Nice to see what someone take care of SGC
Looks good the scene! But in gate i think the chevrons seems a little wierd,they are a bit big.
Here two image what i speak about:
you seem to be a very good modeller, the images in your second post look slightly better in grey than with textures so perhap[s try making the textures such that the modelled details stand out better.
Wow, looking very good, especially the modeling as they stated above.
I would also make the constellations symbols beveled and standing out a bit less, like in the second image -=sAs=- posted. You might also notice that the repetitive pattern near the edge of the ring should actually be "carved out" instead of raised from it.
I'm wondering if that "project" you mentioned is the "Stargate SG-1: Unleashed" game…
Hey dude, lookin' good so far. Do yourself a favour and look up "icarus base joesph malozzi" on google images, he posted a floorplan of the SGC in it's re-dressed state for SGU, the only difference between the floor plan and the SGC-level 28 is that the glass window for the control room is missing, but it's still marked on the floor plan.
It should help you get your set as accurate as possible
There was also a site out there i had a link for that was for a fan production group in the UK (i think) that was building a life-sized SG-1 gate replica, had accurate dimension measurements for the chevrons and everything based off the actual gate prop. But i can't find that damned link anywhere, i'll flick it your way if it turns up.
thank you very much for your comments, all will be on my list of "to do" when I remodel the scene.
@ DarkSapiens - my project has nothing to do with the game you mentioned.
@ Nadesico - Thanks for the info about the blueprints, now I can do a better model of Gate Room, previously I modeled based on the screens from the TV show.
At the beginning of modeling in 2011 wanted to put the project in Unity3D, but the scene from renders above is almost 2 million polys ...
I do not know whether the new scene will be put in to the Unity3D, but I'll do it with the smaller number of polys.
Oh, this is what I was looking for too. This page has a collection of all the official blueprints (including scale) of the hero SGC model. Hopefully it'll help you get the dimensions of your gate right.
Posts
And some with textures but i think i change almost all ot them.
Looks good the scene! But in gate i think the chevrons seems a little wierd,they are a bit big.
Here two image what i speak about:
http://stargateartifacts.com/files/downloads/2010/10/Propworx-Stargate-Artifacts-Wallpaper-ATL-Gate.jpg
http://images.wikia.com/stargate/images/archive/8/8f/20081220203649!Chevron.JPG
@Aresius - thanks
Now i back to work with this scene in my free time.
The new chevrons:
I think that I slowly rebuild the whole scene.
deadmaster
I would also make the constellations symbols beveled and standing out a bit less, like in the second image -=sAs=- posted. You might also notice that the repetitive pattern near the edge of the ring should actually be "carved out" instead of raised from it.
I'm wondering if that "project" you mentioned is the "Stargate SG-1: Unleashed" game…
It should help you get your set as accurate as possible
There was also a site out there i had a link for that was for a fan production group in the UK (i think) that was building a life-sized SG-1 gate replica, had accurate dimension measurements for the chevrons and everything based off the actual gate prop. But i can't find that damned link anywhere, i'll flick it your way if it turns up.
Current Projects:
Ambassador Class
Glad you all like it.
thank you very much for your comments, all will be on my list of "to do" when I remodel the scene.
@ DarkSapiens - my project has nothing to do with the game you mentioned.
@ Nadesico - Thanks for the info about the blueprints, now I can do a better model of Gate Room, previously I modeled based on the screens from the TV show.
At the beginning of modeling in 2011 wanted to put the project in Unity3D, but the scene from renders above is almost 2 million polys ...
I do not know whether the new scene will be put in to the Unity3D, but I'll do it with the smaller number of polys.
deadmaster (Damian)
http://josephmallozzi.wordpress.com/2013/03/20/march-20-2013-2007-silver-wraith-mobile-for-sale-only-used-for-picnicking-and-chasing-down-human-prey-sgc-blueprints/
Right there, have fun
It even includes how to redress parts of the SGC set for the holding room, mess hall, etc...
Current Projects:
Ambassador Class
Probably on the weekend I'll start modeling the Stargate, but first I have to finish the current project.
It is a design of a spacecraft (http://www.scifi-meshes.com/forums/showthread.php?80092-Spaceship-(name-unknown)).
Oh, this is what I was looking for too. This page has a collection of all the official blueprints (including scale) of the hero SGC model. Hopefully it'll help you get the dimensions of your gate right.
Current Projects:
Ambassador Class