Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

Photometric Lights...

Chris2005Chris2005678 Posts: 3,097Member
In 3D Studio Max... I can't seem to figure out how to adjust the distance at which the light is cast... for example, a regular spot light I'd simply adjust the attenuation... but even with attenuation off, the photometric light only lights up a small area... this is the first time I've used these kinds of lights... looking at examples of photometric lights, they seem to be the best way to attain similar lighting spots as the actual CG model... unless it can be done with regular standard spotlights...

photolightexample.png

trekxihd0979.jpg
Post edited by Chris2005 on
AMD Ryzen 9 5900X
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro

Posts

  • IRMLIRML253 Posts: 1,993Member
    is that not the point of photometric lights?

    if you want them to light up a farther distance then you increase the intensity
  • Chris2005Chris2005678 Posts: 3,097Member
    Well, the higher the intensity goes the more blown out it gets...
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • animatoranimator0 Posts: 0Member
    Are you using exposure control?
  • Chris2005Chris2005678 Posts: 3,097Member
    animator wrote: »
    Are you using exposure control?

    If you mean in the environment window, then no.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • animatoranimator0 Posts: 0Member
    I would suggest using Logarithmic Exposure Control.
  • Chris2005Chris2005678 Posts: 3,097Member
    How's this?

    474201_532235096836761_406167515_o.jpg
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
Sign In or Register to comment.