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MadKoiFish wrote: »
Making some rough edits to the textures as I convert things. I have most of it dealt with just some file paths that insist on pointing to old locations and all the stuff in the bussards. Hard part is reproducing all the small details and ticks as I cannot just look at the old materials. Meh.
Might be some windows not lit right and I think I lost all the tint light objects that added those "off" color rooms. I do need to tune the lit "panels" and the lower marker lights. I have a bright object in there but I think originally I had a gradient from light emission to a fall off transparency.
Once I get the bussards done the fun will be finding any errant Mental Ray materials that might exist in the scene but not applied to the mesh or as phantom multi mats. Not really found a good way to destroy old materials in multi mats.
Also some lighting issues (sensor palettes)
publiusr wrote: »
Call it a “Fast Frigate”
Road Warrior wrote: »
You know... this thing has one heck of a vibe if you flip it upside down.