everyone can peep it now.
I think I am done with this one. Not much that I can figure to help correct the color banding and sheen.
And the upload brings it out more than the actual render.
Does make me want to see more,as always..:D
May want to link to video page and watch in Theater Mode.
http://youtu.be/UaOJMi8dHX8
https://vimeo.com/124471245
[video=vimeo;124471245]
- sorry for the delay in adding vimeo, been in Hospital for quite some time.
Heart Attack just a few days after 49th B-Day.
[video=youtube_share;UaOJMi8dHX8]
Randal R.
Graduate of M.O.U. << my own university.
Posts
I really enjoyed the video. It was well timed to the music (which I loved). You're getting pretty good at doing all this stuff in C4D! A lot of the camera moves reminded me of the TV show. Keep up the great work.
Al
I am just trying stuff really.
The Round ship is an Attackstar, a derivative of the original cylon baseships of TOS.
Which, I have heard that Universal has moved forward with the Feature Film of BSG, which will be a
total Reboot of the Story.
Curious how it turns out.
Regards,
Personal note,
One of the things that has been is the complete story, or lack of a backstory of TOS .
Because it was rushed through production and made on the fly mostly.
Then they flipped it all and made a Re-imagined or Reboot 2.
Curious how fans of new and old will react to the new reboot.
However, I have one issue. Those two Cylon ships buzzing the Battlestars.
I can't fathom why two battlestars would tolerate two or perhaps more enemy fighters getting so close without so much as taking a pot shot at them. That whole sequence made no sense to me at all.
Man, I would love like nothing else but to Light up the sky with Lasers, Turbo lasers, Proton Cannons and Bullets too.
That takes a lot of time to do in 3d app.
I am not trying to make a recreate or plausible scenario so much as just toying and learning and trying things out.
I do not even use actual references ( just the ones in my head with 49 yrs of input), I just make it up as I go.
in fact, the current video and this and others, I always think that exact same thing as you speak of.
I have loaded up one time, the Hyades Battlestar with over 150 emitters just for the cannons and all those entail,
and it just did not seem to work well at the time.
And the emitters and all groups are not easily transferred from one scene to another, something always gets screwed lol.
Current wip am hoping to add some Ship Fire, but it takes so long to set those up with the Pyros and Flares and CLoners, and Emitters and Tracers and yada yada...:D
Appreciate the input, will try to make a better next video
In that case, carry on with the good work thus far
srry to confuse.