Hello everyone! I am new here to SciFi Meshes. I stumbled across this site a while back and really liked it. So I have a personal real-time CG project that started out as just me wanting to build a CG Millenium Falcon because, well, I am a huge Star Wars nerd. So what started as just me wanting to build the Falcon and a docking bay interior, turned into "hey, wouldn't it be cool to build out the interior hallways of the docking bay also" which turned into "HEY wouldn't it be cool to have the alleyway just outside the Docking Bay also" which turned into "HEY, WOULDN'T IT BE COOL TO BUILD OUT PART OF MOS EISLEY ALSO!!!" which then brought me to the realization of "OH CRAP!!!! THIS IS A LOT OF WORK, I NEED HELP !!!!!!!" So I enlisted the help of several friends of mine and we have been working on a small real-time chunk of Mos Eisley running in Unreal 4, and I thought I would share some screen shots and a video of what we have so far. It's still very much a work in progress, but we are making some headway on it. Our goal is to finish it ( shooting for end of March hopefully ) and then release it on the web for people to download. It's not really going to be a game per-say, just a pretty Mos Eisley showcase piece. Anyhow, check it out, let us know what you think so far:
And here is a video walk-through:
We also have a running thread on Polycount and the Unreal 4 forums that dates back to the early stages of the project for those of you who want to see the progression from the beginning:
http://polycount.com/discussion/153396/star-wars-mania-docking-bay-94/p1
https://forums.unrealengine.com/showthread.php?84078-Star-Wars-Mania-Docking-Bay-94
Thanks everyone and looking forward to being part of your community!
Posts
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only nitpick so far.
Maybe it slides down into the ground.
Here's the link to the thread if you want to take a look.
http://www.scifi-meshes.com/forums/showthread.php?78594-EE-3-Blaster-Carbine
Hey there, thanks for the offer! Yea, we are planning on swapping that out, probably to either an EE-11, or DL-44. It's on our to-do list, we just haven't gotten to it yet.
Thanks again everyone for taking the time to check out our project!
Anyhow, here is a new video walkthrough of our current progress. Hope you all like it. Please let us know what you think - Thanks everyone!
And here are some new still images. Thanks again!
https://vimeo.com/150213559
Enjoy!!!
Got some new walkthrough videos for you all. The last video I did was a little long, I think it might have been tough to sit through all at once, so I broke up this update into 3 separate videos for you all to check out at your leisure!
Here is the our current progress on the Docking Bay 94 interior. LOTS of textured props now, and more textures and decal work on the walls.
https://vimeo.com/156016705
And here is an update on the Cantina & RIght Half of the city
https://vimeo.com/156016873
And here is a new Dowager Queen basement and more stuff in the Left half of the city
https://www.youtube.com/watch?v=awy165Unul4&feature=youtu.be
So we still have a lot to do, but I think we are making good progress. I'll put up some still images here shortly as well.
Thanks everyone, and please let us know what you all think!!!
Thanks again everyone!
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Our project is still WIP, but we are getting there. I would say we are about 75% - 80% done, just have a few more assets to finish, and then do a polish pass. So far I have tested running our level on a GTX760 / GTX970 / GTX980ti / and a Titan X cards, and it runs very good at 1920 x 1200 or lower on all teh 900 series cards, and pretty good on the 760. Any resolutions above 1920 x 1200 are still decent, but they do get a little choppy in a few areas. I just recently obtained access to an HTC Vive, so gonna see how well it runs in VR here soon.
I will post some new videos here either later this evening or tomorrow to show walk-through as I have also been doing a lot of sound work in the level as well that need video to show.
Thanks everyone, hope you all like the update!