Did it to myself again.
I was just thinking of something to work on. So, I started messing with the TOS Raider Thrusters.
Then the Cockpit some. And I just watched my video The Chase-Ressurrect, and thought this is good, it just
needs refined,redone.
Render Shots from Animation Sequences.
I was thinking that this should be relatively quik,simple re-opening old scenes and updating everything.
I also re- did the Lasers of the Raider. (no pics yet) And created a scene set up for Particle Pdeflector-
--Is not yet correct, but I can now make the laser bolts explode on impact...:D ----
Hopefully I can figure it out enough to make it work and look good...
Regards,
Randal R.
Posts
Video Deleted
Wip update. Video.
Video Deleted..
Already noticed a hiccup in the Double Explosion. Like a repeated frame.
Same clip, changed to DOF, but it really fraks up the stars.
May Re render in 2 passses.
--again proof that uploads can go bad....same footage,renders in both ( darker scenes)
have differing contrasts from same footage, fyi
Currently re doing the Double/Triple explosion in Multi pass. Needs DOF on the Cap ship. but not on the Raiders or lasers.
( long Render----) Also, re- did the Camera Animation some, well see how it looks when animated out.
I also had the thought of maybe adding pics of how I made the Thrusters-- I likes em too, they're Gorgeous!
And other clips that remain Top Secret Colonial Fleet. lol
Couple of Screenies Attached.
[video=youtube_share;hp69zZQD2hk]
.
Fixed one clip with too much Motion Blur. R13 is a bitch.Either on or off..no detailing blur ( with effect).based on Cam-movement. Added some new clips.Reshot the Double/Triple Explosion shot of 2 raiders.Last clip am thinking of finish the shot with rdr blowing up with a Viper swooping in from Cam angle.
But I do believe I have on a few occasions gotten those Damn Motion Blur Tags to actually work with Standard Renderer, but it had to have been accidental or a good glitch for a change ,,
I also attaching Image.. bout the best way I could think of in the few minutes I did it....:)
Of the Layout of the TOS Raider Thrusters. Each part is pulled out.And the Flare is sizably reduced.
<is that a word...sizably? >
Will Probably have to Reshoot the last clip witout te blah (without the blur)
Thanks you for Revisiting.
I still remember the snow and the streets from that storm.
I am thinking of doing the NuBSG raider with new weps and thrstrs like the TOS one I did
in this video.
I just think it is so cool, fun, and educational to make these animation/videos.
Doesn't anyone else think so?
Update #4
Re-rendered viper clip w/o motion blur. Reshot last clip from update 3 with a Viper in scene.Added a new clip. Added a few Sound Efx.
Spent 2 days setting up the last clip in this update. And it may need to be redone and new animation tracks,Maybe also some more efx to trail Blasted Raider.Also have added more audio track edits, so video may end up being 3:00 to 3:30 mins total time.
the second Audio Track.
[video=vimeo;102472645]
Thanks for visiting.
p.s. the battlestar is looking great(seems more textured now with more visible differences in colour between certain panelling regions). and one other thing, i might be able to provide you with a pilot figure if it helps. i downloaded the figure ages ago at some site(can't remember where) but modified it a bit since and it can be provided with "full rig" in dae or blender format, it would be better than the current pilot model but i'm not sure who you'd need to credit.
This will require several times to read.
the last 2 shots are remakes of the final 2 shots of the original. I dont think I will leave these in.
I thought the same, seem cheeky kind of. The Facial Zooms.
I also thought of trying the Surface emitters on some pieces as in Apocalypse baseship exploson, the render time goes thru the roof. And takes a lot longer for me to get to render test -render the particles.. But its usually worth it.
As I get more used to making these explosions, I can add more to them and tinker more.
Audio- I did it turn it down a decibel on Music track, but that part you speak of needs separated Volume, and turned down.I would probably prefer the Voiced to be lowered instead, but its stuck to a track.
It is loud on the track.
Will work on it somemore soon, I just kinda signed onto a Star Wars Fan Film to do the CG space animations for it.
My first collab really. First other than myself project.
Thanks man.
Regards,
glitched. so took some bullets out.I rebuilt it and all and still did it on those 3-4 laser bolts from TOS Rdr.
Added some More SFX also.
with what few Space hull textures I have.
You can see the old one I had in this and the new re skinned one.
Am debating on re-doing those clips with old BStar.
Also, I had a long clip, but broke it into 2 because the Animation looked bad.
timing was too fast, and my Sony Speed tricks dint help.
May re-do the Nu rdr atacck clips back into one if I can get the animation to look right.
This is only from the end of the Remake video.
Spent a lot of time on these 3 scenes, and I think they made need redoing,.
The camera, and the Craft animations just aint looking right. Why I am posting it :
Thanks
Swapped out TOS Battlestar that I re-textured most of in all scenes. ( where u can tell )
Tried to Improve the Animations and Cam Moves.Improved some, I can accept em as is.
(maybe)
I made a big screw up. I had already re done a scene, then started rendering that from another scene,
so, I had to re make it as I kept seeing wrongs in the Picture!. So I basically re built it again.
Then I rendered from both, so it will get re done because you can see the lighting differences tween the two
rebuilds. Where I rendered some footage from a different scene of the same build. NAming a file has an important
funxction. lol
I also Photoshopped into the sequence more red on the NuRdr so to see the eye. Will have to re-do after reshoot of of clip mentioned above. ( cant notice it, to quik)
Also New- Intro Clip- We Are Going to Crash...: )
Thanks for Revisiting.
The Completed Video
[video=vimeo;103410078]
Yowsa!