In 3D Studio Max... I can't seem to figure out how to adjust the distance at which the light is cast... for example, a regular spot light I'd simply adjust the attenuation... but even with attenuation off, the photometric light only lights up a small area... this is the first time I've used these kinds of lights... looking at examples of photometric lights, they seem to be the best way to attain similar lighting spots as the actual CG model... unless it can be done with regular standard spotlights...
Post edited by Chris2005 on
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if you want them to light up a farther distance then you increase the intensity
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
If you mean in the environment window, then no.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro