rest of the bulk windows are fairly small. These if seen from the side are about 6ft tall 4ft wide give or take. The elements are something like 9ft if aligned square to the world. So large picture windows.
    Here is a side ortho, to give a bit more of a idea of the interior space is like the light pink boxes are 9X3X3, yellow one is just a rough idea of internal tube and not any other loading or other interior spaces. Granted the shape of this area does allow for a offset from the central mechanics of the torps some. So maybe not so bad as I had thought.
    to sorta show volume
    Each day we draw closer to the end.
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    Yeah… we’ll, another option if you want something there might be to do something like that “window” that Lily saw Australia out of on the 1701-E… like some type of small viewport normally covered by a blast shield, or whatever that was.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Just put in huge windows 12X3 jamb to jamb but in profile due to the lean only 6ft tall or so.

    Each day we draw closer to the end.
  • seanrseanr905 Brooklyn, NYPosts: 539Member
    Personally, my recommendation is to cut the height of those windows by one third to one half, and move them forward to the next panel line. Otherwise, this is looking amazing as usual. :)
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Lower panels in and all the hatches and stuff merged into the hull. Added some markings for the heck of it.

    BolianAdmiralashleytingerscifiericWarp Propulsion LaboratoryLoopholeJESLizzy777
    Each day we draw closer to the end.
  • BarricadeBarricade198 Posts: 179Member
    How the heck do you do it MadKoi? You took a design that was making me go BLECH at my screen in disgust...

    And now I'm sitting here looking for all the world like one of the Minions going "oooooooohhh" in awe at how good it looks. Those nacelles are insanely good looking with the panels you did.

    Black Magic? Ia Ia 3DSMax Flhagan? Sacrificing a virgin mocha a day to your video card?
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Daily ritual when I wake up is to make a triple latte. >_>

    More decals and some panels, looking at alt colors to lessen the "red tape" Might just forgo some of the warning stuff for a less cluttered look. Idea is most of this will greek away at further distances. Again probably getting carried away for the LOD agreed upon.
    Procrastinating on collapsing the main hull but probably will have to face that this week.
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Some more decals.
    Each day we draw closer to the end.
  • johnl2112johnl21129 Posts: 22Member
    The decals and small geometry are really giving this a sense of scale!
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    Decals and paneling looks great. And I love the glowy effect on the little blue sensor crystal, or whatever it is, lol.
  • BarricadeBarricade198 Posts: 179Member
    That long 'neck' like section, ending in the photon torp launchers, you might want to keep a copy of, as is, in a separate file entirely. Because I'm almost positive you could make one awesome looking Klingon ship from it, with only minor mods, once you're done with this hull.

    NOTE: keep using it for this hull, I wasn't suggesting you don't. Please keep doing so.
  • scifiericscifieric900 Posts: 1,310Member
    Madkoifish, that is VERY pretty!
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    edited June 23 #2331
    Thanks guys, dunno if I would recycle parts of ships in such large segments. So far all i do is scrounge smaller elements like hatches lifeboats greebs and things sorta like auto manufacturers do with knobs locks and things like that.

    I forget if square lifeboats or the sov ones were requested. Here are some pulled off my Galaxy for scale. Figured they would need to scale down 25% or so to match and would still contain enough people per pod 3~6 vs the higher cap of the galaxy ones (granted those are pods behind a flappy door where you could go the sov style with the square hatch being the blast shield allowing for a larger pod itself. Either way the tops are all we are worried about and I think the Galaxy ones are just too large to work with the layout on the drawings. I have not compared the VOY pods as I am sure those hatches are much smaller than the Galaxy ones as the ones on the Ambassador I do not think scale either (big oops in TNG as they just used whatever. I think the Ambassador were price labels just stuck on the hull. The Galaxy might have been the same prior to the repaint for generations.
    Also main hull is collapsed and in the midst of being optimized and reflowed in places to clean up the mesh. Mostly just clearing mass areas of edges that are not needed. You can see some parting lines I have added to detach sections. Outside of that there is not much visually changed as this is intended, dump thousands of polies if not more for the same look. Not to mention make it less eye bleed while working on it. Great fun will be dividing up the hull to work on smaller parts so I can avoid screwing up far side faces during edits etc. That and visual clearances around the roll bar. Likely that will get lopped off anywhere along a loop then reattached.

    About to dump the pretty HDRI for a more over lit one for these all around renders. The one I am using has a dead zone as I prefer some darkness to one side but it really hinders WIP lol.
    Some wires, large files.
    Post edited by MadKoiFish on
    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Aft obs room in, well the cavern and windows for it are at least. Central light will likely get yanked off in favor of the ones on the fins. This room probably will be a lounge of some sort, a out of the way one, or maybe not I dunno. Space is probably oversized atm as it is just a box off the window jambs.
    Each day we draw closer to the end.
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    edited June 23 #2333
    Looking great! The Galaxy (or Voyager) style lifeboats are what I’d like, since that’s what’s depicted on the original drawing. Plus, I’m not sure the Sovereign ones would look that good with this ship.

    I actually would keep that central light, but that’s me.
    Post edited by BolianAdmiral on
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    Actually, I’m wondering if maybe it would be an idea to put a Starfleet emblem along with a “clipped” or shortened pennant stripes, on the top of that deflector housing? Kinda like on the shuttlebay of the Nebula? Would it at least be possible to see a test of how it might look, please?

  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    edited June 23 #2335
    Here is a quick dirty clone off the nacelles. I could make it much smaller and put the delta in the wave guide (or whatever it is) indent area and let the stripes flow backwards.

    Then again once rendered if I push it forward and move that central blinker, it might work. Is a bit wide atm as the green panels likely would start to be visual mess as the sides wont be wide enough to peek beyond the stripe. EG it would be hard to understand what the green bits would be with the width of the pennant. Anyhow I will leave this object there as a template to see how it looks.

    Wave guide or tractor alt deflector or whatever it is.
    quick and dirty pennant.

    That forward blinker will probably move to the leading edge of the hull there instead of where it ended up.
    Post edited by MadKoiFish on
    Each day we draw closer to the end.
  • BolianAdmiralBolianAdmiral766 Torrance, CaliforniaPosts: 2,210Member
    Okay, I really like how the pennant looks there. I’d leave it as it it, position-wise. I like the little wave guide bit.
  • JESJES47 Posts: 80Member
    You are truly one of the best when it comes to the little details/greebles. I love the look of the sensor housing above the deflector, and the fins on the aft part of the deflector housing, and well everything else in general actually.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Messing about with this area of the ship I just did not like what I had nor how it would have ended up with all thew details in. So a different approach.
    Each day we draw closer to the end.
  • ashleytingerashleytinger820 Central OhioPosts: 786Member
    It has this reinforced feel to it that fits with the deflector dish up front. Loving what you're doing with this.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Just noticed something, the SOV pennants are inverted from the Defiant and Voyager, and well pretty much everything that uses the delta logo. (except the refit, so yeah I dunno wtf at this point as shuttles etc are fat side up.)

    So some flip flopping about and realigning and it now follows most of the rest of canon.

    Each day we draw closer to the end.
  • MadKoiFishMadKoiFish4724 BurntforniaPosts: 4,670Member
    Stuff from last night. Just loosely mapping out panels etc and planning out all the ratios of stuff.

    My gaps on those tan sections might be too narrow on these further out renders. GRRR had them spaced wider earlier and undid them as they looked too far apart! heh. Typical.
    Each day we draw closer to the end.
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