After a looong break and hardcore burnout, I'm getting back into the hobby. I've decided to go back and redo everything with, what I hope, is much better models and artwork. Here are a couple things I'm working on.
Here is a comparison of the original model I did a few years ago and the new one. I'll be spending much less time in photoshop now.
It's good to be back!
Great to hear! So what program are you using for the renders now that you are trying to do more of it outside of Photoshop?
BTW, the corsair is HOT!:D It does look better than the original :thumb:
And in answer to starfighter I use ketchup for the model and raylection for the render.
you actually *can* make nice models with sketchup, i can hardly believe it.;) Awesome looking fighter... only thing I don't like is the transition from the square-ish nacelle to the round nozzle.
@Coolhand; Looking at it I can see what you mean.
@starfighter; Well, it's supposed to be transatmospheric, so that makes sense. I know the aerodynamics are probably farcical, but it looks like it could fly in air to a layman.
@Tombo; That's pretty much what I was thinking! It's right at 14m and I tried it with a third crewmember but it looked a little too much like a WWII torpedo bomber to me.
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I do love your designs, very nice, consistent style, and just the right amount of transatmo design elements, especially the big engines, almost sort of retro future 60/70s feel to them.
Now where did I put the link for that wiki....
Re: giving the Crusader to the USASF, my only *very minor* objection is that the Crusader is not a traditional air force name, though the fighter could always be renamed.
The Wildcat as a strike fighter makes sense, it definitely already has a bit of 'bomb truck' look to it already! You could always design a bigger 3-seat craft for EWACS/deep space rescue/etc work.
maybe ad some forefins(canards) and add some pipework and "stuff" around the engines such as thrust vectoring nozzles on the back.
Once the shape of the fuselage is done, you make a rectangle, push/pull it out a bit (it's going to represent the panel line), move the rectangle over the fuselage and intersect it. Erase the rectangle and you should have the panel line on the fuselage.