Eric, any grand plans since the Smithsonian restoration?
Oh, the same old delusions I've always had. Ha!
They did a good job, but there are actually some "mistakes" that they incorporated into the final model. It looks MUCH better than the last couple of restorations, that is for certain.
The tabs that hold the warp nacelle caps are not thin leather straps with snaps. I want to do some research on the inner trough of the warp engine and how it was painted for The Trouble With Tribbles. I'm not certain that their paint job matches, although they did a superb job!
What do you think of the restored "phaser nipple"?
Their lights for the warp engines seem slightly wrong to me as well, but again, this is the closest I've seen to the original effect. The yellow lights in place of white lights seems most glaring to me. That, and the original did not have matching lights on both sides.
I find it interesting that the back of the inside of the housing for the deflector array rings has aspects of hull color and also copper color, and that they confirmed that the copper for the rings was slightly different in color than the dish itself, probably mainly due to weathering on the dish.
I might like to do an animation in response to the achievement at the Smithsonian and the 50th anniversary, but I'm not sure what to do.
A fellow who is a few years older than me (I'm 53 at the moment) posted a picture of himself from when he was a kid. He was standing in front of the 11 foot filming model of the USS Enterprise and had his hands on the stand for the model for the Galileo 7. It was a marvelous black and white photograph and I wanted to see if I could come close to duplicating the shot.
The final black and white image:
And the color:
Of course, all done in Blender 3D except for the noise and blur to simulate film grain which was added in Adobe Photoshop.
Also, I was going to start another thread, but it doesn't look like we can upload images anymore. So, here's a little something else I've been working on.
Awesome. Any idea why Jefferies designed the roof that way, with the sides curling over? I'm visualizing the airflow over it and there would be vortex generation off the forward tips. Looks like a channel for ducting boundary air into the exhaust shock. Maybe I'm over thinking it.
Awesome. Any idea why Jefferies designed the roof that way, with the sides curling over? I'm visualizing the airflow over it and there would be vortex generation off the forward tips. Looks like a channel for ducting boundary air into the exhaust shock. Maybe I'm over thinking it.
Hello psCargile! Thank you for the compliment.
Matt Jefferies designed a very aerodynamic shuttle. It was when AMT pitched the idea that they would pay for the shuttlecraft mockup IF they were allowed the rights to sell the model that Gene Winfield (there were a lot of Gene's working on the original Star Trek!) who came up with the boxy design ... on request. The square design was easier and cheaper to build. This is exactly the same reason why Star Trek: The Next Generation abandon their first season, sleekly designed, compound curved shuttlecraft (that I loved SO much) and replaced them with a bunch of angular designs. Easier and cheaper to build.
No doubt the curls up top were the only sleek bit of design allowed to stay with the model.
Just a guess based on the history of the design of the shuttle!
I started using the Filmic Color Management System for Blender 3D. (Here's a link!)
One odd effect is that textures are REALLY, REALLY pronounced! I've gone through and toned down the textures for my Enterprise to the point I'm fairly happy with them.
I'm pretty sure the rest ring doesn't go all the way around. Every model I've seen has it covering only the front 8 hull line divisions, as can be very faintly seen in that photo. But it's so faint (and basically invisible in TOS itself), and not a well documented feature in universe, so there's room for personal interpretation there. Every model becomes someone's own interpretation at some point, and that's what makes them all unique. :thumb:
Looking great either way!
Btw that was supposed to be front 10 hull divisions, not 8. Don't know why I said that.
I just finished redoing a model of the Enterprise myself for a video I'm working on (I didn't make the model from scratch, it's one by Raul Mamoru from trekmeshes). I didn't find info on the lighting pattern for the nacelles though. Yours look excellent, so I was curious if you found reference for it, or just figured it out yourself?
Btw that was supposed to be front 10 hull divisions, not 8. Don't know why I said that.
I just finished redoing a model of the Enterprise myself for a video I'm working on (I didn't make the model from scratch, it's one by Raul Mamoru from trekmeshes). I didn't find info on the lighting pattern for the nacelles though. Yours look excellent, so I was curious if you found reference for it, or just figured it out yourself?
