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edited May 2013
I wanted to change from vehicle/ship modelling and decided to try do something different, a Terminator Head. Here's some renders from start to finish with final renders in the 2nd post.
Post edited by greeble on
Final model with textures.
There's room for improvement on my UV Mapping skills as there as some noticeable issues! Also some smoothing issues. It doesn't show too bad since the terminator head is pretty beat up looking. One thing I really like is the effect I chose for the eyes, it turned out well.
I played around a lot with the shape and correct it many many times to get it to a point I was happy with.
well modelled, anything even semi human is usually hard to build.
That's some really nice work. Though, the spacing on the teeth seems a bit wide. Terminators are built to appear human and mot humans don't have those large gaps between their teeth. Everything else looks great.
I tried the teeth much closer together and it looked strange as in too perfect. It didn't suit but you're right I think they could be slightly closer spaced. I wanted to avoid the look of a full orthodontic treatment
Very cool, yea, the teeth are the only things that really stick out to me...
Of course, even on real busts I've seen some different takes on the teeth...
AMD Ryzen 7 3700X
EVGA RTX 2060 KO 6GB
240GB SSD, 500GB SSD, 1TB HDD, 4TB external HDD
16 GB RAM
Windows 10 Pro
Really nice work.
You planning on doing the rest of the body?
I hadn't planned on doing the body. If I was going to do a full body model I would probably need to cut back on some polygons used on the head as it's very high at the moment. I did some optimization along the way but not enough. I have to say it is very tempting to do the body and if i did it would mean having to model that laser gun too which is a bonus! ;-)
Nice! Too bad you didn't start this a few years ago, I could have gotten you some photo reference from a real one!
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