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3DNemesis

2

Posts

  • gusdorfgusdorf175 Posts: 51Member
    Absolutely fantastic!
  • BrandenbergBrandenberg1664 CaliforniaPosts: 1,940Member
    Yeah, great animation. No laughing here.
  • LonewriterLonewriter236 Posts: 1,078Member
    IRML wrote: »
    thanks for that, I would like to build the shuttlebays one day

    I'd love to see that, I love your Enterprise E, I'm glad to have it. Nightfever, your Enterprise E is also great. I loved your video. You did a great job on it, how about a render with your DS9?
  • nightfevernightfever361 Posts: 585Member
    Thanks to all.
    Lonewriter wrote: »
    I'd love to see that, I love your Enterprise E, I'm glad to have it. Nightfever, your Enterprise E is also great. I loved your video. You did a great job on it, how about a render with your DS9?

    I am working on an animation with DS9 and figuring out how to do the wormhole.
    And I am still finishing the yacht to make it detachable.
    yacht.jpg
    103931.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Nice work so far on the yacht. :thumb:

    I was using mine in Star Trek Online last night. ;)
  • mattcmattc181 Perth, AuPosts: 322Member
    Really nice piece of work there Nightfever.
  • nukenuke171 Posts: 0Member
    I love the Sovereign Class, sleek and mean.
  • LonewriterLonewriter236 Posts: 1,078Member
    nightfever wrote: »
    Thanks to all.



    I am working on an animation with DS9 and figuring out how to do the wormhole.
    And I am still finishing the yacht to make it detachable.
    yacht.jpg
    You should ask IRML on how he did it on his. I used it in a render detaching from the saucer
  • spacefighterspacefighter2 Posts: 0Member
    nightfever wrote: »
    Thanks to all.



    I am working on an animation with DS9 and figuring out how to do the wormhole.
    And I am still finishing the yacht to make it detachable.
    yacht.jpg
    pleasantly streamlined, might look better with nacelle pods folded out and down a little further. what difficulties are you having with making it detach? all i know of captains yachts is the one in star trek insurrection, that blends into the bottom of the saucer and more or less "drops" out. if your ship is purely exoatmospheric no need to really worry if it doesn't form a smooth continuation of the hull, but perhaps if you want a smooth fit try docking it so that top lump is the airlock, when docked it's edges can be surrounded by hull plates, these could rotate out of the way to allow it to exit in a downward direction.
  • nightfevernightfever361 Posts: 585Member
    I will do it smooth fit and the access will be at the sloping panel between the impulse engines
    103963.jpg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That looks damn good. :thumb:

    This is one of my favorite small craft from Star Trek. :)
  • jrhotteljrhottel9 Posts: 0Member
    Sweet! That's how I figured access. Good that someone else is looking this over. It maybe of no importance but found the yacht of unrealistic scale on the movie model.
  • IRMLIRML253 Posts: 1,993Member
    cool, what refs are you using for that? I found it hard to find any
  • nightfevernightfever361 Posts: 585Member
    Yeah, you're right, I did not found any screens of the upper side neither.
    I am using these as reference:
    http://techspecs.acalltoduty.com/images/sov/sov_yacht.jpg
    http://techspecs.acalltoduty.com/images/sov/yacht1.jpg
  • nightfevernightfever361 Posts: 585Member
    The yacht is done: 295.000 polygons, one 4k texture set (diffuse, bump, spec) and a couple of additional textures.
    Next step will be the fitting docking bay.
    104028.jpg104029.jpg104030.jpg104031.jpg
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    That yacht looks beautiful!
    For all my finished Trek fan art, please visit my portfolio
  • Chris2005Chris2005678 Posts: 3,097Member
    Amazing.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • trekkitrekki947 Posts: 1,400Member
    Nice job, i wait for the showdown
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Great work, Nightfever. It looks fantastic. :thumb:
  • spacefighterspacefighter2 Posts: 0Member
    cool little craft, nicely done on the renders. the glowing stripe part on the nacelles is well designed. the folding pylons are cool, is there a particular reason for them, it would strike me that as this docks under the saucer folding up the wings will only complicate matters during docking.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    cool little craft, nicely done on the renders. the glowing stripe part on the nacelles is well designed. the folding pylons are cool, is there a particular reason for them, it would strike me that as this docks under the saucer folding up the wings will only complicate matters during docking.

    It had to do with how it locks into the ship.

    tumblr_m6m7mdP1uq1rzu2xzo1_1280.jpg
    104040.jpg
  • nightfevernightfever361 Posts: 585Member
    My Enterprise E is out now. Check out the download section under www.alex3d.info to grab it.

    I don't know why, but in the .obj file some objects are misplaced on one axis when I load it into Lightwave 11. So you might better go with the fbx or dae format.
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Sometimes, mirroring can cause that to happen, but I've usually only seen it in Max files exported to .3DS. (not that I usually download models, but I used to)
  • LonewriterLonewriter236 Posts: 1,078Member
    Nice job, what's the difference between fbx 1 and fbx 7.2?
  • nightfevernightfever361 Posts: 585Member
    I converted all mirroring, instancing, rigs, keyframes and other C4D proprietary stuff before the exportation.
    The parts a shifted along the longitude axis

    fbx6.1 was just a test, it shouldn't appear on the website.
  • Chris2005Chris2005678 Posts: 3,097Member
    Well, the FBX import saves out to a 250 MB Max file...

    The same thing happened with the JJ Prise, apparently the way C4D exports out or something, basically the textures were then imported with 2 or more duplicates causing the extreme file size when saved in Max... not sure if that's the same case here, but just posting about it. :)

    Otherwise it imported perfectly, from what I can see...

    *Update*
    Had to flip the geometry for the escape pods...
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • LonewriterLonewriter236 Posts: 1,078Member
    This is what the fbx scene rendered out in Lightwave. I'm not sure how to fix it.
    104258.jpg
  • mikalamikala176 Posts: 440Member
    Did you check what the surface settings are Lonewriter?
    Sometimes they will come into LW with the Luminous settings up a ways.
  • Chris2005Chris2005678 Posts: 3,097Member
    Lonewriter wrote: »
    This is what the fbx scene rendered out in Lightwave. I'm not sure how to fix it.

    Someone put the wrong light bulbs in... :p

    It's like none of the lights have any falloff or shadows...
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • mattcmattc181 Perth, AuPosts: 322Member
    Ported to LW in about 15 minutes. A few flipped polys to be done. Other than that, clean as. ;)

    And 62MB object file, for anyone who might care.
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