Been full throttle and at least 2 months on this so far.
Still want to Re-Render several Clips. Improve Some of the explosions also.
Maybe improve lighting some more on more clips due to upload.
And get these 2 ships shooting each other. I have used no references.
( still got no clue as to how/where to arm and with what on the base ship yet- but if I have to shoot arrows, then it will be arrows lol)
There is no post done, all done in C4d.
Spent all week re rendering appx 8 clips. Adding more into scene in some.
Also improved the Titles/Credits.
Please, How am I doing so far?
https://www.youtube.com/watch?v=4yxCq8s4Etc
Vimeo will be up soon.
https://vimeo.com/94747475
[video=vimeo;94747475]
Randal R.
Posts
also, the glints and reflexes been trying to edit to blend in scenes better. Requires complete re render too.
Thanks for pointing it out, will try and adjust most of the clips with less atmosphere as I
try and tweak all and make new at the same time. I 'll get there. cuz I love my video
Regards,
the smoke trails aren't working - cant tell you how to sort it i not great at that sort of thing either but bound to be some tutorials online somewhere
the animation looks great though and camera work is not bad but i think you either need to go full handycam or steady cam though - being battlestar i would go full hand held with zooms etc but not much in the way of camera pans etc
love the gun fire - always sucked at getting realistic weapons fire in my shots
as for the base ship's weapons i think it should have guns like galactica's but a few times more powerful, i am not sure one was ever shown firing during the series and am utterly unsure where to put the weapons but if you only see the base ship at range you shouldn't need to worry about the exact design of turret(or other emitter). i notice you mention having atmosphere turned on in the rendering settings, what does this actually do for your render. is it causing problems by fading out the more distant objects or something, for depth effects you could instead use different depth of field in some shots.
Nice to see someone actually use it for something! Keep it up.
Edit:
Red circles = missile hardpoints
blue circles = raider racks/docking bays
Will have to look up 2:20.
Got to have smoke trails,,,, cant be a space battle without smoke trails < teasing>
-- Not sure what else I can do other than omit them altogether. ATM,
I am adding some lights,flares, that are brief to simulate material separating on the first Raider Explosion.
I am not really all that experienced and knowledgeable, and comments like these are very helpful, even if I do not acknowledge it.
I do remember someone asked me a question about the Flames, but I don't know who or where.
-- I did not answer it or recall the question.
ALSO Breaking NEWS! lol
I have discovered a Media Efx in Sony Vegas, that converts Computer RGB to Studio RGB and it really looks like it made it
look like a television show. How this will look rendered and uploaded, will find out when V4.0 is done.
Am re doing every scene to change the Atmosphere to 40%. The Atmosphere is a parameter in the Sky Object/Physical Sky.
It looks good to me in preview on 70%, but when uploaded it does not compute well. I have not had a problem with it.
I did not use any depth of field or the DOF module, as I would have to do layer renders for every scene for each distance object I want to affect.
Great for a still.
C4d has a built in DOF with Camera Object Focus distance, but you cannot really adjust it
( tbh it does not seem to actually help when modifying focus distance)unless you use the DOF Module, which in turn will ruin my Sky.So I opted to not use it.
Besides I got Vector Motion Blur on Everything...
Did I miss anything? Oh yeah also bumping Star Brightness 2%.
Well, with some comments like these, I think I will make a good video today, and a better one tomorrow.
Appreciate it....
Regards,
EDIT: Just got the IDea to make the smoke more like gas. Will work on this.
I was think of a comet- and SHAZAM!
your camera work seems to be a mixture of the 2 styles