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3DBlender Trek Thread

psCargilepsCargile417 Posts: 620Member
edited March 2015 in Work in Progress #1
Since I'm getting the hang of Blender, I decided to model my popular Trek concepts from over the last 16 years.

The Hyperion Class is one the oldest, and while it's been modeled before, I've never given a crack at it with Rhino. I'll start with it as it is easiest.

hyperionA01.jpg

hyperionA02.jpg

hyperionA03.jpg

hyperionA04.jpg
Need to fix that impulse deck geometry!

hyperionA05.jpg

I'm making minor aesthetic changes along the way, fixing problems were 3D doesn't match 2D. I scaled it so that the saucer edge is only one deck, making it a total of 206.6 meters long, with a saucer diameter of 108.4 meters.
107358.jpg
Post edited by psCargile on
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  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    This is off to a great start. I'm also a fan of this design.
  • psCargilepsCargile417 Posts: 620Member
    hyperionA06.jpg

    Geometry fix, and engines added.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks much better. I see you're doing a slightly more detailed engine section than what's on the schematics. Are you going to do more details elsewhere as well?
  • psCargilepsCargile417 Posts: 620Member
    Yeah, I'm George-Lucasing the hell out of it. The only schematic I made was a simple MSPaint side drawing with other ships around it. Not to take away the great work that Masao Okazaki, Allen Rolfes, and Thomas Pemberton have done at Starfleet Museum, this is only a revision of an old idea not meant to replace what others have done. Masao was true to the original, and probably scaled it in reference to the Constiitution class on that same image, whereas I'm playing loose with my own rules as far as sticking to what I've already established.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    There's nothing wrong with adding a few personal touches. I've only done one of his ships, the Paris class, (but I have more planned) and that was several years ago in Truespace, but I added a few "extra" details and did a few things slightly differently. I think his work is great and it definitely fits nicely in with TOS, but I always like to put my own touches on something when I make it, and I know you're the same way.
  • psCargilepsCargile417 Posts: 620Member
    I've always enjoyed how other people have interpreted my work and added their own flourishes--I provide a side view, and they provide the rest. Sometimes it is not what I would have done, but it's interesting nonetheless.


    hyperionB01.jpg

    Canted the engines so the exhaust meets the screen at 90 degrees. I don't know what they do in Trek lore, but I use the plasma permeable screens to vector thrust.

    I made some icospheres and selected Blender's Halo material to create a engine glow, and then tried some compositing for glare, but I didn't like the results. Eventually I'll probably replace those with closed circles and create a particle system for a thrust effect.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks really good with those screens on it. The screens plus the inner glow creates a very nice effect.
    psCargile wrote: »
    I've always enjoyed how other people have interpreted my work and added their own flourishes--I provide a side view, and they provide the rest. Sometimes it is not what I would have done, but it's interesting nonetheless.

    John Eaves said something similar on his blog once, that he loved seeing what people did when they interpreted his designs and maybe did things a bit differently than how he drew it.
  • psCargilepsCargile417 Posts: 620Member
    hyperionC01.jpg

    The changes I'm making are becoming so noticeable, it might as well be a refit. As well as continuously tinkering with the impulse deck, I've made the neck an oval and added width and angle to the spine. I wanted the Warp Plasma Conduits to and into the nacelles to be be straight paths, so I moved the nacelles forward so they would not interesect the square units Franz Joseph labeled the FLux Constrictors. I also raised them a little higher so they would not appear to rest on the saucer from the front view. I lengthened the main engineering hull so that the pylons would extend from the engineering room, and not from the cargo/shuttle bay. I also pulled back the geometry along the edge of the saucer to allow navigation lights to be affixed to a flat surface.

    hyperionC02.jpg

    Shrunk the width of the "flush vents" atop the impulse deck, and squared it up.

    hyperionC03.jpg


    Navigation lights are such a pain in the ass to make bright without washing the hull in their light. I loath having to do test render after test render.

    hyperionC04.jpg

    hyperionC05.jpg


    hyperionC06.jpg

    Belly shot. We don't see a lot of those do we?
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It looks good. The nav lights seem a bit too strong to me, but I get that they're a work in progress.
    psCargile wrote: »
    Belly shot. We don't see a lot of those do we?

    It's funny you should mention that. I was going through a fan film a while back trying to get references on a model, but they wouldn't give me a bell shot. I so wanted one, but it wasn't there.
  • psCargilepsCargile417 Posts: 620Member
    Nav lights look right.

