So I'm new to modifying meshes, and I feel like a complete tool for asking, but I'm working with Raul Mamoru's Nova Star Trek mesh (
http://www.trekmeshes.ch/meshes/meshesdetails.php?Name=NOVA). I've figured out how to do quite a bit with positioning, placing additional objects, lighting, and cameras; what I can't figure out is how to modify the mesh itself. For likely obvious reasons, I'd like to change the registry and name on the ship to make it my own. Can anyone give me some tips on this?
Posts
1. what software are you modifying it with
2. is the number you want to change modelled geometrically or simply "painted" on with a texture
also note that your link does not work.
welcome to the forum.
Near as I can tell, it's modeled geometrically. I was able to remove some of the lettering by switching to edit vertices mode. Doing so, however, seemed to remove the text as well as the physical features of the other side of the model; I'm not sure why. This of course means I can't simply remove the text and add it back in in post-editing. I'm a little confused.
As for the link not working, apparently trekmeshes.ch doesn't allow direct linking. I wasn't aware of that. It's a bit of a pain to search for. If you're eager, though, you can go to http://www.trekmeshes.ch > Download Meshes > "I agree" > then search for the word "Nova" down at the bottom. The only one that comes up (right now) is the mesh I am working with, titled Nova class U.S.S. Equinox.
Thanks for the help.
i'm not a lightwave or max user but from experience in blender i can be rather sure that you managed to select more than just the text to delete. one thing you might check is if when in edit vertices mode there is an option to switch between full x-ray and hidden line, you probably used the full x-ray mode so selected vertices behind as well as those you wanted to remove. if possible try a hidden line mode where you can only see the vertixes that are not covered by others, this might allow removal of text. another important issue is if the text is actually cut into the model or effectively resting just on top of the surface, if it is "resting on top " then deleting it and adding a new text shape in its place will be adequate, if it is cut into the model you will need to remove it, then rebuild the hull where it was then cut in new text(or add a texture).
the most important is
1 does the TOS/Readme for the model allow for this.
2 have you contacted the creator of that mesh for permission
Reading the read me there is no mention of permissions so I would contact the creator just in case, likely there is no issue.
A for the direct info on how to edit it there are plenty of tuts and instructions out there to learn from. Getting a specific answer here is just a patch to properly learning the applications. This would be of better benefit to you than someone hand holding you or doing it for you. Given max is the files native app I would use that and look up poly editing tuts. Max has some really good tuts I think with 2014 it is all online.
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Tutorials/index.html
There are videos as well.
To make it easier to select the "bits" as the model is a series of objects all attached is to begin selecting them and detaching them as separate objects.
I have looked at the max version and it is modeled in and easily removed by converting the mesh to editable poly, though editable mesh it is doable as well. Cutting in a new reg though is far more complex than just removing the old ones. Again learning basic poly editing in one or the other package would be the best approach.
hint hint I have a reg cutting tut on my blog, there are probably other resources for this as well EXP since most prefer videos these days. KIM you have at least 6 locations to edit and fonts to search for as well.
Especially thank you for the tutorial and blog links; I will be sure to go through them both.
ETA: Also, there is a READ ME distributed with all versions of this file which describes under what circumstances it can be used. I intend to comply with it.