Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Greetings!

Welcome to the fancy new Scifi-Meshes.com! You old username and password should work. If not, get in touch with staff either here, on Facebook or on Discord.

For a quick summary on what's new, check out this thread.
You should also check out the Community Guidelines here.
You can check out most recent posts here or by clicking the handy links on the top menu or the sidebar.

You can dismiss this message by clicking the little X in the top right corner.

Realistic Phaser FX in After Effects

Chris2005Chris2005352 Posts: 2,979Member
edited February 2014 in Tutorials #1

Using 2 tricks I learned, I combine them into one video...

Credits

VideoSpaceFX:
http://www.youtube.com/user/VideoSpaceFX

Daniel Broadway:
http://www.youtube.com/user/PixelMagicTFN
Post edited by Chris2005 on

Posts

  • nightfevernightfever235 Posts: 539Member
    Great, I always did my phasers in C4d, but with your tut I'll give it a try in AE. I have not watched it yet, is it for animations or stills?
  • nightfevernightfever235 Posts: 539Member
    Followed the tut yesterday and I will definitely use this for the future. And I am thinking about an easy way to add an extra particle flow from source to target.

    One question: When you do a phaser for a moving source and/or target, how do you track them so they match the rendered footage? My idea was to set up a null object at the source and target point in the 3D app and transport them over to AE.
  • Chris2005Chris2005352 Posts: 2,979Member
    I normally use lights exported out of 3ds max into AE.

    I believe C4D has this capability built-in?

    Or one could be meticulous and key frame the beam's start and end points frame-by-frame...
Sign In or Register to comment.