I figured mine out for myself, thank you for the compliment!
The episodes I used (for the most part) were the approach of the Enterprise from Elaan of Troyus, the same shot from the beginning of The Tholian Web, and of course the VERY short clip of the front of the Enterprise from near the ending of Metamorphosis.
My rust ring is probably too strong. It was my impression that it goes all the way around and is very weak. The first half is certainly prominent.
Filmic Color Management System is certainly producing better and more realistic results than I was able to produce before.
I would LOVE to see what you're turning out with this new tool!
Eric,
About Filmic Blender: I'm thinking about getting it myself, after hearing Andrew Price sing its praises. Reading that you've had positive experiences with it, too, could push me over into getting it. Could you maybe go a bit in depth in terms of its top 3 features that you use the most, or maybe that make the most dramatic differences to your renders?
Posts
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
They did a good job, but there are actually some "mistakes" that they incorporated into the final model. It looks MUCH better than the last couple of restorations, that is for certain.
The tabs that hold the warp nacelle caps are not thin leather straps with snaps. I want to do some research on the inner trough of the warp engine and how it was painted for The Trouble With Tribbles. I'm not certain that their paint job matches, although they did a superb job!
What do you think of the restored "phaser nipple"?
Their lights for the warp engines seem slightly wrong to me as well, but again, this is the closest I've seen to the original effect. The yellow lights in place of white lights seems most glaring to me. That, and the original did not have matching lights on both sides.
I find it interesting that the back of the inside of the housing for the deflector array rings has aspects of hull color and also copper color, and that they confirmed that the copper for the rings was slightly different in color than the dish itself, probably mainly due to weathering on the dish.
I might like to do an animation in response to the achievement at the Smithsonian and the 50th anniversary, but I'm not sure what to do.
Your thoughts?
The final black and white image:
And the color:
Of course, all done in Blender 3D except for the noise and blur to simulate film grain which was added in Adobe Photoshop.
Matt Jefferies designed a very aerodynamic shuttle. It was when AMT pitched the idea that they would pay for the shuttlecraft mockup IF they were allowed the rights to sell the model that Gene Winfield (there were a lot of Gene's working on the original Star Trek!) who came up with the boxy design ... on request. The square design was easier and cheaper to build. This is exactly the same reason why Star Trek: The Next Generation abandon their first season, sleekly designed, compound curved shuttlecraft (that I loved SO much) and replaced them with a bunch of angular designs. Easier and cheaper to build.
No doubt the curls up top were the only sleek bit of design allowed to stay with the model.
Just a guess based on the history of the design of the shuttle!
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
One odd effect is that textures are REALLY, REALLY pronounced! I've gone through and toned down the textures for my Enterprise to the point I'm fairly happy with them.
I'm LOVING filmic!
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
Filmic Color Management System is certainly producing better and more realistic results than I was able to produce before.
I would LOVE to see what you're turning out with this new tool!
Looking great either way!
I just finished redoing a model of the Enterprise myself for a video I'm working on (I didn't make the model from scratch, it's one by Raul Mamoru from trekmeshes). I didn't find info on the lighting pattern for the nacelles though. Yours look excellent, so I was curious if you found reference for it, or just figured it out yourself?
The episodes I used (for the most part) were the approach of the Enterprise from Elaan of Troyus, the same shot from the beginning of The Tholian Web, and of course the VERY short clip of the front of the Enterprise from near the ending of Metamorphosis.
Eric,
About Filmic Blender: I'm thinking about getting it myself, after hearing Andrew Price sing its praises. Reading that you've had positive experiences with it, too, could push me over into getting it. Could you maybe go a bit in depth in terms of its top 3 features that you use the most, or maybe that make the most dramatic differences to your renders?
Thanks in advance,
Brian
Playing around with it now.
BelowFrontPrintContrast02wNoiseDesatSmBumper.jpg
Some more recent work.
When you do, don't forget to check out (and install) the Filmic Color Management System for Blender!
http://www.creativeshrimp.com/filmic-blender-tutorial.html
https://github.com/sobotka/filmic-blender