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Weird Light Casting problem...

I'm using a standard light in 3ds max.

I'm confused as to why the lighting changes so drastically from the saucer to the neck... the material/texture settings are identical... could it just be the way the light is hitting that part of the model?

905851_787677457959189_3150426297698875948_o.jpg

Forgive the white background, uploaded direct to Facebook as PNG w/ alpha.

The effect can be seen in the viewport as well...

10515310_787680114625590_1128169074044526326_o.jpg
AMD Ryzen 9 5900X
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
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