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3DX-Wing

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Posts

  • stonkystonky350 Posts: 489Member
    Good stuff Chris, thanks for sharing! Part of my layout looks like what you've done here but I had to split it along the "equator' as well as around the step around the "droid strip", the "droid strip" walls, the "torpedo tubes", the area around the "butt plate", and a couple of other places in order to eliminate as much stretching as I could without putting too many seams in places that would be a problem. I'll try to post it when I get a chance.
  • ChrisGFXChrisGFX362 GermanyPosts: 607Member
    ahh yes, I was thinking about cutting along the aquator too. Then I was thinking about what you will see mostly ... it is side and top mostly so that was the reason I did it this way.

    but anyway ... can't wait to see your sollution :)
  • stonkystonky350 Posts: 489Member
    Subject to change and still very much a WIP but this is where the uvs are right now. Like I said, I couldn't get rid of the stretching with any fewer cuts:

    xwing_fuselage_uvs.jpg
    108957.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Man, I wish Lightwave could do UVs that nice.
  • stonkystonky350 Posts: 489Member
    I use UV Layout:

    https://www.uvlayout.com/

    Interface is crap, but it's super easy and super fast.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Thanks for the tip. I'll have to look into that. :)
  • TALON_UKTALON_UK2 Posts: 0Member
    stonky wrote: »
    I use UV Layout:

    https://www.uvlayout.com/

    Interface is crap, but it's super easy and super fast.

    Heh, have just purchased that funnily enough, and am now waiting on the dongle for the thing in the mail. Worth getting, makes UV unwrapping much easier and faster. Am currently unwrapping a high poly detail blaster rifle using standard 3DS Max UV tools and it is a right headache.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    If I get it, it's going to have to be a Hobbyist license. It's a basically unrestricted license, though it's only a single user license, which is fine with me. Though, I can't even afford that right now. :(
  • TALON_UKTALON_UK2 Posts: 0Member
    I went with the pro in the end because there was one key feature in that which was missing from the hobbyist version, can't recall what it was off the top of my head, but it was important, otherwise I'd have gone with the hobbyist version too.
  • stonkystonky350 Posts: 489Member
    About as close as I can get it (no blue/red polys = good :) ):

    xwing_fuselage_uvs2.jpg

    There are a few handy features missing from the hobbyist versions including the auto-unwrap functionality and the ability to automatically find and duplicate uvs across repeated objects (ie. identical tank treads), etc. That said, fundamentally there isn't anything that you can't do in the hobbyist versions, it just might take longer.
    108958.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It can't be any worse than the UV Unwrapping (or lack thereof) in Lightwave. ;)

    That's really looking great. :thumb:
  • IRMLIRML253 Posts: 1,993Member
    It can't be any worse than the UV Unwrapping (or lack thereof) in Lightwave. ;)
    you need the PLG pack, it's brilliant
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    IRML wrote: »
    you need the PLG pack, it's brilliant

    I have it, I use it. I don't always like the way it lays out the pieces on the map. It puts them on at angles, which can make it a pill to line up stuff like stripes with the geometry. Also, it returns a lot of errors, but I may not be using it right when that happens. ;)
  • mattcmattc181 Perth, AuPosts: 322Member
    https://www.youtube.com/watch?v=g3cNxgNvYxU

    That might be of some use.
  • stonkystonky350 Posts: 489Member
    Some proof of concept work on the panel lines:

    xwing_panel_lines_poc.jpg

    Position, thickness, and depth are all subject to change.
    108999.jpg
  • TALON_UKTALON_UK2 Posts: 0Member
    Looking good there Stonky.

    :thumb:
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Looking great. :thumb:
  • stonkystonky350 Posts: 489Member
    Thanks all!

    Some VERY early work on the fuselage:

    xwing_fuselage_wip.jpg

    It's not meant to be any one particular X-Wing at the moment - it's kinda generic, and steals inspiration from all of them. That said, it's set up in such a way where making the specific variants wouldn't be difficult.

    More to come!
    109010.jpg
  • TALON_UKTALON_UK2 Posts: 0Member
    Coming along nicely.
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    nice!
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's really looking great. The chipped paint is especially nice. :)
  • stonkystonky350 Posts: 489Member
    It's really looking great. The chipped paint is especially nice. :)

    That's what happens when you don't use a good primer. :)

    Thanks all!
  • stonkystonky350 Posts: 489Member
    A little more work, still balancing things out:

    xwing_nose_close.jpg

    I also still need to add the styrene chips, the scorching around the torpedo tubes, etc., etc.
    109013.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Styrene chips? But I Thought you were building this in CGI. :p

    Seriously, it's looking spiffy. :D
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    needs a good half hour in the Wash 'n Wax :p
  • stonkystonky350 Posts: 489Member
    Styrene chips? But I Thought you were building this in CGI. :p
    The styrene chips are just big flat pixels glued onto the hull. :)

    Thank you!

    needs a good half hour in the Wash 'n Wax :p
    That'll buff right out. :)
  • stonkystonky350 Posts: 489Member
    Work moves forward on the fuselage as I continue to uv the rest of the ship:

    fuselage.jpg
    109029.jpg
  • TALON_UKTALON_UK2 Posts: 0Member
    Coming along very nicely, loving the varied weathering details and techniques you're using there, looks very authentic.

    :thumb:
  • TralfazTralfaz412 Posts: 846Member
  • BigDBigD0 Posts: 0Member
    Looking really good man.
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