I wanted to change from vehicle/ship modelling and decided to try do something different, a Terminator Head. Here's some renders from start to finish with final renders in the 2nd post.
There's room for improvement on my UV Mapping skills as there as some noticeable issues! Also some smoothing issues. It doesn't show too bad since the terminator head is pretty beat up looking. One thing I really like is the effect I chose for the eyes, it turned out well.
I played around a lot with the shape and correct it many many times to get it to a point I was happy with.
That's some really nice work. Though, the spacing on the teeth seems a bit wide. Terminators are built to appear human and mot humans don't have those large gaps between their teeth. Everything else looks great.
I tried the teeth much closer together and it looked strange as in too perfect. It didn't suit but you're right I think they could be slightly closer spaced. I wanted to avoid the look of a full orthodontic treatment
I hadn't planned on doing the body. If I was going to do a full body model I would probably need to cut back on some polygons used on the head as it's very high at the moment. I did some optimization along the way but not enough. I have to say it is very tempting to do the body and if i did it would mean having to model that laser gun too which is a bonus! ;-)
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There's room for improvement on my UV Mapping skills as there as some noticeable issues! Also some smoothing issues. It doesn't show too bad since the terminator head is pretty beat up looking. One thing I really like is the effect I chose for the eyes, it turned out well.
I played around a lot with the shape and correct it many many times to get it to a point I was happy with.
Of course, even on real busts I've seen some different takes on the teeth...
Gigabyte RTX 3080 Gaming OC 12GB
240GB SSD, 500GB SSD, 1TB HDD, 4TB external HDD
32 GB RAM
Windows 11 Pro
You planning on doing the rest of the body?