    Test texturing.
    107373.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Yes, they do look right in that image. :) The text looks good.
  • psCargilepsCargile417 Posts: 620Member
    Alright. . .playing around with textures using a UV unwrap of the top view of the saucer only. Text done in Photoshop, with edits and deflector grid done in Smith-Micro's Manga Studio 5.

    hyperion4a.jpg

    I downloaded the Jefferies font, but the letters for the registry looks too crowded, and I don't like the arc distortion of the letters/numbers. May have to do them individually for better spacing and rotations.

    hyperion4b.jpg

    Didn't like how the name curved across the acute curvature of the hull, so I moved it back.

    hyperion4c.jpg

    I moved everything up the hull. I don't like that either. Maybe the first one was better.

    hyperion4d.jpg

    Still tinkering with the impulse deck. Made the top details more in line with the original Enterprise's.

    preconst.gif
    Original image. Nevermind the text.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    The impulse engines and texures are looking really good.
    psCargile wrote: »
    I downloaded the Jefferies font, but the letters for the registry looks too crowded, and I don't like the arc distortion of the letters/numbers. May have to do them individually for better spacing and rotations.

    Yeah, I was going to comment on that. I find that none of those fonts have the correct spacing, so I always have to do each letter individually and move and/or rotate them accordingly. It's a pain, but the results are worth it. :)
  • HelotHelot391 Posts: 164Member
    Oh wow, love this! I cannot wait to see where you take your own design :)

    I have always had to manually tweak the fonts as well. The ARCH modifier ruins the text.
  • psCargilepsCargile417 Posts: 620Member
    I do have High Logic Font Creator, so I may be able to load the font and fix the spacing, but that ain't gonna help with the arch distortion.

    Playing around with lighting. I like to make physical light fixtures for spots, but I'm thinking recessed lamps might look better.

    hyperion5a.jpg

    hyperion5b.jpg
    Without a point light set in the lens, just Spots.

    Would have to increase the texture to 4096 for better clarity, but these are just test textures. The acute curvature of the hull requires more than one spot, unless I put a single spot up on a boom. Then there is the question of running a deflector grid line through a light fixture.

    hyperion5c.jpg
    With points added to the lens.

    hyperion5d.jpg

    Photon spill vents are just a test to see how things will look. I will probably move the nacelle to the other side so the glowing parts are on the inside.
    Helot

    Oh wow, love this! I cannot wait to see where you take your own design

    I drew the design before ST:Ent aired, so now their ideas are a source of inspiration.

    As of these time, I want to model the Ranger class, the Rapier class destroyer, the Banzai fighter, redo the Lambo shuttle/runabout, and some future stuff I have kicking around in my head.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    The lighting looks good. For the sources of the registry font, I'd embed some lights in the saucer upper curve. There's plenty of room there for a realistic source. Though, the name might be a bit trickier.

    For text, I like to rotate every single letter/number into place, as opposed to using arcs. That doesn't create distortion issues.
    psCargile wrote: »
    I drew the design before ST:Ent aired, so now their ideas are a source of inspiration.

    I've often wondered if the work you all did on those designs predated Enterprise or if it was the other way around. That answers that. :)
  • psCargilepsCargile417 Posts: 620Member
    I want to say I did the gif in '98, but it could have been as early as '97. It's in the old screen resolution of 800 x 600. Can't remember what forum I originally posted in on or why I made it.
  • psCargilepsCargile417 Posts: 620Member
    hyperion5e.jpg

    Playing with Blender's multimaterial feature to assign different materials/textures to the mesh. Only the outer edge of the saucer has a texture unwrapped from the top view. Added some space in the relevant letters in Font Creator, arched it in Photoshop, added individual letters, and finished it off in Manga Studio. (Is there software that does everything?)
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    psCargile wrote: »
    (Is there software that does everything?)

    I do my lettering and base textures entirely in Inkscape, though any vector graphics drawing program would work. Though, to add weathering and other stuff, I do have to move it over to GIMP.
  • psCargilepsCargile417 Posts: 620Member
    I've done a few things in GIMP, but I guess like everyone I find I have to use the features of two or three programs to get the results I want.

    I was looking at NX-01 images yesterday and just noticed its saucer edge detail is the inverse of mine. Parallel development. I was looking at the texturing, which I think is done more realistically than most. As a person that has removed and installed panels, I've never understood the Aztec pattern.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    psCargile wrote: »
    I find I have to use the features of two or three programs to get the results I want.

