thanks for that, I would like to build the shuttlebays one day
I'd love to see that, I love your Enterprise E, I'm glad to have it. Nightfever, your Enterprise E is also great. I loved your video. You did a great job on it, how about a render with your DS9?
I'd love to see that, I love your Enterprise E, I'm glad to have it. Nightfever, your Enterprise E is also great. I loved your video. You did a great job on it, how about a render with your DS9?
I am working on an animation with DS9 and figuring out how to do the wormhole.
And I am still finishing the yacht to make it detachable. yacht.jpg
I am working on an animation with DS9 and figuring out how to do the wormhole.
And I am still finishing the yacht to make it detachable. yacht.jpg
pleasantly streamlined, might look better with nacelle pods folded out and down a little further. what difficulties are you having with making it detach? all i know of captains yachts is the one in star trek insurrection, that blends into the bottom of the saucer and more or less "drops" out. if your ship is purely exoatmospheric no need to really worry if it doesn't form a smooth continuation of the hull, but perhaps if you want a smooth fit try docking it so that top lump is the airlock, when docked it's edges can be surrounded by hull plates, these could rotate out of the way to allow it to exit in a downward direction.
Sweet! That's how I figured access. Good that someone else is looking this over. It maybe of no importance but found the yacht of unrealistic scale on the movie model.
The yacht is done: 295.000 polygons, one 4k texture set (diffuse, bump, spec) and a couple of additional textures.
Next step will be the fitting docking bay.
cool little craft, nicely done on the renders. the glowing stripe part on the nacelles is well designed. the folding pylons are cool, is there a particular reason for them, it would strike me that as this docks under the saucer folding up the wings will only complicate matters during docking.
cool little craft, nicely done on the renders. the glowing stripe part on the nacelles is well designed. the folding pylons are cool, is there a particular reason for them, it would strike me that as this docks under the saucer folding up the wings will only complicate matters during docking.
My Enterprise E is out now. Check out the download section under www.alex3d.info to grab it.
I don't know why, but in the .obj file some objects are misplaced on one axis when I load it into Lightwave 11. So you might better go with the fbx or dae format.
Sometimes, mirroring can cause that to happen, but I've usually only seen it in Max files exported to .3DS. (not that I usually download models, but I used to)
I converted all mirroring, instancing, rigs, keyframes and other C4D proprietary stuff before the exportation.
The parts a shifted along the longitude axis
fbx6.1 was just a test, it shouldn't appear on the website.
Well, the FBX import saves out to a 250 MB Max file...
The same thing happened with the JJ Prise, apparently the way C4D exports out or something, basically the textures were then imported with 2 or more duplicates causing the extreme file size when saved in Max... not sure if that's the same case here, but just posting about it.
Otherwise it imported perfectly, from what I can see...
*Update*
Had to flip the geometry for the escape pods...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
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I'd love to see that, I love your Enterprise E, I'm glad to have it. Nightfever, your Enterprise E is also great. I loved your video. You did a great job on it, how about a render with your DS9?
I am working on an animation with DS9 and figuring out how to do the wormhole.
And I am still finishing the yacht to make it detachable.
yacht.jpg
I was using mine in Star Trek Online last night.
This is one of my favorite small craft from Star Trek.
I am using these as reference:
http://techspecs.acalltoduty.com/images/sov/sov_yacht.jpg
http://techspecs.acalltoduty.com/images/sov/yacht1.jpg
Next step will be the fitting docking bay.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
It had to do with how it locks into the ship.
tumblr_m6m7mdP1uq1rzu2xzo1_1280.jpg
I don't know why, but in the .obj file some objects are misplaced on one axis when I load it into Lightwave 11. So you might better go with the fbx or dae format.
The parts a shifted along the longitude axis
fbx6.1 was just a test, it shouldn't appear on the website.
The same thing happened with the JJ Prise, apparently the way C4D exports out or something, basically the textures were then imported with 2 or more duplicates causing the extreme file size when saved in Max... not sure if that's the same case here, but just posting about it.
Otherwise it imported perfectly, from what I can see...
*Update*
Had to flip the geometry for the escape pods...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Sometimes they will come into LW with the Luminous settings up a ways.
Someone put the wrong light bulbs in...
It's like none of the lights have any falloff or shadows...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
And 62MB object file, for anyone who might care.