Welcome.
In my free time i start modeling spaceship (no name yet) with a view to moving into space and search new planet for the people who get on board.
So as you can guess the earth is gone, maybe not gone, but after exhausting all possible resources, people must leave earth.
Over the years, were sent into orbit parts of this spaceship, after completing the construction of the ship along with the rest of the remaining population of the earth set off on a long trip (like "Destiny" in Stagate: Universe).
That is the story
Plan as such does not exist, so the ship is constantly changing.
Renders:
With Solar Arrays.
Renders:
('4 residential modules for workers from back side of the ship.
For this moment the model has a more than 800k polys.
I used for this project many different blueprints and my imagination. And put this together to build one big space ship.
deadmaster
PS.There are no residential section at the front of the ship and space shuttles yet.
Posts
Full size image:
10344x2264
http://imageshack.us/a/img836/4416/fullbodyp.jpg
spaceship spec:
height - 148 meters
length - 764 meters
width - 240 meters
man on the render is 2 meters high.
But I must say one thing:
I'm assuming the huge radiators in the front of the ship are imitating the ones in the interstellar ship seen in Avatar. If so, those are there to vent the incredible amount of heat from the engines the ship uses, which are in the front rather than in the back because this design allows for a lower mass of the ship structure. But if the nozzles are in the same place in your ship (which they seem to be), then their exhaust, composed of a lot of relativistic particles, goes directly into the solar panels. Thus, I would recommend rotating them 90 degrees along the ship's axis so they are out of the way
EDIT: I was going to add this link but I forgot: http://james-camerons-avatar.wikia.com/wiki/Interstellar_Vehicle_Venture_Star#Matter-Antimatter_engines
@bbzwbbzw - the front radiators are very similar like those from avatar
@Stonecold- thanks
@spacefighter - thanks, can i find on this forum your ship with this engine?
@Saquist - I tried to think about everything as accurately as possible, and not think too much about the engine and the speed.
But the rear engine is the antimatter-engine, planning a modeling of two engines on the front(not sure yet).
About the speed I can not even say anything because I do not know yet how solar arrays will move, at high speed they would just fall off.
@Elowan - Scorpion is realy a good name
@DarkSapiens - Yes, radiators on front are modeled on those from the Avatar, but I do not know, maybe I delete them because I have a very powerful engine in the back,
but there is also the possibility of smaller engines in front for the slow and peaceful journey... but I have to figure out how to do this because i want to make from four of this small domes on front places to produce oxygen (like oxygen rooms from Icarus 2 from movie "Sunshine" (2007))
i know there is too many "but" in thi project
Damian
from the look of your ship, the radiators and solar panels are not in the way of any engine exhausts because i assumed that the engine was at the back where the pipe work is whilst the radiators are at the front, they may be at risk from debris though unless you have force fields or some kind of forward shield.
@spacefighter - front radiator has nothing to do with the engine from back, those are for the engines on front (those engines are not exist yet)
Also I thought about force field (used when ship go fast (use back engine)), front shields (used when front engines are running) and some cover on the back engine(used all the time)
@colbmista - yes i used this concept to build my engine (but is not 100% identical )
Here I showed how the solar arrays gonna be moving before ship goes faster:
deadmaster (Damian)
Oh, and they turn to the position I was proposing, actually. Neat!
Solar Arrays will be open only when the engines are turned off, thats the plan.
Oh, for some reason I missed the post where you said that. Actually if the acceleration is slow to reach those high speeds, the solar panels would not fall off (it's the accelerations that would matter). The problem with high speed (getting close to the speed of light) is that the interstellar medium gets rammed and is felt by the ship as a huge amount of relativistic particles, i.e. radiation that could damage the systems or even erode the front of the ship.
About the solar panels rotation before folding and unfolding, I just realised that to make it more realistic, they should be in a plane perpendicular to the radiators. This way, you have the panels facing the sun but the radiators (which you don't want to get more heat from the outside) are edge-on. They do this in the International Space Station, for example. So maybe in your ship they should be fixed in the vertical position, if you keep the radiators?
Probably only when you are in orbit around the planet.
And the panels can move / rotate in different directions.
I rebuilt the residential Sections so that they can be rotated:
But, and I feel kinda jerkish for pointing this out, the forward radiators are in the wrong place. Since they're not symmetric to the center of mass, they'd make the ship bottom-heavy, so she'd always be wanting to pitch down.
Front Radiators has not yet been attached:
so i put them there without a reason(now i work without them), they will be put on the correct place when I finish middle sections of the ship.
I need to add more detail on the engines, and figure out how to connect the radiators with a dome.
After your post I need to add modules with probes ... because it is a great idea.
Some update of the engines (still not finish)
PS. any ideas on the name of the ship?
deadmaster
Every day I'm closer the end of modeling
I modeled shuttles to transport people to a new planet.
Shuttles are based on the "Valkyrie" from Avatar so they are very similar, but mine are very little detailing (there are be far away).
deadmaster