    Yeah, pretty much. I've never found one program that does everything I want for making textures. It would be nice, but I just don't think it exists. Inkscape is good for laying out the markings and doing base colors, different color sections, etc. However, I haven't found anything I like as far as adding weathering using it. For Aztec or other types of paneling, I usually find myself using Lightwave for at least part of it. I don't like having to draw the panels and then "fit" them to the model, so I just skip that step and do it right on the model and then render it with an orthographic camera. Then I take the rendered image into Inkscape, Gimp, etc. to do whatever else with it.
  • psCargilepsCargile417 Posts: 620Member
    hyperion6a.jpg
    A little more engine work.

    hyperion6b.jpg

    hyperion6c.jpg

    A couple of hours of work, and I'm glad I didn't save it during the process. I like the straight pylons better.

    The attachments were done in Manga Studio 5, mostly with vector lines.
    107406.jpg107407.jpg107408.jpg107409.jpg
  • psCargilepsCargile417 Posts: 620Member
    Some nacelle work.
    107428.jpg107429.jpg107430.jpg107431.jpg
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Looks awesome. I really like how this design bridges the gap between the Daedalus and the Constitution. It looks like a logical stepping stone.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I could have sworn I commented on your post from the 9th. Either I didn't or the forum ate it. ;)

    Anywho, I really like that "Star Trek Alternative" design. You're going for completely different than what we're used to on Trek, and that's not a bad thing. And, of course, I like the detail bits on the Hyperion.
  • psCargilepsCargile417 Posts: 620Member
    I'm going to start this off by typing Christian Singles just to screw with the adbot, and who's isn't tired of dating mature women? :D

    The "Star Trek Alternative" was something I was going to post back in the spring or summer but I never got around to it. The "not playing it safe" addresses what I've noticed in a lot of science fiction where we envision a type of future tech and put it, say, 500 years in the future, when in reality it probably comes to be in about a hundred years or so, a lot sooner than we would otherwise think. Trek tech was the inspiration for flip-phones, and that has been surpassed. It's easier to think of technology advancing linearly, and not exponentially as it does. I see a lot of concept artists (paid and hobbyist) replaying the same tropes over and over again, playing off the themes of Star Wars and Star Trek and only putting imagination into the details for their original designs. Look at the technology and ships designs in "Barbarella"--it's bizarre. (Watch "Zardoz" for even more craziness.) Seems the idea was "We aren't going to understand future tech or physics, so we'll design it all like art." I love Barbarella's ship, shag carpeting everywhere.

    My idea was that if Trek hadn't been done in the 60's, and was done today while ignoring the contemporary scifi tropes, what would it look like?
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I love it at the beginning of Forbidden Planet, where they say that, at the end of the 21st century, men and women in rocket ships landed on the moon. How could they have known that would only come 13 years after the movie was released? ;)
  • psCargilepsCargile417 Posts: 620Member
    I have that movie on DVD. They were going to use more scientific dialogue to describe hyperspace flight, but it was decided the audience would be lost. I like how they had to get on the deceleration chambers. They put some thought into it. I'd say that ship was more advanced than the Enterprise, given it's speed and size.

    They miscalculated the moon landing, but you can't predict a man like JFK would be elected and move the country in that direction. Afterwards, our expectations got ahead of us when we thought that space travel would advance at the same rate, with 2001, and Space 1999, and others. We couldn't send people to Mars in 2010, let alone Jupiter. But then again we are using a skyhook method to put the heaviest rover to date on Mars and landing a probe on a comet. Both achievements were more difficult than landing men on the moon, and got less publicity while they happened. I did watch Curiosity land. Even having a thin atmosphere to contend with ratchets up the difficulty.

    And next year. . .Pluto. I can't wait.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's true, nobody could have predicted that JFK would light a fire under NASA's butt the way he did. However, I didn't see that movie until sometime in the late '90s, so that has always made me laugh.

    For getting ahead of ourselves, don't forget Star Trek: The Original Series. WW3/The Eugenics Wars was supposed to be sometime in the 1990s, and Khan's ship supposedly left Earth in 1996. Given that the episode was written in 1966 or so, that would have meant genetic engineering was going on at that time, unless Khan and his group rapidly aged. Plus, that would have given us 30 years to invent cryogenic freezing, as well as advanced spacecraft capable of rudimentary interstellar travel. That was a bit lofty. It was also surprisingly bad writing, given that Gene Roddenberry preferred to not give specific years/dates for when stuff happened. (hence, the stardate system)
  • psCargilepsCargile417 Posts: 620Member
    Don't worry, there is still time left for WWIII.

    Some pylon work.

    hyperion8a.jpg

    hyperion8c.jpg

    hyperion8d.jpg

    hyperion8de.jpg


    hyperion8f.jpg

    hyperion8g.jpg
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